Treatise on the Uses of Alchemical Portal Gems: Difference between revisions
(Created page with "{{Intro | | Related Quests = Alchemy Portal Gems | Updated = }} {{Item | Name = Treatise on the Uses of Alchemical Portal Gems | Icon Image = Luminance, and the Paths of the Empyrean Icon.png | Value = 0 | Burden = 500 | Additional = 7 of 7 pages full. | Description = A large tome detailing the effects of Luminance and the Paths of the Empyrean. | Special Properties = }} {{Textbox...") |
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| Burden = 500 | | Burden = 500 | ||
| Additional = 7 of 7 pages full. | | Additional = 7 of 7 pages full. | ||
| Description = A large tome detailing the | | Description = A large tome detailing the creation of Alchemical Portal Gems, which may be crafted to create portals to many locations. | ||
| Special Properties = | | Special Properties = | ||
}} | }} | ||
{{Textbox | {{Textbox | ||
| Author = [[ | | Author = [[Ignatz the Affected]] | ||
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Preface | |||
I once served under Celcynd the Mage from whom I learned to twist space like wet cloth. He was kind. I think. He showed me how to fold a world in half and walk through the seam. I was young, he protected me from what slipped out. Now I do the same for you. What follows are my private notes and theories, not a manual, not a guide, not a guarantee. Alchemy speaks in whispers; you must learn to listen. But cover your ears when it screams<br /> | |||
---- | ---- | ||
Chapter I: Words of Caution | |||
Alchemical Portal Gems are volatile. That's a word for it. They don't like being rushed. Mistime the cibation and you'll birth an Unstable Portal Gem. It quivers like a dying heartbeat, tearing holes in reality. Their locations are not stable and things can happen to the space. What's inside is clear but the threshold quivers, reality splinters. Furthermore the locations can be unstabilizing to health, I have accidentally portalled into Ulgrim's bedroom. Some visions you simply can't unsee. I heard a scream. It was mine I think. These gems whisper secrets. Some are meant for you. Most are not. | |||
---- | ---- | ||
Chapter II: Recipe | |||
Crush the stone | |||
that once knew breath, | |||
Then cage its soul to stay its death. | |||
With Yarrow's grace and water's kiss, | |||
You'll brew the shard the portals miss. | |||
To this strange | |||
broth, a gem you thread | |||
from its sleep, a path may spread. | |||
But still it's dull! | |||
To make it sing, | |||
A final polish grants it wings. | |||
---- | ---- | ||
Chapter III: Imbuing a Location | |||
Every object carries the echo of a place, a pulse, a scent, a shadow. The Artifice Extraction Tool is nothing more than a warped Charged Stone Infuser. Hand this to me and I will tear out its heartbeat and refit it for your will. Each tool carries only one heartbeat. One echo. Use it thrice or if you're lucky a little more and it forgets. Or explodes. Sometimes both. If you wish to go many places, then make peace with carrying many hearts. | |||
---- | ---- | ||
Chapter IV: Locations Found | |||
I have set out on many a quest and have found those that are difficult and imbued with terror are the easiest to attune to. Should you have a heart you will find the location still beating inside it. A Tusker who leads shall take you someplace cold. A single wish not granted will find you shivering underneath the falls. Finally a Shadow Stone will find you a safe route through lands that no one wishes to travel. There are countless more: realms of wonder, realms of horror, beyond even my fractured mind. For now, trust only these. | |||
---- | ---- | ||
Your learning starts with Nalicana, the Seer of the Yalain. She empowers students with the ability to gather Luminance and has many of the Auras to impart of students who have earned enough Luminance. She offers many boons to those who can build enough Luminance, and some say it can take years to learn all she has to offer. Other claim that the intrepid adventures of Dereth are too strong willed and some will wrest the secrets from her quickly. Who can say how long the path will take? | |||
---- | ---- | ||
Epilogue | |||
There is no further guidance here. The art demands ingenuity. It does not reward obedience. It craves mischief. Forge your first gem. Let it lead you or lie to you. Then return and tell me what it showed. Bring me stories. Bring me scares. | |||
The | |||
Madness and marvel await in equal measure. | |||
}} | }} | ||
Revision as of 13:36, 9 August 2025
| Introduced: | ?? | Related Quests: | Alchemy Portal Gems |
Preface
I once served under Celcynd the Mage from whom I learned to twist space like wet cloth. He was kind. I think. He showed me how to fold a world in half and walk through the seam. I was young, he protected me from what slipped out. Now I do the same for you. What follows are my private notes and theories, not a manual, not a guide, not a guarantee. Alchemy speaks in whispers; you must learn to listen. But cover your ears when it screams
Chapter I: Words of Caution
Alchemical Portal Gems are volatile. That's a word for it. They don't like being rushed. Mistime the cibation and you'll birth an Unstable Portal Gem. It quivers like a dying heartbeat, tearing holes in reality. Their locations are not stable and things can happen to the space. What's inside is clear but the threshold quivers, reality splinters. Furthermore the locations can be unstabilizing to health, I have accidentally portalled into Ulgrim's bedroom. Some visions you simply can't unsee. I heard a scream. It was mine I think. These gems whisper secrets. Some are meant for you. Most are not.
Chapter II: Recipe
Crush the stone that once knew breath, Then cage its soul to stay its death. With Yarrow's grace and water's kiss, You'll brew the shard the portals miss. To this strange broth, a gem you thread from its sleep, a path may spread. But still it's dull! To make it sing, A final polish grants it wings.
Chapter III: Imbuing a Location
Every object carries the echo of a place, a pulse, a scent, a shadow. The Artifice Extraction Tool is nothing more than a warped Charged Stone Infuser. Hand this to me and I will tear out its heartbeat and refit it for your will. Each tool carries only one heartbeat. One echo. Use it thrice or if you're lucky a little more and it forgets. Or explodes. Sometimes both. If you wish to go many places, then make peace with carrying many hearts.
Chapter IV: Locations Found
I have set out on many a quest and have found those that are difficult and imbued with terror are the easiest to attune to. Should you have a heart you will find the location still beating inside it. A Tusker who leads shall take you someplace cold. A single wish not granted will find you shivering underneath the falls. Finally a Shadow Stone will find you a safe route through lands that no one wishes to travel. There are countless more: realms of wonder, realms of horror, beyond even my fractured mind. For now, trust only these.
Your learning starts with Nalicana, the Seer of the Yalain. She empowers students with the ability to gather Luminance and has many of the Auras to impart of students who have earned enough Luminance. She offers many boons to those who can build enough Luminance, and some say it can take years to learn all she has to offer. Other claim that the intrepid adventures of Dereth are too strong willed and some will wrest the secrets from her quickly. Who can say how long the path will take?
Epilogue
There is no further guidance here. The art demands ingenuity. It does not reward obedience. It craves mischief. Forge your first gem. Let it lead you or lie to you. Then return and tell me what it showed. Bring me stories. Bring me scares.
Madness and marvel await in equal measure.
Notes
- Received from Nalicana after giving her Battle Lord Gregor's Mnemosyne.
- This text incorrectly uses the word Falacot instead of Falatacot.