Game Mechanics: Difference between revisions
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* Player [[Augmentations]] | * Player [[Augmentations]] | ||
* Player Status - [[Non Player Killer]], [[Player Killer]], [[Player Killer Lite]] | * Player Status - [[Non Player Killer]], [[Player Killer]], [[Player Killer Lite]] | ||
* [[User Interface]] | |||
== Skills, Attributes, and Experience Costs == | == Skills, Attributes, and Experience Costs == | ||
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* Specialized skills can be raised 226 points. | * Specialized skills can be raised 226 points. | ||
* There is a 10 point bonus to specialized skills. | * There is a 10 point bonus to specialized skills. | ||
== Items and Loot == | == Items and Loot == |
Revision as of 18:34, 8 October 2009
Links to articles and entries discussing special game mechanics in detail. See also Category:Game Concept.
General Game Mechanics
- Allegiance Rank
- Character Creation
- Death Items
- Player Augmentations
- Player Status - Non Player Killer, Player Killer, Player Killer Lite
- User Interface
Skills, Attributes, and Experience Costs
- Skills - Listing of all skills with formula and credit cost.
- Attributes
- Skill Costs
- Attribute Costs
- Level Costs
- Template Planner
- WCoD's Natural Resistance Calculator
- Rhesus's Arcane Lore Calculator
Quick reference:
- Primary attributes can be raised 190 points.
- Secondary attributes can be raise 196 points.
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
Items and Loot
Creature Distribution Maps
Turbine has created the following maps:
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.