Meeting Hall: Difference between revisions
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| Wiki Map File = | | Wiki Map File = | ||
| ACmaps.com ID = | | ACmaps.com ID = | ||
| Coordinates = See Below | | Coordinates = See Below | ||
| Landblock = | | Landblock = | ||
Line 18: | Line 15: | ||
| Nearest LS = | | Nearest LS = | ||
| Route = See each town | | Route = See each town | ||
| Level Restrictions = Any | |||
| Level Restrictions = | | Tieable = Yes | ||
| Tieable = | | Recallable = Yes | ||
| Recallable = | | Summonable = Yes | ||
| Summonable = | |||
| Lifestone if Log = | | Lifestone if Log = | ||
| Quest Flag = | | Quest Flag = | ||
}} | }} | ||
== | == Notes == | ||
* Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls. | * Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls. | ||
* Prior to the introduction of [[Housing]], Meeting Halls were more popular locations for [[Allegiances]] to congregate in. [[Bind Stone]]s are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points. | * Prior to the introduction of [[Housing]], Meeting Halls were more popular locations for [[Allegiances]] to congregate in. [[Bind Stone]]s are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points. | ||
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== Items and Objects == | == Items and Objects == | ||
* {{ | * {{Itemlink|Chest}} - empty | ||
== Portals == | == Portals == | ||
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** 0135 - [[Zaikhal]] | ** 0135 - [[Zaikhal]] | ||
[[Category:Location]] | [[Category:Location]] |
Revision as of 01:26, 8 December 2014
Maps NPCs Creatures Items and Objects Portals Images Update History |
Meeting Hall | |
---|---|
Quests | None |
Restrictions | Level: Any Tieable: Yes Recallable: Yes Summonable: Yes |
Coordinates | See Below |
Nearest LS | ?? |
Route | See each town |
Map Files: | None Available |
Show location on Dereth map
|
Notes
- Meeting Halls were introduced to allow players a location to meet without fear of Portal Storms. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
- Prior to the introduction of Housing, Meeting Halls were more popular locations for Allegiances to congregate in. Bind Stones are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points.
- Meeting Halls are one of the few locations where privies are found.
- The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:
- You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.
- During the Ashes and Dust event, some Meeting Halls were invaded by the Viamontians (see Glenden Wood Invaders quest for details).
Locations
- Al-Arqas - 31.9S, 14.3E
- Al-Jalima - 7.5N, 5.7E
- Arwic - 33.N, 55.8E
- Baishi - 49.7S, 61.9E
- Cragstone - 25.9N, 47.1E
- Eastham - 19.1N, 64.2E
- Glenden Wood - 30.3N, 25.6E
- Hebian-To - 38.9S, 86.6E
- Holtburg - 41.3N, 34.9E
- Khayyaban - 47.6S, 26.4E
- Lin - 54.8S, 73.2E
- Lytelthorpe - 1.1N, 49.1E
- Mayoi - 61.6S, 83.4E
- Nanto - 52.7S, 80.1E
- Qalaba'r - 74.6S, 20.6E
- Rithwic - 10.3N, 57.0E
- Samsur - 2.8S 19.7E
- Sawato - 28.7S, 60.3E
- Tou-Tou - 28.3S, 95.3E
- Tufa - 14.1S, 4.4E
- Uziz - 25.7S, 30.0E
- Yanshi - 12.5S, 42.8E
- Yaraq - 21.4S, 0.6W
- Zaikhal - 13.4S, 0.7E
Maps
NPCs
- None
Creatures
- None
Items and Objects
- Chest - empty
Portals
- Surface - near drop
Images
Click image for full size version.
-
Inside the Yaraq Meeting Hall
-
Meeting in Session
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The privies
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The Mana Pool