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[[Category:Game Concept]]
[[Category:Game Concept]]
[[Category:Retired]]

Revision as of 18:25, 11 September 2008

Removed from the game in June 2002.

The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.

If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.

One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell Dark Flame as a quest.