(New page: A Live Event occurs after a Patch has gone live and usually occurs at different times on different servers. Some events are developer controlled and some are triggered by in ga...)
 
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A Live Event occurs after a [[Patches|Patch]] has gone live and usually occurs at different times on different servers. Some events are developer controlled and some are triggered by in game events. It is common for there to be content that can only be experienced during the live event, from items, titles, or creatures. In these cases the content is considered [[Retired]].
A Live Event occurs after a [[Patches|Patch]] has gone live and usually occurs at different times on different servers. Some events are developer controlled and some are triggered by in game events. It is common for there to be content that can only be experienced during the live event. For example, unique items, titles, creatures, and locations. In these cases the content is afterwards considered [[Retired]].


Frequently Turbine will post a schedule by server ahead of time, but other times you simply have to be online at the time. Commonly a Global Chat message will be sent out alerting players online that a live event is about to begin.
Frequently Turbine will post a schedule by server ahead of time, but other times you simply have to be online at the time. Commonly a Global Chat message will be sent out alerting players online that a live event is about to begin.

Revision as of 21:08, 9 August 2008

A Live Event occurs after a Patch has gone live and usually occurs at different times on different servers. Some events are developer controlled and some are triggered by in game events. It is common for there to be content that can only be experienced during the live event. For example, unique items, titles, creatures, and locations. In these cases the content is afterwards considered Retired.

Frequently Turbine will post a schedule by server ahead of time, but other times you simply have to be online at the time. Commonly a Global Chat message will be sent out alerting players online that a live event is about to begin.

The quality and depth of live events has fluctuated greatly, depending greatly on the resources available to the team at the time.