A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with player cast spells, and in some cases with eachother. The links below lead to the relevant Spell List pages, see also Skills (Spell) and Attributes (Spell) for spells that affect several things with a single spell.
Life Protections
Note that life protections that stack aren't applied in parallel, they are applied in series. For example, if two spells that stack are in effect, one that reduces damage by 65% and one that reduces damage by 15%, the total reduction is not 80%, it is 72%.
- Acid Protection
- Armor Protection
- Bludgeoning Protection
- Cold Protection
- Fire Protection
- Lightning Protection
- Piercing Protection
- Slashing Protection
Attributes
- Coordination
- Endurance
- Focus
- Health
- Health Regeneration
- Mana
- Mana Regeneration
- Quickness
- Self
- Stamina
- Stamina Regeneration
- Strength
Skills
- Alchemy (Skill)
- Arcane Lore (Skill)
- Armor Tinkering (Skill)
- Assess Creature (Skill)
- Assess Person (Skill)
- Axe (Skill)
- Bow (Skill)
- Cooking (Skill)
- Creature Enchantment (Skill)
- Crossbow (Skill)
- Dagger (Skill)
- Deception (Skill)
- Fletching (Skill)
- Healing (Skill)
- Item Enchantment (Skill)
- Item Tinkering (Skill)
- Jump (Skill)
- Leadership (Skill)
- Life Magic (Skill)
- Lockpick (Skill)
- Loyalty (Skill)
- Mace (Skill)
- Magic Defense (Skill)
- Magic Item Tinkering (Skill)
- Mana Conversion (Skill)
- Melee Defense (Skill)
- Missile Defense (Skill)
- Run (Skill)
- Salvaging (Skill)
- Thrown Weapons (Skill)
- War Magic (Skill)
- Weapon Tinkering (Skill)