Aphus Sun Guard

Revision as of 15:32, 3 February 2014 by >Arkalor's Bot (Text replace - " | Armor Type = Masks & Guises" to " | Armor Type = Costume Items")
Introduced:  From the Darkness Born Related Quests:  Hidden Entrance Quest
Aphus Sun Guard
  • Value: 6,000
  • Burden: 100
  • Covers Head
  • Armor Level: 0
  • Slashing: Average (0) [0.8]
  • Piercing: Average (0) [0.8]
  • Bludgeoning: Average (0) [1.0]
  • Fire: Poor (0) [0.2]
  • Cold: Poor (0) [0.2]
  • Acid: Poor (0) [0.1]
  • Electric: Poor (0) [0.2]
  • Nether: Average (0)
  • Spells: Armor Other VI
  • Activation requires Arcane Lore: 100
  • Your base Jump must be at least 200 to wield this item.
  • This item cannot be sold.
  • Spellcraft: 250
  • Mana: x/1000
  • Mana Cost: 1 point per 40 seconds.
  • A wonderfully crafted hat that affords a great deal of protection from the bright sun. Thin veins of pyreal have been worked into the weave.
  • Island Wear by Xuut.
    --Xuut
Aphus Sun Guard

Notes

Original Palette for Aphus Sun Guard
ACID Name Sample Hex
5490 TrapperSkin 8E5E5F (603F40)
The sample is only an approach of how the item looks ingame.
See User:Sanddh/Guides/Armor Color Table for other available palettes.
  • Note: the sample gives the Hex determined by VT-propertydump and adding +38 Lightness to better reflect the color ingame. Original Hex in brackets.
Dyed Aphus Sun Guard

Lapyan
(Light Blue)

Colban
(Dark Blue)

Verdalim
(Green)

Minalim
(Mint Green)

Relanim
(Purple)

Thananim
(Black)

Hennacin
(Red)

Argenory
(White)

Berimphur
(Yellow)

Fail-Dyed
Known Palettes for dyed Aphus Sun Guard
ACID Name Sample Hex
5494 TrapperLapyan 00E7EA
5498 TrapperColban 0021EA
5491 TrapperVerdalim 11EA00
5496 TrapperMinalim 00EA84
5499 TrapperRelanim BB00EA
5500 TrapperThananim 4E4E4E
5492 TrapperHennacin C62428
5497 TrapperArgenory B5B5B5
5493 TrapperBerimphur BDA72D
5495 TrapperFail F5027E
The sample is only an approach of how the item looks ingame.
See User:Sanddh/Guides/Armor Color Table for other available palettes.
  • Note: the color given by ID-ing the items with VT propertydump was too dark. Therefore +38 lightness was added to represent the ingame colors better.