The Asheron's Call Beta and earlier development's status in canon is disputable. This article will attempt to resolve this issue.
Overview
Asheron's Call was in development for 4 years.[1] The beta testing lasted 8 months.[2]
Beta was split in to three phases. Beta 0 was private and by invitation only. It was confidential, and covered by an NDA.[3] Because of this, we know very little of what occurred during this phase.
Beta 1 was public, with sign-up available online. According to the Turbine beta site archive, it was planned to start in May 1999[4] During this phase, there was a character wipe on June 2nd, 1999.
Beta 2 was from August 3rd 1999 to October 25th 1999. Starting on on October 18th, it was open to all, with an installer freely available for download.
According to the Beta 0 Introduction letter, all the features were done when Beta 0 became available.[3] This lines up with Gamasutra's Postmortem: Turbine Entertainment's Asheron's Call, an interview with Toby Ragaini, which stated that during beta the game placed in a code freeze, with only major bugs being fixed.[5] With this information, we have to assume that most content that was available at release was created prior to the beta 1 and 2, and possibly prior to beta 0.
Early Development
There were several world or story elements that were introduced in development but later changed or removed. For more information on this topic, see Unimplemented and Unfinished Content. Some of the story elements from early development include:
- Tou-Tou was an Aluvian settlement, rather than Sho. Several early screenshots feature this town.
- There was a location (possibly an Aluvian town) called Rothdael.
- A fourth playable race/heritage group called Rennaj was planned.
- Viamontians were going to be a playable heritage group.
Call to Arms
This event occurred in July 1999, and consisted of several towns being attacked by creatures. The towns attacked included Holtburg, Rithwic, Samsur, Yaraq, Shoushi, and Yanshi. The creatures raiding these towns included Drudges, Banderlings, Tumeroks, and Monouga, including Tremendous Monougas.
Ben Ten was among the Isparian defenders. She was first spotted in Rithwic, but was also spotted elsewhere on Dereth, traveling via some magical means.
Some of the defenders spotted Virindi on the outskirts of the battles, and identified them as the source of the attacks. Others also saw Shadows, and assumed this was an alliance of the Virindi and the forces of Bael'Zharon.
Wardiel's Campaign
This event occurred later in July 1999. Wardiel was an Isparian that was described as the chief captain of Bael'Zharon and the lord of strife. He set out on a campaign to conquer the Isparian settlements of Dereth. His campaign started with the attack and capture of Qalaba'r. He moved on to the Gharu'ndim and Sho lands, claiming towns that did not put up much resistance, and setting his banderling minions upon the towns that did. Samsur not only did not put up resistance, but actually welcomed Wardiel.
Some towns were successful in repelling the attacks from Wardiel's minions. Shoushi, Yaraq, Eastham, and Cragstone did not fall to his assaults. In Holtburg, the resistance began to solidify, and defenders openly attacked Wardiel. He was forced to retreat to Glenden Wood, where he was ultimately killed.
After his death, Wardiel's hideout was discovered in an abandonded fortress southwest of Rithwic. Defenders stayed there and settled the town of Lytelthorpe. The towns that were conquered drove out the Banderling troops and began to rebuild.
Fire in the Sky
Analysis
Some sources to use:
Call to Arms:
- Asheron's Call Manual/A Dereth Bestiary
- Microsoft Zone Archive/Asheron's Call Handbook/Bestiary#Monouga
- Announcements - 2003/01 - The Slumbering Giant#Teaser
Wardiel's Campaign:
- Asheron's Call Manual/Lytelthorpe
- Lytelthorpe (Town Network Sign)
- Beltslora dialog / Beltslora's Pretty Shirt Quest
- AC2:Announcements - End of Beta
Fire in the Sky:
Conclusion
References
- ↑ 1999/11 Asheron's Call Beta - Letter to the Players
- ↑ Postmortem: Turbine Entertainment's Asheron's Call Page 4: "Project length: 40 months plus 8 months of beta"
- ↑ 3.0 3.1 Asheron's Call Beta - Beta 0 Introduction Letter
- ↑ Zogblaster Archive - FAQ
- ↑ Postmortem: Turbine Entertainment's Asheron's Call Page 3: "Unfortunately, we were placed in a code freeze situation during the beta test, and only the most serious bugs were fixed. "