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October 2008 - Patch Announcements

File:Seeds of Corruption Splash Screen Mini.jpg
Click image to go right to the new stuff.

Turbine Announcements

Teaser Images

Ac.Mystics

ACvault

Dereth.info

Maggies

Warcry's CoD

Teaser

Rollout

Release Notes

Discoveries

Town Crier Rumors

Town Crier tells you, "Another festival season, another offering from Dereth's mask makers... I wonder what the fashion will be this year?"

Town Crier tells you, "Festival season is upon us! The leaves are turning, the weather is cooling, and of course the pumpkins have taken over Glenden Wood."

Town Crier tells you, "News! The proprietors of the casinos have opened up a new gaming den! Go to Sanamar to see the exciting new game!"

Town Crier tells you, "News! The six ley line pyramids that Asheron cleansed are active again! More powerful monsters found, new rewards offered by Asheron! Go visit the six sites to see!"

Town Crier tells you, "News! The young Deru trees of Marae Lassel are under attack by some infestation sent by T'thuun!"

Town Crier tells you, "News! Those vile patriarchs that T'thuun raised up are scouring all Dereth for mysterious objects."


You give Town Crier Pyreal.
Town Crier tells you, "Dereth's mask makers have rolled out their new designs, and they are quite impressive! Be on the alert for snake hides, they can be made into particularly impressive trophies..."

You give Town Crier Pyreal.
Town Crier tells you, "Happy festival season! Enjoy the treats from the festival merchants, and enjoy the anniversary celebration!"

You give Town Crier Pyreal.
Town Crier tells you, "It's true, the three young Deru trees of Marae Lassel are in a precarious state, being threatened by the demon T'thuun's corrupting touch. Dire consequences for us all if they were to be engulfed. Seek out Aun Kimintari in Timaru if you can help."

You give Town Crier Pyreal.
Town Crier tells you, "Not only are Pristine Mana Shards more common in wilderness hunting now, but also the keys you could get from trading them in now open a wider range of chests."

You Give Town Crier Pyreal.
Town Crier tells you, "That's right, there are more powerful creatures hidden in lairs underneath those pyramids. Asheron has established a gatestone at each that allows adventurers into the hidden lairs, but beware! It is not an easily repeated passage."
Town Crier tells you, "Visit the pyramids in the Halaetan Islands, A'mun Desert, Linvak Mountains, Esper Mountains, Obsidian Plain, or Aerlinthe Island to see."

You Give Town Crier Pyreal.
Town Crier tells you, "T'thuun's Patriarchs are raiding all over Dereth! Have you seen them and their awful minions here yet? There must be some method to their madness..."



Ulgrim Rumors

Ulgrim the Unpleasant tells you, "Deru trees of Marae Lassel are under attack, eh? I sure hope they don't wither and die. That's where I keep all my stuff!"

Ulgrim the Unpleasant tells you, "Patriarchs? Where? Don't try and scare me like that, kid. Yeah, their raids are pretty scary. I'm afraid they may be after my secret stash of stout. No, wait, I don't have a secret stash, because I drink it all as it comes in. But if I did have one, I'd be pretty afraid of the Patriarchs taking it."

Ulgrim the Unpleasant tells you, "Something even juicier's been lurking underneath those six ley node pyramids, eh? Fascinating... I could have cleaned those tunnels out, if there had been enough stout in it for me. Blighted Mana shards aren't really what gets me going."

Ulgrim the Unpleasant tells you, "Everybody's on the hunt for those Pristine Mana Shards! I haven't had the heart to tell anyone that I found a great big chest full of those things on my last visit to Vissidal Island."
Ulgrim the Unpleasant tells you, "I had no idea that they were needed for these mana forge contraptions so I just gave them to my little Merwart friends, who like to bash them into powder and sprinkle them on food. I think it keeps their teeth and coats shiny... Or was I thinking of something else?"

Ulgrim the Unpleasant tells you, "Seen the masks from this festival season? Scary! Intimidating! They'll haunt my dreams! While I'm sober, that is."
Ulgrim the Unpleasant tells you, "That was a hint to get me some stout, kid."

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Does it strike you as unseemly that Asheron has given over all the node-cleansing work at those six pyramids to we frail humans? I thought that was his specialty, defeating archdemons with the power of the light and whatnot. I think Asheron's getting lazy in his old age."

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Fall has come! See the leaves turn, see the pumpkins sprout around Glenden Wood, see the kids wandering past on their way to the disco... Eh, what was that?"

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Happy ninth anniversary! Ninth anniversary of what? You can't mean that. The ninth anniversary of my presence on this benighted island, of course. And, you know, humanity's freedom from Olthoi enslavement and things like that."

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "I do love the turn of the seasons. Cider's particularly tempting this time of year. And if I were the sort of sot who drank cider, I'd be particularly tempted to have some. Bring me more stout!"

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "I saw Claude wander past the other day, wearing one of those new masks. Seeing that disembodied snake head dangling above the floating, cloaked void of a Virindi body is almost enough to put one off the drink. Almost."

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Oh, a cool mug of delicious stout, how kind of you..."
Ulgrim the Unpleasant tells you, "Hey, there was a Pristine Mana Shard in here! What luck!"
Ulgrim the Unpleasant tells you, "No, of course I was kidding. There wasn't any Pristine Mana Shard in my stout, that would just be unbelievable. Actually it was a whole Mana Forge Key."

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Oh, the Deru Trees this, and the Deru Trees that. Dang Deru Trees, always fainting and wilting as soon as a ravening archdemon with acid for blood and a heart full of rot starts gnawing on their roots... what a bunch of nervous nellies!"

You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "You know who's acting a little differently these days? The Virindi. I think even they're getting a little zonked in their tiny, buzzing brains from the weird magic in the air, drifting between the ley lines. Last thing you want to be around is a Virindi on the fritz! Woowee, what a mess."

New Quests

Blight Lord Lair (Quest)

Collect 20 Blighted Mana Crystals to begin this quest. Reward is a Mana Forge Key and xp. More details here.

Guardian of the Deru Trees of Marae Lassel

Aun Kimintari in Timaru gives a quest to help protect the Deru and weaken the Wharu (Olthoi). The quest is 150+ and gives a Braced Mana Forge Key. More details here.
File:The Mothership.JPG
Falatacot Pyramid

T'Thuun's Marauders

T'huun's forces are raiding different locations on Dereth. Each raid has Raiders or Marauders and at each location is a Royal Scout. He gives you three kill tasks for the local type of raiding creatures (Raiders or Marauders): 50 Moarsmen /Raiders, 50 Scalvus / Raiders, and 50 Falatacot Marauders / Raiders (Undead). All the raid monsters can drop Invoking Stones (33% drop rate). You can turn 30 stones in at the Royal Scout for a title and it flags you for some unknown future content as well with Asheron's Investigator in Eastham.

Timer for the kill tasks is 6 days.

Killing the Raiders / Marauders gives for each group 100 mill exp and a grand casino chest / mana forge key. Killing the spawn boss (Falatacot Patriarch's Inquisitor or Champion), who will appear after killing all the raiding monsters and sub bosses (Falatacot Patriarch Elite Raider or Falatacot Patriarch's Executioner), gives a title after speaking with one of the Royal Scouts. The bosses and sub bosses will always drop an invoking stone.


Current Raid Locations:

  • Tou Tou - Royal Scout by the Mage Tower, Marauders around the Lighthouse.
  • Isle of Tears - Royal Scout by portal drop from Cragstone, Raiders around the portal to the Underground City.
  • Silyun - Royal Scout by the portal drop - Marauders.
  • Asheron's Island - 17.1N, 71.6E - Royal Scout near portal drop, Raiders in the mountain.
  • Candeth Keep - Royal Scout at 87.7S, 67.5W, Marauders around and inside the town.
  • Colier Village - Royal Scout at 57.4N, 37.64E, Raiders around and inside town.
  • Southern Osteth Menhir Ring - 69.5S, 40.0E Royal Scout on hill 69.5S 40.1E - Marauders in field around pyramide.
  • Mount Esper (Crater) - 65.7N, 13.4E - Royal Scout 65.9N 14.0E near housing portals - Marauders in hill, beach and water.
  • Festival Stone of Midsong - 0.0, 0.0 - Royal Scout at 0.1S, 0.1E - Marauders in field around pyramide.
  • Ayan - Royal Scout at 60.5S - 88.0W - Marauders around and inside town.
  • Arwic - Royal Scout on the catwalk above the south entrance.
  • Mayoi - Royal Scout next to the lifestone.

Current Status of the Raids:

At the locations so far the spawns have been steadily expanding every time a new batch of creatures spawns. The first spawn was fairly sparse and less spread out around the area of the device. Now several spawns later the spawn in the case of Tou Tou is very thick and has expanded down to the beach below the lighthouse. The raid doesn't seem to be expanding toward the town though.

The trigger for what causes the spawn remains unknown. Leaving some of the creatures alive doesn't seem to have any effect unless the landblock can reset. Tou-Tou spawn probably doesn't work if bots in town. However Cragstone's isle of tears is a bit more isolated.

On Wed Nov. 5th the following global message went out:

A whisper carried on the wind catches your ear.
"We are the Patriarchs of T'thuun. More scouting vessels have been released. Do not impede their work. Further meddling will not go unpunished."

The raider spawns began including Patriarch's Elite Raiders, they give a local broadcast when killed: "<Player> kills the Elite Raider. Dark blood sprays from its wounds as it attempts to crawl back through the portal and collapses in a heap of rotting bones and flesh." The Marauder spawns began including Patriarch's Executioners that give the same local broadcast.

On Sunday Nov 16th the following global went out:


The Arwic, Ayan, and Mayoi raids became live. Once spawns were killed fully, the pyramids above towns disappeared.

Updated Quests

New NPCs

Seasonal NPCs

New Locations

  • Large Floating Pyramid spinning above Ayan Baqur at 59.8S 88.1W.

Seasonal Locations

Updated Locations

Nodes now have a Gatestone that will transport you to a Blight Lord's Lair when given 20 Blighted Mana Crystals.


At the Moarsmen City there are now new spawns surrounding the Temple of T'thuun. The new spawns consist of Afessa Sclavus Soldiers, Moarsman Priors, Illu Sclavus, Sishalti Tentacles, and Blighted Moarsmen.

Also the spawn density all around the Moarsman City has been increased. The usual spawn now has about 4-5 Moarsmen rather than 2 like before the patch. The Moarsmen still don't drop regular loot but they do drop Pristine Shards at an increased rate.

New Items

Inscription of Acid Vulnerability Other Inscription of Blade Vulnerability Other Inscription of Bludgeoning Vulnerability Other Inscription of Cold Vulnerability Other
Inscription of Fire Vulnerability Other Inscription of Lightning Vulnerability Other Inscription of Piercing Vulnerability Other

New Masks and Guises

New Titles

T'Thuun's Marauders Quest:

Title Location Task
Minik Ra's Bane Arwic Kill Raid Commander
Arwician Arwic Invoking Stones: 30
Arwic Noble ?? Arwic Invoking Stones: 90
Asheron's Militia Asheron's Island Invoking Stones: 30
Hilltop Defender Asheron's Island Invoking Stones: 90
Kazyk Ri's Bane Ayan Kill Raid Commander
Desert Warrior Ayan Invoking Stones: 30
Zharalim Ayan Invoking Stones: 90
Thane of Colier Colier Invoking Stones: 30
Colier Miner Colier Invoking Stones: 90
Guardian of the Keep Candeth Keep Invoking Stones: 30
Legionnaire Candeth Keep Invoking Stones: 90
Hero of Woe Isle of Tears Invoking Stones: 30
Warrior of Woe Isle of Tears Invoking Stones: 90
Nivinizk's Bane Mayoi Kill Raid Commander
Mayoi Protector Mayoi Invoking Stones: 30
Samurai Mayoi Invoking Stones: 90
Memorial Champion Midsong Festival Stone Invoking Stones: 30
Champion Immemorial Midsong Festival Stone Invoking Stones: 90
Warrior of the Crater Lake Mount Esper Invoking Stones: 30
Volcanologist Mount Esper Invoking Stones: 90
Defender of Silyun Silyun Invoking Stones: 30
Has way too much time Silyun Invoking Stones: 90
Archaeologist South Osteth Invoking Stones: 30
Rock Hound South Osteth Invoking Stones: 90
Tough Tough Tou-Tou Lighthouse Invoking Stones: 30
Rock Star Tou-Tou Lighthouse Invoking Stones: 90
Guardian in the Patriarch Raids Various Kill 50 each of Falatacot, Moarsman and Sclavus Marauders.
Warden in the Patriarch Raids Various Kill 50 each of Falatacot, Moarsman and Sclavus Raiders.
Marked by the Patriarchs Various Kill Inquisitor/Champion.
Hero of the Patriarch Raids Various Kill all three Raid Commanders.
Stone Collector Various Turn in 30 stones from all 12 raid locations.
  • Cathedrals Champion - turn in 90 tones from all 12 raid locations?
  • Mink Ra's Nemesis
  • Kazyk Ri's Nemesis
  • Nivinizk's Nemesis

New Creatures

File:Moarsman icon.png Moarsman

File:Sclavus icon.png Sclavus

File:Undead icon.png Undead

Known Issues

  • Many of the Pumpkin Candies are overridden by VIII spells (for example Caramel Kukuur which adds 100 Melee Defense is overridden by Incantation of Melee Defense (+45).)
  • While one Beer override bug was fixed (Zongo's Strength), Focus and Coordination continue to be bugged. Similar problem exist with the glacial speed orb (and paralyzing fear from the virindi implant), which is overriden by the incantation of leaden feet.
  • More changes were made to the Pumpkin Candies. NoWorries explains in a post:
Link

The candies were never meant to be stored for year round use.

The timer was actually added last year to stop this, seeing as how many players wanted to hold on to some of these candies for fun past Halloween, a compromise was reached of making them non stackable but removing the timer. This way players can keep a few of these candies but can not store hundreds of them.

All previously collected candies will stay the way they were

NoWorries
AC Quality Assurance
Link

The monster fights still have a couple technical aspects to get right. So they were cut from this month to make sure they are fully functional when they are introduced. That town crier didn't get the memo.

NoWorries
AC Quality Assurance

Typos

  • Armored Sclavus Head - "The severed head of a Sclavus, with the Sclavus'es [sic] helm still attached."
  • Festival Shirt - "Please, wear this shirt. It's [sic] horrible arcane script..."
  • T'Thuun's Marauders - Royal Scout tells you, "I don't know why your [sic] bothering to fight creatures so far below your level, but here you go."

Splash Screen