Assassin's Roost Quest

Revision as of 05:24, 13 March 2014 by >Arkalor's Bot (Text replace - "{{Quest Summary Temp" to "{{Quest Summary")
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Assassin's Roost Quest
Level: ??
Rec. Level: 80
Type: Solo
Starts With: Contact Instructions
Starts At:
Repeat: 20 Hours

Overview

  • Selaina was a master assassin on Ispar and now she has come to Dereth and is creating a new order of assassins here.
  • During this quest you will track down Selaina to her headquarters called the Assassin's Roost, a tower in the South Direlands.
  • Getting to the top of the tower requires you to follow a series of clues found all over Dereth then traveling though a dungeon set with several puzzles you can complete, however, there are other ways though.
  • This quest has many different divergence points and gives you choices about how you want to complete it.
  • Warning: You must bring MMDs with you if you want to buy any of the item rewards. Be sure to bring enough MMDs to buy everything you want to buy. See prices for different items here.

Walkthrough & Notes

Contact Instructions

  1. Kill Human Bandits and Viamontians until one of them drops Contact Instructions.
  2. * Read the text of the instructions right away because it will "self destruct" in 8 minutes after you've looted it.
  3. * The text will point you towards the first clue you must find. You must find the first clue referenced in the instructions within one week of looting it or else you'll need to find another text.
  4. * Places to hunt:
  5. ** Hunter's Leap dungeon.
  6. ** All around Marae Lassel for Mercenaries, Poachers, Assassins and others.
  7. ** Viamontians in the Augmentation dungeon.
  8. ** Viamontians at the Staging Areas around Glendon Wood.
  9. ** Viamontians on the Isle of Ruin (near Eastwatch).

Following the Clues

  1. Read the Contact Instructions.
  2. There are 3 separate ways the quest diverges at this point. Read your Instructions to see which of the three clue trails you must follow.

Contact Instructions 1

"A wish to find the one for which you seek starts with knowledge.
Knowledge is power, even if it is not power you seek.
Discipline over ones temptations is needed to control power."
  1. Go to the Hebian Library (39.2S, 81.6E) and use the Open Book on the top floor.
  2. Now go to Bandit Castle and use the Tree at 65.8N 49.6E.
  3. Find a Mud Golem Heart and give it to the Stone Collector in Zaikhal to receive a Mysterious Untranslated Scroll.
  4. Take the scroll to Kuyiza bint Zayi in the Zaikhal Library at 14.0N, 0.1E.
  5. Buy Danby's Ale at Danby's Outpost from Barkeep Aliece Landlig.
  6. Hand Ulgrim the Ale and he will give you a Skipping Stone.
  7. Give the Skipping Stone to any Fishing Hole to be portaled to the dungeon.

Contact Instructions 2

"It is ours to search for signs in life.
Be it around town.
No matter how swamped you may be."
  1. Go to the Sawato and use the Sign at 28.4S 59.7E.
  2. Then go to Sanamar and use the Skeleton on the 2nd floor of the Viamontian Great Hall at 69.8N, 62.3W.
  3. Find a Green Phyntos Wasp Wing and give it to a Sho Wing Collector (There is one in Mayoi) to receive a Mysterious Untranslated Scroll.
  4. Take the Mysterious Untranslated Scroll to Fanzen San the Translator in the Hebian-To Library at 39.2S 81.6E.
  5. Buy Danby's Ale at Danby's Outpost from Barkeep Aliece Landlig.
  6. Hand Ulgrim the Ale and he will give you a .
  7. Give the Skipping Stone to any Fishing Hole to be portaled to the dungeon.

Contact Instructions 3 (Bottle)

"We often search for answers at the bottom of a bottle.
This time, you may find the answer is right."
  1. Go to the Holtburg tavern and use the Bottle.
  2. Now go to Wai Jhou and use the Encrusted Scroll Case. It is in the top floor of the tower in front of the Joji Shrine.
  3. Then give a Drudge Charm to an Aluvian Collector (one in Holtburg) to receive a Aged Mysterious Untranslated Scroll.
  4. Take the Aged Mysterious Untranslated Scroll to Bretself the Translator at the Cragstone Library at 26.0N 47.0E.
  5. Buy Danby's Ale at Danby's Outpost from Barkeep Aliece Landlig.
  6. Hand Ulgrim the Ale and he will give you a Skipping Stone.
  7. Give the Skipping Stone to any Fishing Hole to be portaled to the dungeon.

The Roost Dungeon

Note: Once you are in the dungeon, if you leave or die you will have to go through the entire series of clues again to obtain another Skipping Stone to return. You do not need another Contact Instructions but you do need to redo the clues starting at the bottle, sign, or book.

You can also use the above to your advantage. Since each item turn-in (Drudge Charm, Green Phyntos Wasp Wing or Mud Golem Heart) nets you 1 million experience points, you can redo the clues repeatedly for numerous Skipping Stones and experience rewards (unknown expiration timer).

Door Key

  1. From the drop you will find a room full of Bottles, Barrels, and Kegs that can be killed like creatures, but you must manually select them. Destroy them until one drops a 3-use Door Key. (Barrels appear to have the best drop rate)
    • Warning: Mages may have difficulty destroying the items to find a key - they are highly magic resistant.
  2. Use the key on the locked door.
  3. From this point there are two trials to complete, with an optional kill task that can be used to bypass each trial.
    • Warning: By opting out of a trial, you will receive no xp or title.

Trial 1: Floor Puzzle

  • If you step on an incorrect tile, it will portal you back to the start (similar to the puzzle on the Gaerlan's Citadel quest).
  1. Navigate a floor of tiles based on the pattern provided below.
  2. Talk to Lander, the NPC at the end, to receive 10 million experience and the title Sure Step.
  • In order to bypass the trial:
  1. You will find a hallway that will branch off from the hallway leading to the the trial.
  2. Go down until you find Ardenson, an NPC that gives a kill task for 50 Black Rats which are found around him.
  3. Kill 50 Rats and return to the NPC and he will teleport you past the trial.

Step by step directions for the Floor Puzzle:

  • First will be the direction then the color of the tile you should be on having moved that direction. You will leave the board 4 times. 3 During the crossing and the 4th at the end.
  1. Start on the north path. W, Green, W, Blue, W, Orange, W, Purple, W, Purple, W, Orange, S, Blue, W, Green, S, Blue, S, Orange, E, Orange, E, Green, S, Purple, S, Green, S, Purple, S, Orange, W, Orange, W, Purple, W, Purple, S, Green, W, Orange, W, Blue, N, Blue, W, Orange, W, Green, N, Green, W, Green, N, Orange, N, Purple, N, Green, N, Purple, E, Purple, E, Blue, E, Blue, N, Green, N, Orange, N at which point you are off the board.
  2. You get back on at a green space it is 2 spaces west. Then W, Blue, W, Purple, W, Green, W, Blue, W, Orange, W, Orange, S, Purple, S, Green, W, Purple, W, Green, N, Green, W, Orange, N, Orange, N, at which point you are off the board for the second time.
  3. You get back on at the Purple space it is 4 spaces west. Then S, Orange, E, Purple, S, Orange, E, Purple, E, Green, S, Green, S, Blue, S, Orange, S, Purple, S, Green, E, Purple, E, Orange, S, Blue, S, Orange, S at which point you are off the board for the third time.
  4. You get back on at the Purple space it is 4 spaces west. Then N, Green, W, Orange, N, Purple, N, Purple, W, Blue, N, Orange, N, Orange, N, Purple, W, Green at which point you are finished.

Abridged by direction:

  • Compass direction and number of tiles
  1. N path, W6, S1, W1, S2, E2, S4, W3, S1, W2, N1, W2, N1, W1, N4, E3, N3 (off).
  2. W2 to Green space (on), W6, S2, W2, N1, W1, N3 (off).
  3. W4 to Purple space (on), S1, E1, S1, E2, S5, E2, S3 (off).
  4. W4 to Purple space (on), N1, W1, N2, W1, N3, W2 (done).

Abridged by color:

  • G = Green/Acid, B= Blue/Water, O = Orange/Fire, P = Purple/Lightning
  1. G B O P P O B G B O O G P G P O
  2. O P P G O B B O G G G O P G P
  3. P B B G O G B P G B O O P G P G G O O
  4. P O P O P G G B O P G P O B O
  5. P G O P P B O O P G

Trial 2: Bridge Jumping

  • Warning: If you fall during this trial there are many Wailing Statues below which continually cast Sacrificial Edges (flying knives). Movement when getting hit by knives is reduced significantly. Lower level characters could easily die so you may want to have an Aphus Lassel Portal Gem handy. If you survive a fall there is a door which allows access back to the jump quest start point, but it is a very difficult task.
  1. Jump across several bridges and platforms, using the levers in each room to open doors as needed.
  2. Talk to Maniel at the end to receive 10 million experience and the title Bridge Jumper.
  3. To proceed to the portal, you must shift+jump down to a platform which is below the space between the last bridge and the landing where the NPC stands.
  • In order to bypass the trial:
  1. You will find a hallway that will branch off from the hallway leading to the trial.
  2. Go down until you find Maximas who gives a kill task for 50 Weak Mangy Carenzis which are found around him.
  3. Kill 50 Carenzis and return to the NPC and he will teleport you past the trial.
  4. :Maximas teleports you with Jump Puzzle Bypass.

Suggested Jump Strategy

  • Doors stay open for about 5 minutes. If you have any doubts after a retry that they will stay open long enough, close and reopen them.
  1. From the door, move toward the bridge ahead. Stand near the edge on the right side, turn left and aim at the opening on the left end of the bridge. Long jump.
  2. Enter the room on the left and use the lever to open the gate on the other side of the bridge.
  3. Go across to the room on the other side and use the lever. Turn left and walk to the edge of the doorway opening in the wall.
  4. If you look down, left and across the bridge below you should see the far gate open. If it's not open, pull the lever behind you again.
  5. Aim straight at the open gate below and do a full-power long jump.
  6. Pull the lever in this room, and then run across the bridge and pull the next lever.
  7. Go back onto the bridge and shift-jump onto the railing. The center is good for this - jump at a slight angle. Walk on the railing to the left until you are nearly to the corner of the left room.
  8. Shift-jump to the first fading platform and turn left.
  9. Check your jump height by jumping straight up and make sure you can jump high enough for the next fading platform - you may need to raise your jump skill.
  10. Full power shift-jump up to the next fading platform, it is two-spaces wide.
  11. Turn right and line-up with the opening in the wall across from you and slightly above. Take a quick look down and note the floor below...
  12. This jump is the hardest jump. It is not a tap jump, nor a full power jump, but somewhere in between (depending on your jump skill). I always use an Aphus Lassel Portal Gem if I miss this jump, but use your best judgement.
  13. After you make the jump, use the lever in the room to open the gate on the right.
  14. Go across the bridge and use the next lever to open the door on the balcony below (provides access to the shopkeeper NPCs, not needed to complete the jump puzzle).
  15. Turn left and walk to the edge of the doorway opening in the wall. Long jump out of the doorway to Maniel on the far platform.
  16. Talk to Maniel for your reward. If you do not wish to access the tower NPCs then you are done.
  17. To access the tower NPCs, go to the edge and note the balcony and door below.
  18. Turn around, (optionally take one walking step forward) and do a tiny backward shift-jump to the balcony below.

Exit to the Tower

  1. Once you are past the trials you must run up many flights of spiral stairs until you reach a yellow portal.
  2. The portal deposits you at the bottom of the Tower in the South Direlands where Selaina the Subtle and Creed reside.
  3. Once done it is possible to jump down and run to the Wai Jhou lifestone.

The Tower

  • If you attempted to kill Selaina in the past and have died or killed her and try to give her any of the writs before giving her a writ of forgiveness she will eat them up and give you nothing.
  • At the top of the tower is Creed and Selaina the Subtle. Creed is a vendor that sells several different items in exchange for MMDs. Selaina looks like an NPC but can be attacked like a regular creature although she only attacks players once provoked.
  • Creed sells several writs that can be given to Selaina in exchange for an Society Armor Writ, a Mana Forge Key, or a couple special titles (Assassin and Death Dealer). Also he has a portal gem that goes straight to the tower.
  • Creed sells a Cowl and a Dagger that can also be obtained by killing Selaina. The Cowl always drops while the Dagger may not. The stats of the cowl and dagger sold by Creed and looted from Selaina have identical stats but slightly different descriptions.
  • If you kill Selaina you must purchase a Writ of Forgiveness from Creed and hand it to Seliana if you ever want to get anything from her in the future. According to her the more you kill her the more expensive it becomes to obtain forgiveness.

Fighting Selaina

  1. Debuff Selaina's Dagger before starting the fight. The debuffs on her dagger will not cause her to attack you yet.
  2. * When your first blow lands she will teleport you to the top of the tower so there is no point to trying to hide on the lower levels.
  3. Selaina uses a multi-strike dagger and can hit for a lot of damage if your melee defense is not very high. However, for characters over level 180 it is unlikely she poses a significant threat. If you are with more than one person, consider having a healer on standby.
  4. When she dies she drops the Assassin's Cowl (100% of the time) and can drop the Assassin's Edge (not 100% drop rate) as well as some generic armor.
  5. * Note: The value of items dropped would be 520 MMDs if you were going to buy them from Creed. So if you want the Cowl and Dagger then killing Selaina may be the best option economically speaking presuming she drops the Dagger for you. 520 MMDs > 50 MMDs for the Writ of Forgiveness.

Alternatively, a Duelist's Jewel, the slashing protection rare, will reduce all slashing melee damage significantly. When used in combination with a shield with 1000 buffed protection from slashing, all of Selaina's slashing hits were reduced to 0 damage, even with imperil 7. Piercing hits were rare and very weak, hitting for around 25 damage.

Update: As of 2013, due to the introduction of higher level loot (tiers 7 and 8), a higher level character (level 250+) that is reasonably well equipped has little to fear from Selaina. Having melee defense of 500 or higher will result in virtually no attacks hitting you. Needing a slashing rare or healer is probably only necessary for lower level characters.

Notes

  • The quest is not split up by race. As long as you find each respective letter, you can get the clues that correspond.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Roost Dungeon N/A -- --
Trial 1: Floor Puzzle N/A Assassin's Roost Floor Puzzle.gif --

Rewards

Turning in Creature Trophy
Experience: 1,500,000 (Fixed)
Sure Step Trial
Experience: 10,000,000 (Fixed)
Titles: Sure Step
Bridge Jumper Trial
Experience: 10,000,000 (Fixed)
Titles: Bridge Jumper

Creed the Vendor

Images

Dialog

Template:Quest Dialog

Update History

What Once was Lost

  • Quest introduced.