The island of Aerlinthe was the first island expansion introduced as a high level hunting ground. The landscape spawns have since been updated and several dungeons added. Currently there are several distinct zones with their own distinct spawns. The central feature of Aerlinthe is a dredged, man-made harbor in the middle where shipped goods were loaded and offloaded.

There are three means of getting to Aerlinthe. Perhaps the easiest is via Candeth Keep if you happen to be life stoned there. Just southwest of Candeth, near a row of Mu-miyah crypts is an NPC () that will open a portal to Aerlinthe when given a D Note. The second way is less expensive, but it less convenient.

Creatures

East and West Shore

Harbor

Tenkarrdun and Lava Floes

North Shore

Shimena Keep

Shimena Keep was constructed on the northeast islet. Shimena guarded the northern approaches to Ireth Lassel research colony from Pelagian sea-nomads.

Extreme

Gromnietross Aerie 89.0N 42.8E

The Blessing of Aerlinthe. A gromnatross makes her aerie on the peaks of Cunara. She is named Aurlanaa by the people of the port.