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- Value: 25,000
- Burden: 100
- Covers Head
- Armor Level: 300
- Slashing: Above Average (390)
- Piercing: Average (300)
- Bludgeoning: Average (300)
- Fire: Average (240)
- Cold: Average (240)
- Acid: Average (240)
- Electric: Average (240)
- Nether: Average (300)
- Spells: Endurance Self VI, Invulnerability Self VI, Moderate Endurance, Moderate Invulnerability, Void Magic Mastery Self VI, Moderate Void Magic Aptitude, Dual Wield Mastery Self VI, Moderate Dual Wield Aptitude, Moderate Two Handed Combat Aptitude, Two Handed Combat Mastery Self VI
- Properties: Bonded, Dyeable
- Wield requires level 50
- Activation requires Arcane Lore: 180
- Spellcraft: 150
- Mana: 2000
- Mana Cost: 1 point per 40 seconds.
- Spells Description:
~Endurance Self VI: Increases the caster's Endurance by 35 points.
~Invulnerability Self VI: Increases the caster's Melee Defense by 35 points.
~Moderate Endurance: Increases the target's Endurance by 10 points. Additional spells can be layered over this.
~Moderate Invulnerability: Increases the target's Melee Defense skill by 10 points. Additional spells can be layered over this.
~Void Magic Mastery Self VI: Increases the casters's Void Magic skill by 35 points.
~Moderate Void Magic Aptitude: Increases the target's Void Magic skill by 10 points. Additional spells can be layered over this.
~Dual Wield Mastery Self VI: Increases the casters's Dual Wield skill by 35 points.
~Moderate Dual Wield: Increases the target's Dual Wield skill by 10 points.
~Moderate Two Handed Combat Aptitude: Increases the target's Two Handed Combat skill by 10 points. Additional spells can be layered over this. Additional spells can be layered over this.
~Two Handed Combat Mastery Self VI: Increases the casters's Two Handed Combat skill by 35 points.