Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Hieromancer's Armor | |
---|---|
Level: | Any |
Type: | Solo |
Starts With: | Zairente Ra-Yao |
Starts At: | Linvak Mountains (random spawn) |
Repeat: | 20 Hours |
Overview
- The armor from this quest may be further upgraded via the Halls of Knorr quest.
- This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.
Walkthrough & Notes
Part 1: Obtain Supplies
- Locate the randomly appearing wilderness vendors, or obtain their items from other players.
- Zairente Ra-Yao - Sells Peculiar Old Dagger, a required item.
- Optional: Hasina bint Rira - Sells Puzzle Box. Used to obtain the Decoded Untranslated Text.
- Optional: Spertat the Ursuin Hunter - Sells Unreadable Text. Used to obtain the Decoded Untranslated Text.
- Obtain a Vial of Organic Acid, a low drop rate trophy from various Grievvers, including Virulent Grievvers, Venomous Grievvers, Bile Grievvers, Bane Grievvers and Harrower Grievvers
- Note: The Cave of the Escaped Thief at 71.1N, 50.2W (landscape, no level requirement) from the Sword of Bellenesse quest is ideal for quickly hunting down a Vial of Organic Acid, as it is populated by numerous high-level Grievvers on a quick spawn.
- Use the acid on the dagger to obtain the Glittering Crystalline Key.
- Locate a Humming Crystal Portal, which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
- At the Humming Crystal, use the Glittering Crystalline Key on the Strange Humming Crystal to obtain the Lyceum Recall Gem.
The following steps can be done in either order, and there are advantages to each.
- Advantages of going to the Hieromancer Halls first:
- If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
- If you want the Globe of Auberean, made from the Blue Orb, you must obtain the blue orb in the Halls before heading to the Lyceum.
- Advantage of going to the Lyceum first:
- If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.
Part 2: Hieromancer's Halls
- While still at the Humming Crystal, tie to or use the Exit Portal. It drops close to the Hieromancers' Halls
- Enter the Halls. Follow the map to reach the Silver Kindling Stone, Sea Blue Kindling Stone and Sea Grey Kindling Stone.
- Obtain the Kindling stones you need. It takes about 25 seconds for the stone to respawn. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
- Optional: After obtaining your kindling stones, head deeper in to obtain the Blue Orb.
Part 3: Ishilai Lyceum
- Use the Lyceum Recall Gem to send yourself to the Ishilai Lyceum.
- Take the Slip of Paper and present it to Eaushi the Trainer. It will teleport you into the Lyceum Training Grounds.
- Take the west hallway for the easiest difficulty test. Kill the Tenuous Nephol Golem and loot the Small Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
- Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the Diaphanous Nephol Golem and loot the Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
- Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the Turbid Nephol Golem and loot the Large Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
- Present the three crystals to Eaushi the Trainer to receive Unkindled Thaumaturgic Plate Coat, Unkindled Thaumaturgic Plate Girth and Unkindled Thaumaturgic Plate Leggings.
- Optional: While at the Lyceum, complete any of the following tasks.
- Kill a Guardian Golem. Loot the Trunk Key from its corpse. Unlock the Trunk to obtain Sasalia's Dress.
- Head out of the castle and to the upper building and obtain the Lightweight Tome, found in the basement library.
- If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the Globe of Auberean.
- Enter the Lyceum Training Grounds. Kill the golems until one drops a Sunstone Geode. Give it to Eaushi the Trainer to obtain the Hieromancer's Orb.
- Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot A Boot and Another Boot. Combine to create the Boots of the Vault.
- While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.
Part 4: Kindling
- Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
- Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
- Failing any step reverts the piece to the unkindled state.
- Skill increases chances of applying the kindling stone, but there is no hard cap. It is recommended that you apply the kindling stones in the Heiromancer's Hall if you are lower level to have unlimited chances.
- Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Lyceum Training Grounds | From Ishilai Lyceum | -- | 0112 |
Hieromancer's Halls | 4.4S, 82.8W | -- | 02A9 |
Rewards
Add one Kindling Stone to each Unkindled Thaumaturgic armor piece | |
---|---|
Items: | |
Thaumaturgic Armor (Trained War Magic req.) |
Add two Kindling Stones to each Unkindled Thaumaturgic armor piece | |
---|---|
Items: | |
Exarch Armor (Specialised War Magic req.) |
Side rewards | |
---|---|
Items: | |
Images
Click image for full size version.
-
Strange Humming Crystal
-
Ishilai Lyceum
-
Exarch Plate Armor
Dialog
- Eaushi the Trainer
- The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses
- In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II.
- "If you are a student, the written permission of the caloyer is required for me to send you to the trials.
- Handing in Blue Orb
- You give Eaushi the Trainer Blue Orb
- Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people.
- Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years.
- Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white
- Eaushi the Trainer gives you Globe of Auberean
- The ceaseless mountain winds whistle around Eaushi's facets
- Handing in Slip of Paper
- You give Eaushi the Trainer Slip of Paper
- Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice.
- Eaushi the Trainer teleports you with Portal Sending.
- Ishilai Lyceum, opening west door
- The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
- Ishilai Lyceum, opening north door
- The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
- Ishilai Lyceum, opening east door
- The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
- Handing in Small Pale Crystal
- You give Eaushi the Trainer Small Pale Crystal
- Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order.
- Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth
- Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn.
- Handing in Pale Crystal
- You give Eaushi the Trainer Pale Crystal
- Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order.
- Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings
- Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."
- Handing in Large Pale Crystal
- You give Eaushi the Trainer Large Pale Crystal
- Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order.
- Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat
- Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer.
- Handing in Sunstone Geode
- You give Eaushi the Trainer Sunstone Geode
- Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?
- Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."
Update History
|