Protection spells are designed to protect a player against damage to a specific element. Protection spells can be cast by players and monsters alike. Protection spells can occur on jewelry, clothing, weapons, armor, single-use gems and rare jewels, infinite-use Ideograph rares, and in some cases can be cast by hookable housing and structural items. Protection spells of different levels will not add to one another, but will instead surpass one another based on the highest percentage of protection offered.

Spell Percent Protection Cast By
Bludgeon Protection I Reduces bludgeoning damage taken by +9% Self, Other, Equipment, Gems
Bludgeon Protection II Reduces bludgeoning damage taken by +20% Self, Other, Equipment, Gems
Bludgeon Protection III Reduces bludgeoning damage taken by +33% Self, Other, Equipment, Gems
Bludgeon Protection IV Reduces bludgeoning damage taken by +43% Self, Other, Equipment, Gems
Bludgeon Protection V Reduces bludgeoning damage taken by +50% Self, Other, Equipment, Gems
Bludgeon Protection VI Reduces bludgeoning damage taken by +60% Self, Other, Equipment, Gems
Boon/Blessing of the Mace Turner Reduces bludgeoning damage taken by +65% Self, Other, Equipment
Incantation of Bludgeoning Protection Reduces bludgeoning damage taken by +68% Self, Equipment
Lesser Flange Ward Reduces bludgeoning damage taken by +43% Fellowship
Flange Ward Reduces bludgeoning damage taken by +50% Fellowship
Greater Flange Ward Reduces bludgeoning damage taken by +60% Fellowship
Superior Flange Ward Reduces bludgeoning damage taken by +65% Fellowship


A cantrip is a spell designed to stack with Self/Other Protection spells. Cantrips can occur on jewelry, clothing, weapons, armor, and in some cases can be cast by hookable housing items. Cantrips do not stack on other Cantrips of the same type, but can surpass one another according to the highest amount of percentage protection they offer. Cantrips will also stack with Protection Augmentations.

Cantrip Percent Protection
Minor Bludgeoning Ward +10% Bludgeoning Resistance
Moderate Bludgeoning Ward +12% Bludgeoning Resistance
Major Bludgeoning Ward +15% Bludgeoning Resistance
Epic Bludgeoning Ward +20% Bludgeoning Resistance