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Each patch page has a companion announcements page where the full text of the teaser, rollout article, developer notes, letters to the player (delete section if none), and developer comments that would be of general interest are archived. You may need to add bold/italics formatting to the text if it was present in the original. The current template uses the 2008 web page style, for older pages use the approprate Wiki Template for that time period. The example below has been truncated but contains all the elements.

Wiki Code

{{Announcements Navigation Links
| Previous = Announcements - 200x/xx - <Patch Name>
| Next = Announcements - 200x/xx - <Patch Name>
}}
'''Month Year''' - [[<Patch Name>|Patch Page]]
__ToC__
== Teaser Images ==
[?? AC Mystics]

[?? ACvault]

[?? Dereth.info]

[?? Maggies]

[?? Warcry's CoD]

== Teaser ==
{{Turbine 2008
| Link = 
| Title = 
| Text = 
}}

== Rollout Article ==
{{Turbine 2008
| Link = 
| Title = 
| Text = 
}}

== Release Notes ==
{{Turbine 2008
| Link = 
| Title = 
| Text = 
}}

== Letter to the Players ==
{{Turbine 2008
| Link = 
| Title = 
| Text = 
}}

== Developer Comments ==
=== <Brief Description> ===
{{Turbine Developer
| Date = 
| Link = 
| Question = Optional, remove this line if just using dev comment.
| Text = 
| Developer = 
| Title = 
}}

[[Category:Patch Announcements]]

Example

December 2008 - Patch Page

Teaser Images

AC Mystics

ACvault

Dereth.info

Maggies

Warcry's CoD

Teaser

Original Link - http://ac.turbine.com/index.php?view=article&id=425


Sins of the Fathers


On a strangely warm late fall afternoon, Ardry opened the door to his uncle’s cottage and recoiled from the smell and the gust of roiling green vapor that greeted him. It was a sharp, overwhelming reek, redolent of rotten eggs and burned hair. Trying not to gag, he called out to the cabin’s inhabitant.


“Uncle Aliester! What’s going on in here?”


Aliester the Loquacious, pre-eminent Isparian sage of Dereth, came out of his workshop and into the cottage’s front room, trailing a cloud of fumes behind him. The old sage was dressed outlandishly: an oversized heavy leather apron and hood covered his entire body, with thick leather gloves and a mask made of wet cloth wound tightly about his nose and mouth.


“Armmph mph bmph!” he called out excitedly. After a few seconds of Ardry’s uncomprehending stare, Aliester realized his mistake and unwound the thick mask from around his face.


“Sorry, Ardry my boy. I’ve been experimenting with some new formulae, ever since the alchemists’ guild published their findings on new techniques for throwing phials…” His eyes went wide and he crinkled his nose in disgust. “My heavens, is that how it smells in here? I just put this mask on when I started working with the rock sulfur, I hadn’t thought the extra variables I introduced would be quite so pungent. You have my most sincere and fulsome apologies…”



Aliester rushed around the cottage opening windows and lighting candles as Ardry trudged to the table in the middle of the room and set down his pack. The young explorer rummaged among his things and withdrew a pile of heavily marked-up papers and maps and laid them on the table. A moment later he added to the pile a bewildering contraption made of Drudge-gut twine, pyreal rods, finely crafted gears, silver mirrors, and long shards of deep blue crystal.

Rollout Article

Original Link - http://ac.turbine.com/index.php?view=article&id=427


December 2008 Rollout Article


The Summoner hissed and lashed out his serpentine tongue to taste the air. It was a delicious smell, ripe with the rich scent of the Blood of the World. In the weeks since his Master had first raised him and sent him to this world, he had been almost drunk with the saturated power of this island that the human cultists had once named Killiakta. He could taste his own Master’s influence upon this world, could almost see the dark streams of power flowing into the world from the fonts that T’thuun’s other servants had consecrated. He could tell from the taste of the air that this world’s cold season was upon it, and only his Master’s considerable influence kept the hated snow and ice from encroaching upon the land.


He looked over his armored shoulder at the half-Moar beasts milling around behind him. They were clustered fearfully about the ziggurat as they watched him. These things had been raised as beasts of war, fearless and brutal fodder for the Master’s coming conquest, but even these creatures feared to come close to him. No doubt his presence evoked several thousand years’ worth of racial memories for the brutes, memories of their kin and fellow spawnlings being hunted and enslaved by the snake-man servants of the Falatacot Matriarchs. In the long memories of his own kind, these Moarsmen were nothing more than smelly beasts that were only suitable as victims for warrior training or experimental subjects for students of magic. No matter. Such divisions were the Old Way, a way that led only to obscurity and irrelevance and powerlessness, before the Master had stirred himself from his dark dreams of eternal eclipse and upraised the new Patriarchs to remake the world.

Release Notes

Original Link - http://ac.turbine.com/index.php?view=article&id=424


December 2008 Release Notes


Hello there and welcome to the December Release Notes. It is the winter once again in Dereth. And of course the town of Frosthaven is once again full of activity. It is however strange that the snow is not coating the ground like it has in previous years...


Lets see what is new in Dereth this month!

  • Live events are coming this month. Stay tuned to the official Asheron’s Call Forums for more details!
  • Monster fights are now up and live! Make sure you go check them out and pick your favorite today!
  • Level eight spell components now can be stacked up to 1000.
  • Dark Isle Mukkir, Ruschk, Remoran and Sleech have had a rebalance. Mukkir Ruschk and Remorans should be friendlier to melee and archer characters now.
  • A Mana Forge Key has been added to the hero token vendor.
  • Presents have been placed around Dereth, with an extra special reward for finding them all.

Developer Comments

Level VIII War Spell Damage

Dec 8th, 2008 - Link

I've double and triple-checked the numbers now. The spells are correctly set to have a base damage, as listed in their descriptions.

Without going into the actual numbers in the code, there is a modifier to your spell damage based on the difficulty of the spell vs. your skill in the school of magic. The greater your skill over the spell's difficulty, the more damage you do with the spell. In our tests, this is the factor that's giving you less damage than expected.

That being said, the spells will not be changing for the [Sins of the Fathers] update. I will be running further tests to see if the actual damages need to be updated in January's update.

My apologies to those of you who have been waiting for information on this, the testing and datamining for it isn't a short process. As soon as I know more, I'll post again.

Kintani
AC Content Designer

[[Category:Patch Announcements]]