S = Strength
E = Endurance
C = Coordination
Q = Quickness
F = Focus
S = Self

Skill Formula Train Cost Specialization Cost Pre-Trained Status
Alchemy (C+F)/3 6 6 Unusable
Arcane Lore F/3 4 2 Untrained
Armor Tinkering (F+E)/2 4 N/A Untrained
Assess Creature (F+S)/2 4 2 Untrained
Assess Person (F+S)/2 2 2 Untrained
Axe (S+C)/3 6 6 Untrained
Bow C/2 8 8 Untrained
Cooking (C+F)/3 4 4 Unusable
Creature Enchantment (F+W)/4 8 8 Unusable
Crossbow C/2 6 6 Untrained
Dagger (Q+C)/3 4 4 Untrained
Deception (F+W)/4 4 2 Untrained
Fletching (C+F)/3 4 4 Unusable
Healing (F+C)/3 6 4 Unusable
Item Enchantment (F+W)/4 8 8 Unusable
Item Tinkering (F+C)/2 2 N/A Untrained
Jump (S+C)/2 Free 4 N/A
Leadership (None) 4 2 Untrained
Life Magic (F+W)/4 12 8 Unusable
Lockpick (C+F)/3 6 4 Unusable
Loyalty (None) Free 2 N/A
Mace (S+C)/3 6 6 Untrained
Magic Defense (F+W)/7 Free 12 N/A
Magic Item Tinkering F 4 N/A Untrained
Mana Conversion (F+W)/6 6 6 Unusable
Melee Defense (Q+C)/3 10 10 Untrained
Missile Defense (Q+C)/5 6 4 Untrained
Run Q Free 4 N/A
Salvaging (None) Free N/A N/A
Spear (S+C)/3 4 4 Untrained
Staff (S+C)/3 4 4 Untrained
Sword (S+C)/3 8 8 Untrained
Thrown Weapons C/2 6 6 Untrained
Unarmed Combat (S+C)/3 6 6 Untrained
War Magic (F+W)/4 16 12 Unusable
Weapon Tinkering (F+S)/2 4 N/A Untrained