Related topics: Printed Materials, Articles linked to the Asheron's Call: Sybex Official Strategies and Secrets
Asheron's Call Official Strategies and Secrets was a 344 page strategy guide by Rusel DeMaria, originally released on November 8, 1999. In the acknowledgments, the author credits Chris Pierson, Eri Izawa, Chris L'Etoile, and Justin Quimby as his main sources of information.
Update 1 to the guide: ftp://ftp.sybex.com/2654/ACUpdate_Pt1.pdf
Update 2 to the guide: ftp://ftp.sybex.com/2654/26542ndupdate.pdf
Update 2 to the guide: ftp://ftp.sybex.com/2654/AC%202nd%20Update.doc.pdf
Monster Compendium: ftp://ftp.sybex.com/2654/2654chMonstp3.pdf
Other Resources: ftp://ftp.sybex.com/2654/2654chOtherp3.pdf
Portal Corrections: ftp://ftp.sybex.com/2654/portal-corrections.pdf
Contents
- Dedication/Acknowledgments
- Introduction
CHAPTER 1
A CONCISE HISTORY OF ASHERON'S CALL
- The Catastrophe
- The Tale Continues
CHAPTER 2
CREATING A CHARACTER
- Setting Heritage, Gender, Appearance, and Clothing
- Naming Your Character and Choosing a Starting Town
CHAPTER 3
STARTING OUT IN ASHERON'S CALL
- Acquiring Experience
- Reading the Interface
- Using the Keyboard
- Using the Options Panel
CHAPTER 4
ATTRIBUTE, SKILL AND LEVEL ADVANCEMENT
- Character Level
- Base Level and Exponential Increases
CHAPTER 5
SOCIAL SYSTEMS
- Fellowships
- Allegiances
CHAPTER 6
TOWN, TRADE, AND TRAVEL BASICS
- Visiting Towns
- Exploring the Wilderness
CHAPTER 7
ARMOR, SHIELDS, AND WEAPONS
- Armor
- Shields
- Weapons
CHAPTER 8
ITEMS
- Item Notes
- Basic Foods
- Gems and Jewelry
- Healing Kits
- Potions
- Packs
- Paper Items
- Miscellaneous Items
CHAPTER 9
SKILL CHECKS AND CRAFT SKILLS
- Skill Checks
- Using Craft Skills
CHAPTER 10
UNDERSTANDING CREATURES
- Humanoid Creatures
- Animal Creatures
- Other Creature Types
- Alternative Monster Classifications
CHAPTER 11
ENTERING COMBAT
- The Combat Interface
- Combat Keyboard Commands
- Missile Combat
- Combat Tips
CHAPTER 12
USING MAGIC
- The Magic Interface
- An Introduction to Magic Schools
- Skills Associated with Magic
- Mana
- Starting Spells
- Anatomy of a Spell
- Targets and Range for Spells
- The Magic Economy System: An Introduction
- Tips for Mages
CHAPTER 13
DEATH AND RESURRECTION
- Consequences of Dying
CHAPTER 14
LOCATIONS
- Dungeons
- Lifestones
- Portals
- Portals: Wilderness
- Shops and People
- Structures
- Towns
- Wilderness
CHAPTER 15
BASIC QUESTS
- Collector Quests
- Item Quests
- PK and NPK Quests
APPENDIX A
PLAYER KILLERS
- Surviving as a PK
APPENDIX B
SPELL TYPES
- War Magic
- Life Magic
- Creature Enchantment
- Item Enchantment
APPENDIX C
TOWN MAPS