Note that this is in the process of being reformatted to look good on a wiki site.
This is the leveling guide put together by Taomagicdragon_SC on turbine boards. It has been edited from it's original version to show better formatting.
~Leveling Guide~
Levels 1-5:
Run through the Training Academy.
Levels 5-20:
Weapons:
- Melee – Use Atlan Wepons or Explorer Weapons
- Missile – Use Exquisite Elari Wood Bow or Explorer Weapons
- Mage – Use Taulandoi, Saulandoi, or Explorer Wands
Farm In
Olthoi Arcade
For extra experience do the following quests:
Harvester and Gardener Pincers,
Hunter Quest (Blood Shreths),
Alfrin's Stolen Supplies,
Moarsmen on the Shores (Redspire Quest),
Hunter Quest (Small Fledgling Mukkirs),
The Beacon Quest.
Levels 20-25:
Weapons:
- Melee - No Change
- Missile - No Change
- Mage - No Change
Farm In
Matron Hive South
Levels 25-45:
- Melee – Fire Atlan Weapons or Armor Rending Fire Weapon -
- Missile – Low level Composite Bow with Enchanted Fire Arrows or Deadly Fire Arrows
- Mage – Critical Strike Wand using Flame Bolt (Spell)
Farm In:
Black Spawn Den
Tusker Barracks (40+)
For extra experience do the following quests:
Hunter Quest (Tusker Guards)
Levels 45-50:
Weapons:
- Melee - Lightning Rending, Fire Rending or Cold Rending Weapon
- Missile - Lightning Rending, Fire Rending or Cold Rending Weapon
- Mage - Lightning Rending, Fire Rending or Cold Rending Wand with respective spells.
Farm In:
Abayar's Laboratory
Levels 50-90:
Weapons:
- Melee - See "Farm In". Consider grabbing an Sanguinary Aegis.
- Missile - See "Farm In"
- Mage - See "Farm In"
Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or Cold Rending)
Crystalline Crag (Better for ranged characters) (Slash Rending)
Levels 90-110:
- Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
Levels 110-130:
- Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
Levels 130-140:
- Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
Levels 140-150:
- Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
Levels 150+:
Dark Isle
- Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
- Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
- Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
- General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
If you have the resources:
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.