Harvesting the Bulb of Harvests

Revision as of 05:45, 13 March 2014 by >Arkalor's Bot (Text replace - "{{Quest Summary Temp" to "{{Quest Summary")
Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harvesting the Bulb of Harvests
Level: 150
Type: Fellowship
Starts With: Adrenkus
Starts At: Valley of Death at 37.6S, 62.2W
Repeat: 20 Hours
Contracts: Contract for Second Sister
Quest Chain: 1. Releasing the Light
2. Harvesting the Bulb of Mornings
3. Harvesting the Bulb of Harvests
4. Harvesting the Bulb of Twilight
5. Hoshino Must Die

Overview

  • Tip: It is recommended that if you have less than 600 buffed jump skill, that you bring a jump rare to make the second set of jumps much easier
Prerequisites

Walkthrough & Notes

  1. Talk to Adrenkus in the Valley of Death at 37.6S 62.2W to start the quest. He is in the Temple of Harvests, which is a cave-like hole in the ground, in the first room on the left (south)
    • Note: In this chain of the Bulb quests, you will be fighting Emergent Gromnies, as well as Verdant Moars/Moarsmen.
  2. Follow the tunnels and take the third passage on the right to reach the Sanctum Guardian Spirit. Talk to him to be portaled to the next section.
  3. Take the right passage from the start, and make your way down until you are able to take a turn SOUTH.
  4. You will come to a room with 2 platforms with a floor of spikes beneath it. Jump across and continue on.
    • First jump is a half-power jump to the platform halfway the E way
    • Full power jump to the W
    • Just-over-half power jump to the exit
    • Note: If you fall move SLOWLY to the north hall. The spikes do damage based on movement so be patient.
    • Note: From the north hallway, head west and then take the first hallway going south to get back to the jumps
  5. Eventually you will come to a room with platforms/jumps. Make your way to the top and loot the Enchanted Seedling, then continue on through the hallway up top. If you fall into the pit with the vines don't run around because they do damage when you move around in them. Instead you have to jump over them to get to where you can get to a platform to get out of the pit.
    • Recommended Path for the jumps (assumes 600+ jump skill)
    • Stand in the NW corner of the main platform, and face the west wall. Hold spacebar (full) > hold shift > hold C > release spacebar > land on 1st platform
    • On the first platform, again stand in the north west corner, and face the west wall. Hold spacebar (full) > hold C > release spacebar > land on 2nd platform
    • On the second platform, stand halfway between the north and south end of the platform, and face north. Hold spacebar (full) > hold up arrow > release spacebar > land on 3rd platform
    • On the 3rd platform look diagonally towards the east wall at the long platform (2nd from the left). Aim for the left side of the platform which you are looking at. Hold spacebar (full) > hold up arrow > release spacebar > land on 4th platform
    • From the 4th platform look straight across to the west platform with the Enchanted Seedling on it. Hold Spacebar (full) > hold up arrow > release spacebar > land on 5th platform
    • From the 5th platform face back to the west and make another full power back to the platform you just came from. Hold spacebar (full) > hold up arrow > release space > Land back on the 4th (now 6th) platform
    • On the 4th/6th platform, stand in the south east corner and face the east wall. Hold spacebar (full) > hold C key > release spacebar > land on 7th platform
    • On the 7th platform face diagonally to the south towards the door/hallway. This is a very quick tap-jump forward. Not much power is needed at all. It is recommended to aim for the left side of the hallway, as if you bounce it will give you room to spare.
    • Alternative Path for the jumps (assumes 560 jump skill, can be done with 525 and a lot of jumping skills)
    • From the base platform, stand on the far left side, just a bit from the ledge, and do a full shift-jump forward
    • From this 2nd platform, face SE and do a full jump towards the platform in the corner
    • stand near the wall on the edge, and a full shift jump to the W, towards a platform halfway the S wall
    • from here, stand on the corner and a half power NNW towards a platform halfway the room on the W wall
    • stand in the middle of the platform, and do a full power jump N towards the platform in the NW corner
    • 6th jump: full jump from the corner towards the platform halfway the E wall
    • 7th jump: just-a-bit-more-than-a-tap jump to the platform in the middle of the room
    • Full jump towards the hallway
  6. You will come to an area with Bloodroot Vines. Collect 15 of the red Bloodroot Vines. The yellow Bloodroot Vines will simply disappear in a ring spell, acid vuln, or void DOT spell. The red colored ones are able to be picked up. Running or walking through the vines does frequent damage (between 40 and 70 per hit), avoid the vines except when you need to pick them up and definitely don't fight the creatures in the middle of a patch of vines.
  7. When you have 15, continue east until you reach the Bulb of Harvests and use it for a Seed of Essence.
  8. Head back to Adrenkus to hand in the Seed and claim your reward.
    • Note: There is no surface portal but you can run back through the dungeon to the jumping puzzle room and use the surface portal in the pit (you can jump down straight into it). Otherwise you have to run back through the whole VoD so backtracking through the dungeon is faster.
    • Note: Upon handing, you will be portaled to a room with chests you can use your Legendary Key on.
  9. Optional: If you don't want your orb, you can hand it to Calitoth for some xp and luminance instead.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Adrenkus Cave 37.6S, 62.2W -- --

Rewards

Experience: 198,157,237 (??% up to level ??)
Luminance: 20,000
Items:


Give Legendary Seed of Mornings to Calitoth
Experience: 46,709,251 (??% up to level ??)
Luminance: 1,000

Images

Click image for full size version.

Dialog

Template:Quest Dialog

Update History

The Reaping

  • Quest introduced.

A Growing Twilight

Balance of Power

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.