Turbine Games Q&A/Items/Q-123

Revision as of 16:29, 2 July 2020 by 127.0.0.1 (talk) (Created page with "{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=6766</nowiki> | Title = How do the devs make items? | Text = {{Turbine Games Q...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=6766

Click to return to Turbine Games Q&A Archive

How do the devs make items?



Asked: 2001.03.05
Name: Trinitro
Question Title: How do the devs make items?
Category: Items
Question: From a purely nosey & interested point of view...
Without giving away any trade secrets, lets say you wanted to make a new item (as a random example: A sword that emitted black smoke and had Bd3 & Sk3 & was non drop) , how involved is the process, and roughly what do you need to do to make it?

TN.


Answered: 2001.03.15
Name: Sean
Answer: Depends.

If we want to add your example, first someone takes the description file and alters it so it has Bd3 and Sk3 on it, flags it no-drop, and then hands it off to art.

If I needed to add a black particle to it, I would have to make a new setup based on either a new sword I have created, or an existing one. Then I create a particle system with the same name, and whenever that sword is called into existence, its particles fire.

All of this data is referred to in a descriptor file which contains all data about an item.

Sean.