Ancient Armor Quests
The Temple of Ixir Zi - The Temple of Liazk Itzi - The Temple of Hizk Ri - The Temple of Kivik Lir - The Temple of Izji Qo


Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
The Temple of Kivik Lir
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Quest Overview

This quest has three level ranges: 60-80, 80-100, and 100+.

Walk Through

Part 1

  1. Take Kivik Lir mansion portal device and run to 38.1S, 47.3W.
  2. Go into temple and jump down into pit. DO NOT TALK TO THE WATCHER OF THE DEAD. Use Odd Looking Vine to enter dungeon.
  3. Take the West hall, go WEST at the fork. When you get to a deadend room, look for a Fragment of Charred Wood on the ground.
  4. Go back the way you came, and this time continue straight (EAST) where you originally went west.
  5. When you come to another dead end room, look for a Fragment of Solidified Blood on the floor.
  6. Combine Wood and Blood to make Emblem of Blackened Blood.
  7. Go back the way you came, to the statue where you first portaled in.
  8. Hand the the Emblem of Blackened Blood to the statue one at a time (go slow to avoid bugs).

Part 2

  1. Take the SOUTH hall, and take a RIGHT at the fork. Continue to hug the wall to the LEFT all the way until you find a ramp up to a big room.
  2. Use the lever on the NORTH wall, which opens a door on the SE side of the room (You can also take the door on the west side if you prefer).
  3. Continue up the ramp until you get to a portal device (Watch out for flying daggers).
  4. Use all 4 eyes (one in each direction) ONE TIME. Then use Strange Device on North wall. Do all this quickly, or the device won't accept you.
  5. DO NOT TALK TO STATUE or do anything once inside the next part.

Part 3

At this point in the quest, the leader must split from the group in order to complete another section of the quest (the Trials) and rejoin with the fellow in a few moments. There are 3 Trials, which are on a 15 minute timer. If you don't complete it in time you have to disband your fellow, and recreate it in order to start over. The person doing the trials (and only them) should talk to the statue at the drop ONE time.

Trial #1: The Jumps

You should be a decent Jumper to do this part. Its the hardest trial. Its best to do this one first because the timer starts after you complete your first trial. If the platforms are fading in and out, they are safe. If they are solid, you can fall through them.

  1. Head to the North. Jump up on the platform to your right side and then up again twice more to the top platform.
  2. You'll need to make several jumps to the little room ahead of you.
  3. Now jump out the back door to the platform in the far back of the room where you'll see an Eye. Use the eye to start the timer and complete the first trial.
  4. Jump down onto the level below you. You'll see a lever on the wall, which will open a nearby door.
  5. Run through the door and hang all lefts until you see another lever, which opens a nearby door. This door opens just above where you started the trial.
  6. Jump down to the starting platform and head south back into the waiting room.

Note: If you fall during the jumps, head to the back of the room and complete the last 3 steps of the trial to get back to the start.

Trial #2: Bag of Bones

  1. Head into the East hallway and take a left at the split. Talk to the eye on the wall and you will receive a sachel.
  2. Run back the way you came and go straight at the split. Use the bones on the wall to get a bone.
  3. Put the bone in the sachel and return it to the eye on the wall.

Trial #3: Bloodstone Emblem

  1. Head into the west hallway and talk to the statue at the end of the hall twice to be portaled into a dungeon.
  2. You need to kill 3 creatures (1 of each species) in here, each one drops a piece of a Bloodstone Emblem.
  3. Once you have all 3 pieces, head back to where you portaled in and talk to the statue to be sent back to the beginning.
  4. Combine all 3 pieces and hand the completed Bloodstone Emblem to the statue at the end of the West hallway.
  • Now that you've completed all 3 tasks, talk to the statue in the middle of the waiting room to be portaled into the last part.

Part 4

  1. Use all 4 eyes ONE time, then use the portal device... Once you go in... DO NOT MOVE FORWARD.
  2. The person with highest creature/life magic skills will be in charge of debuffing the Boss (The Special Burun in the middle). Use Cold/Slash debuffs.
  3. Its also a good idea to have the lowest couple people be healers.
  4. If you have a mage with Tusker Fists, have them TF the wall behind the boss while everyone else kills him. Once the wall drops, the spawn dissapears.
  5. Once the boss and the wall are down, head through the opening, up the ramp, and use the statue at the end of the hall to be portaled into the treasure room.

Note: When using the sarcophagus to obtain your leggings, you'll get 2 nasty debuffs cast on you that cannot be dispelled. They last an hour, so if you have no-drop buffs, you'll have to sit it out.

Maps

Dungeon Coordinates Wiki Map ACmaps
Kivik Lir's Temple ?? -- 0272
Lyceum of Kivik Lir ?? -- 0272
Haven of Kivik Lir ?? -- 0275
Trials of Kivik Lir ?? -- 0276
Arena of Kivik Lir ?? -- 0276
Triumph Against the Trials ?? -- 0276
Gallery of Kivik Lir ?? -- 0277
Crypt of Kivik Lir ?? -- 0272

Items

Quest Items

Fragment of Solidified Blood Fragment of Polished Serpentine Fragment of Ancient Amber Fragment of Charred Wood Emblem of Blackened BloodFile:Conveyor of the Arena Icon.png Conveyor of the Arena Small Bloodstone Shard Sharp Bloodstone Fragment Small Bloodstone Fragment Fused Bloodstone Chunk Bloodstone Emblem Empty SatchelFile:An empty cloth satchel. Icon.png An empty cloth satchel. Brittle Bone Satchel Sarcophagus of High Matriarch, Kivik Lir

Rewards

Ancient Armored Leggings Manacle of Biting Pain Tears of Jvikti Kheval

Fellowship Magic School spells

Images

Click image for full size version.

Lore & Dialog

Speaking with the Guardian statue (Kivik Lir's Temple)

Guardian tells you, "The Lady of this temple, Kivik Lir, has deemed it closed to visitors. Only her students may pass through the gates beyond. Should the student present a glyph bearing the union of blood and shadow, the doors of knowledge shall open. Those without the glyph of the Lady Kivik Lir shall be turned away from this temple, for her knowledge is not for you."
Guardian tells you, "Heed my warnings. I shall sup upon your blood and send you from this place should you speak with me again, or should you fail to present the correct glyph."

Combining the fragments to make a glyph

You hook the two fragments together, forming a single glyph.

Handing the glyph to the Guardian statue

You give Guardian Emblem of Blackened Blood.
Guardian tells you, "Welcome to the halls of Kivik Lir's temple, child. I will now transport you to the staging area. You will be able to prepare yourself there before continuing further in your training."
Guardian teleports you with Lyceum of Kivik Lir.

Speaking with the Guardian statue (Lyceum of Kivik Lir)

As you approach the Guardian, you hear what sounds like Burun on the other side of the wall. Before you can even formulate second thoughts the Guardian pulls you forward into the next area of the temple.
Guardian teleports you with Haven of Kivik Lir.

Using the four stone eyes to activate the strange device

The stone eye seems to widen and you feel as though your life has been drained.
Eye of the Watcher cast Biting Bonds on you
The stone eye seems to widen and you feel as though your life has been drained.
Eye of the Watcher cast Bit Between Teeth on you
The stone eye seems to widen and you feel as though your life has been drained.
Eye of the Watcher cast Chained to the Wall on you
The stone eye seems to widen and you feel as though your life has been drained.
Eye of the Watcher cast Under The Lash on you
A loud hum fills the room and for a moment you feel waves of mana washing over your body. The room shudders around you and the beacon comes to life, pulling you deeper into the temple of Kivik Lir.

Joining the bloodstone pieces together

You fuse the two pieces of the bloodstone together.
You fuse the two pieces of the bloodstone together, forming a red Falatacot Emblem.

Speaking with the Conveyor of the Arena statue after completing an emblem

The Conveyor of the Arena speaks into your mind.
"Prepare yourself, for I shall now ferry you back to the master of the trials."
"If you are victorious and wield the Emblem of Victory, present it to the Guardian of the Arena."
Conveyor of the Arena teleports you with Trials of Kivik Lir.

Handing the emblem to the Guardian of the Arena statue

You give Guardian of the Arena Bloodstone Emblem.
The Guardian of the Arena shudders and grants a boon upon your group.

Speaking with the Guardian of the Trials after completing all three trials

The Guardian of the Trials speaks into your minds.
"You have done well children. You may proceed further towards our sleeping mistress, Kivik Lir."
Guardian of the Trials teleports you with Triumph Against the Trials.

Using the Sarcophagus of High Matriarch, Kivik Lir and reward daises

Despite your better judgement, you look over the sarcophagus for trinkets.
Sarcophagus of High Matriarch, Kivik Lir tells you, "Defiler! You seek to ruin my slumber and my home? Suffer for your insolence!"
Sarcophagus of High Matriarch, Kivik Lir cast Kivik Lir's Venom on you
Sarcophagus of High Matriarch, Kivik Lir cast Decay on you
Sarcophagus of High Matriarch, Kivik Lir gives you Ancient Armored Leggings.

Tears of Jvikti Kheval gives you Tears of Jvikti Kheval.

Quest Timer

You feel the presence of the High Matriarch watching you and withdraw your hand. Perhaps if you wait a full cycle of the moons.

Notes

  • ??