Turbine Games Q&A/Graphics/Q-97
Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=6038
Can you explain the difficulties of Buildings in laymans terms?
Asked: | 2001.01.23 |
Name: | Quixotic |
Question Title: | Can you explain the difficulties of Buildings in laymans terms? |
Category: | Graphics |
Question: | There were a few public comments about the difficulty and length of time it takes to develop large outdoor structures for the AC engine. What makes a castle like Bandit Castle, or Neydisa or the new Lugian thing so hard to develop and integrate into the world? PS examples might help clarify :) |
Answered: | 2001.01.30 |
Name: | Jason Booth |
Answer: | I tried answering this question once before, but erased it when I realized there's no easy way to explain the complexities involved without a pretty good understanding of computer graphics problems, and a background in both software rendering (and sorting) and the way the internals of 3d hardware works.. So the best laymans terms I can think of is: Making large castles is hard... |