This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use.

This is a template designed to take advantage of the many systems in game that are an alternative to magic use:

The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the Incomparable Lense.

Setup Edit

Heritage Edit

There are several possible heritage choices, depending on what innate skills you would like to start with:

  • Tumerok, or Aluvian with changed innate abilities - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses.
  • Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials.
  • Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items.
  • Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat.
  • Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace.
  • Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff.
  • Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons.

Be sure to review the innate augmentations as well, which are listed on Character Races.

Innate Attributes Edit

Your innate attributes are not important to the completion of this template. Any of these will work:

High attack & melee defense

Strength

Strength
100

Endurance

Endurance
10

Coordination

Coordination
100

Quickness

Quickness
100

Focus

Focus
10

Self

Self
10
High attack & secondary skills

Strength

Strength
100

Endurance

Endurance
10

Coordination

Coordination
100

Quickness

Quickness
10

Focus

Focus
100

Self

Self
10
Attribute aug ready, completion focus

Strength

Strength
100

Endurance

Endurance
10

Coordination

Coordination
100

Quickness

Quickness
15

Focus

Focus
95

Self

Self
10
Attribute aug ready, completion quickness

Strength

Strength
100

Endurance

Endurance
10

Coordination

Coordination
100

Quickness

Quickness
65

Focus

Focus
45

Self

Self
10

Innate Skills Edit

You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference.

Completion Edit

Skills Edit

Specialized

Required: Assess Creature, Melee Defense, Missile Defense, and Magic Defense, Weapon skill of Choice.
Optional: Arcane Lore if you went with an inexpensive weapon like UA or Spear

Trained

Required: Alchemy, Healing, Arcane Lore if not specialized
Optional: Cooking, Lockpick, Item Enchantment if you cannot get by without recalls.

Attributes Edit

Must use all 10 attribute augs to complete:

Strength

Strength
290 (100 innate)

Endurance

Endurance
200 (10 innate)

Coordination

Coordination
290 (100 innate)

Quickness

Quickness
255 (65 innate)

Focus

Focus
285 (95 innate)

Self

Self
200 (10 innate)


Character Templates
Stock Templates
Current Bow Hunter, Life Caster, Soldier, Swashbuckler, War Mage, Wayfarer
Retired Archer, Blademaster, Enchanter, Life Mage, Sorcerer, Vagabond, Warrior
Player Created Templates
Magic Advanced War Mage, Battle Mage, CLaW Mage, Martyr Mage, Melee Mage, Melee Martyr Mage, Og Mage, Opal Mage, Opal Tank Mage
Melee Covenant Warrior
Missile Mage Slayer (PvP), PvM Archer, Pure mage/archer (no war/void)
Mule & Crafter None listed
Hybrid Combat Alchemist, Hybrid Mage/UA (PvP)
Miscellaneous None listed