GENERATOR TABLE
Related topics: Weenie Properties
GENERATOR TABLE Edit
Name | Description |
---|---|
delay | float, seconds |
frame | see STypePosition frame table |
initCreate | how many of this type to spawn when generator spawns |
maxNum | >= initCreate count, max number of this type allowed to be active at once |
objcell_id | object cell id, see STypePosition frame table |
probability | float, chance to spawn |
ptid | palette type id |
shade | float, always 0.0 |
slot | slot int, sequential, for multiple generatorTable entries |
stackSize | stack size of object, -1 if non stackable |
type | wcid |
whenCreate | 1 or 2 |
whereCreate | 1, 2, 4, 8, 32, 64, 68, 72 |
Notes Edit
- Shade > When in createlist for X, X, X, X > it is probability, 1.0 is 100% and 0.01 is 1% when it is in createlist as vendor item and/or worn item, the shade actually makes a difference based on the clothingBase of the weenie and dictates the color
- Shade can also define an actual "shade" when in the createlist depending on its creates destination.