Related topics: Magic

Spell Research

VIII Creature Scrolls - VIII Item Scrolls - VIII Life Scrolls - VIII Void Scrolls - VIII War Scrolls


Getting Components Edit

Components are available in special Tier 8 chests found in Society Strongholds and the Mana Forge bunkers found in the capital cities. Components also drop on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.

For a period of time it was possible to guess the contents of a chest given the chest's burden (e.g., 3 quills 2 inks). In the Celebration event the loot profiles were changed and this is no longer possible because the magic component chests always spawn 2 items that are not components and which have random burdens.

Component Exchanger Edit

During the Secrets of the Apostates event a Component Exchanger was added to each Mana Forge. Similar in operation to the Rare Exchanger, the Component Exchanger will give a random spell component when given 1 MMD and any VIII spell component. The odds are the same for all components which causes glyphs to be the most common, inks less common, and quills quite rare.

Level VIII Scroll Creation Edit

During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. The components (quills, inks, and glyphs) can be obtained in the highest tier treasure profiles which appears in special chests and on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells and can be purchased from certain vendors) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glyph) are consumed in the process of successfully making a scroll.

All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!


Steps in creating a level VIII Scroll:

  1. Add the quill to the mana scarab.
    + =
    The mana scarab infuses the quill with its magical power.
  2. Add the infused quill to the ink.
    + =
    You dip the quill into the magical ink, further empowering it.
  3. Add the enchanted quill to the glyph.
    + =
    You trace the rune with your enchanted quill and the pattern of the spell forms before you as a scroll.

This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to three hours with Augmentations.

Scroll Components Edit

In the Secrets of the Apostates event a new NPC was added to each Mana Forge, the Component Exchanger. The exchanger will take 1 MMD and any spell component and give a random one in return. There is an equal chance for all components which makes glyphs the most common, inks less common, and quills (at 4) very rare. In contrast the chests appear to factor in the number of scrolls the item is used by, so infliction quills are very common.

Quills

Inks

  • Formation - Self (can only be used with Introspection Quills)
  • Conveyance - Other (can only be used with Benevolence, Infliction and Extraction Quills)
  • Objectification - Item Spells
  • Nullification - Nullify (can be used with Introspection or Benevolence Quills)

War Spells (Can only be used with Infliction Quills):

Casting Difficulty Edit

When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:

Spell cast chance of success
  • 400 - 50%
  • 405 - 57%
  • 410 - 67%
  • 415 - 74%
  • 420 - 80%
  • 425 - 85%
  • 430 - 89%
  • 435 - 92%
  • 440 - 94%
  • 445 - 96%
  • 450 - 97%
  • 455 - 98%
  • 460 - 99%
  • 476 - 100%

Known Formulas Edit

Currently it is impossible to craft Creature Other Buffs, Life Other Buffs, Imperil, Self Debuffs (Link). Life vulns were added during Seeds of Corruption. Defender and Blood Drinker Incantations have the same effect as the level 7 versions, but have 30 minute longer durations.

INFUSED QUILL + INK + GLYPH = SCROLL
Introspection + Formation + (Skill) = Creature Skill Buff Infliction + Conveyance + (Skill) = Creature Skill Debuff Introspection + Formation + (Element) = Life Protection (%68) Infliction + Conveyance + (Element) = Life Vuln (%210) Introspection + Formation + (Armor) = Armor (+250 Natural)
 Introspection + Formation  + (Health)    = Heal Self
 Benevolence   + Conveyance + (Health)    = Heal Other
 Infliction    + Conveyance + (Health)    = Harm Other
 Extraction    + Conveyance + (Health)    = Drain Health (Drains 60% of target's Health)
 
 Introspection + Formation  + (Stamina)   = Revitalize Self
 Benevolence   + Conveyance + (Stamina)   = Revitalize Other
 Infliction    + Conveyance + (Stamina)   = Enfeeble Other (Drains 50-100 Stamina)
 Extraction    + Conveyance + (Stamina)   = Drain Stamina (Drains 60% of target's Stamina)
 
 Infliction    + Conveyance + (Mana)      = Mana Drain Other (Drains 48-90pts of Mana)
 Extraction    + Conveyance + (Mana)      = Drain Mana Other (Drains 60% of target's Mana)
 
 Introspection + Formation  + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration increased 145%
 Infliction    + Conveyance + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration reduced 75%
 Extraction + Nullilfication + Damage       = Weakening Curse
   
 Benevolence + Objectification + (Armor)     = Impenetrability (+240 AL)
 Infliction  + Objectification + (Armor)     = Brittlemail (-300 AL)
 Benevolence + Objectification + (Element)   = Item Bane
 Infliction  + Objectification + (Element)   = Item Lure (Opposite of Bane)
 Introspection + Objectification + Mana Conv = Hermetic Link Self (80%)
 Benevolence + Objectification + Mana Conv   = Hermetic Link Other (80% bonus)
 Infliction  + Objectification + Mana Conv   = Hermetic Void (80% penalty)
 Introspection + Objectification + Focus     = Spirit Drinker Self (7% bonus)
 Benevolence + Objectification + Focus       = Spirit Drinker Other (7% bonus)
 Infliction  + Objectification + Focus       = Spirit Loather (7% penalty)
 Introspection + Objectification + Quickness = Swift Killer Self
 Benevolence + Objectification + Quickness   = Swift Killer Other
 Infliction  + Objectification + Quickness   = Leaden Weapon
 Introspection + Objectification + Coord     = Heartseeker Self (+20% Attack)
 Benevolence + Objectification + Coord       = Heartseeker Other (+20% Attack)
 Infliction  + Objectification + Coord       = Turn Blade (-20% Attack)
 Introspection + Objectification + Melee Def = Defender Self (+17% Defense)
 Benevolence + Objectification + Melee Def   = Defender Other (+17% Defense)
 Infliction  + Objectification + Melee Def   = Lure Blade (-20% Defense)
 Introspection + Objectification + Strength  = Blood Drinker Self (+22 Damage)
 Benevolence + Objectification + Strength    = Blood Drinker Other (+22 Damage)
 Infliction  + Objectification + Strength    = Blood Loather (-24 Damage)
 Benevolence + Objectification + Lockpick    = Strength Lock
 Infliction  + Objectification + Lockpick    = Weaken Lock
 
 Infliction + Alacritous + (Element) = War Streak
 Infliction + Direction  + (Element) = War Bolt
 Infliction + Parabolic  + (Element) = War Arc
 Infliction + Partition  + (Element) = War Blast
 Infliction + Separation + (Element) = War Volley
 
 Introspection + Nullification + Life Enchantment Glyph     = Nullify Life Magic Self
 Benevolence   + Nullification + Life Enchantment Glyph     = Nullify Life Magic Other
 Introspection + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Self
 Benevolence   + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Other
 Introspection + Nullification + Item Enchantment Glyph     = Nullify Item Magic

Known Failures Edit

 INK FAILURES:
Infliction [Cannot add] Formation Introspection [Cannot add] Alacritous Introspection [Cannot add] Conveyance Introspection [Cannot add] Direction Introspection [Cannot add] Objectification Introspection [Cannot add] Parabolic Introspection [Cannot add] Partition Introspection [Cannot add] Separation Benevolence [Cannot add] Alacritous Benevolence [Cannot add] Direction Benevolence [Cannot add] Formation Benevolence [Cannot add] Parabolic Benevolence [Cannot add] Partition Benevolence [Cannot add] Separation Extraction [Cannot add] Alacritous Extraction [Cannot add] Formation Extraction [Cannot add] Objectification Extraction [Cannot add] Parabolic Extraction [Cannot add] Separation GLYPH FAILURES:
Infliction + Alacritous [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Conveyance [Cannot add] (Element) Infliction + Conveyance [Cannot add] (Salvaging) Infliction + Direction [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Objectification [Cannot add] (END, FOC, WILL) Infliction + Partition [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Skill) Introspection + Formation [Cannot add] Glyph of Armor Introspection + Formation [Cannot add] Glyph of Mana Introspection + Nullification [Cannot add] (Non-magic school skill) Introspection + Nullification [Cannot add] (Mana) Introspection + Nullification [Cannot add] (Element) Introspection + Nullification [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] (skill) Benevolence + Conveyance [Cannot add] (Element) Benevolence + Conveyance [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] Glyph of Mana Benevolence + Conveyance [Cannot add] Glyph of Health/Stam/Mana Regeneration Benevolence + Nullification [Cannot add]] (Non-magic school skill) Benevolence + Nullification [Cannot add]] (Tinker Skill) Benevolence + Nullification [Cannot add]] (Regeneration) Benevolence + Nullification [Cannot add]] Glyph of Item Enchantment or War Magic Benevolence + Nullification [Cannot add]] Health Benevolence + Nullification [Cannot add]] (Element) Benevolence + Nullification [Cannot add]] Glyph of Armor Benevolence + Objectification [Cannot add] (Tinker Skill) Benevolence + Objectification [Cannot add] (Weapon Skill) Benevolence + Objectification [Cannot add] (Regeneration) Benevolence + Objectification [Cannot add] (END, WILL) Benevolence + Objectification [Cannot add] War Magic Benevolence + Objectification [Cannot add] Health

Spell Components Edit

Mana Scarab Quill of Benevolence Quill of Extraction Quill of Infliction Quill of Introspection
Alacritous Ink Ink of Conveyance Ink of Direction Ink of Formation Ink of Nullification
Ink of Objectification Ink of Partition Ink of Separation Parabolic Ink
Glyph of Alchemy Glyph of Arcane Lore Glyph of Armor Glyph of Armor Tinkering Glyph of Axe
Glyph of Bludgeoning Glyph of Bow Glyph of Cooking Glyph of Coordination Glyph of Corrosion
Glyph of Creature Enchantment Glyph of Crossbow Glyph of Dagger Glyph of Deception Glyph of Endurance
Glyph of Flame Glyph of Fletching Glyph of Focus Glyph of Frost Glyph of Gearcrafting
Glyph of Healing Glyph of Health Glyph of Item Enchantment Glyph of Item Tinkering Glyph of Jump
Glyph of Leadership Glyph of Life Magic Glyph of Lightning Glyph of Lockpick Glyph of Loyalty
Glyph of Magic Item Tinkering Glyph of Magic Defense Glyph of Mace Glyph of Mana Glyph of Mana Regeneration
Glyph of Mana Conversion Glyph of Melee Defense Glyph of Missile Defense Glyph of Monster Appraisal Glyph of Person Appraisal
Glyph of Piercing Glyph of Quickness Glyph of Regeneration Glyph of Run Glyph of Salvaging
Glyph of Self Glyph of Slashing Glyph of Spear Glyph of Staff Glyph of Stamina
Glyph of Stamina Regeneration Glyph of Strength Glyph of Sword Glyph of Two Handed Combat Glyph of Unarmed Combat
Glyph of War Magic Glyph of Weapon Tinkering

Scroll List Edit

Creature Edit

See VIII Creature Scrolls for the complete list of scrolls with their component formulas.

Item Edit

See VIII Item Scrolls for the complete list of scrolls with their component formulas.

Life Edit

See VIII Life Scrolls for the complete list of scrolls with their component formulas.

War Edit

See VIII War Scrolls for the complete list of scrolls with their component formulas.