Introduced:  Hidden Vein Related Quests:  Nuhmudira's Boon Quest
The Boon
  • Value: 90
  • Burden: 160
  • 12 of 12 pages full.

Through diligence and study I, and my many assistants, have been able to divine great magics that were heretofor [sic] inaccessible. We have redoubled our efforts as of late and established that we are reaching an understanding with the flow of mana here on Dereth. With this greater understanding we have succeeding in many new endeavors.

Housing, was the first of my major undertakings. The success in establishing the barriers around our homes was not a simple task and took me several years to complete. Then when complete I imparted that knowledge to many that will maintain


the upkeep and placement of the covenant stones before our homes. This world is ours, Isparians, and as such we should do our best to make it so.

The second was a reawakening of sorts. Pulling greater strength from within the heart of this land, calling the mana to flow in new directions so that we have greater access to power. We are a resilient race, capable of great undertakings, but we are still easily defeated by some foes. The protection of our mystreious [sic] benefactor, Asheron, cannot last forever, and who are we to be beholden to a thing such as he?


I digress.

With the success of the second undertaking I was able to craft elxirs [sic] from various alchemical devices to enchant certain metals. However, the strength of the metal would hold a charge for some time and then dwindle. Save for Pyreal.

But like all things that exist there are differing grades, and potency even to the mystical metal pyreal. After more testing with these elixirs, I commissioned the many alchemists and artificers within the Arcanum to begin crafting both elixirs and gorgets from the metal.


It became apparent quickly that the varying grades of metal allowed for easier use of the imbued spells, but that the spells themselves were weakened by the metal. The charge of the magic however did not fade.

Once enough were created I set about the creation of a new spell. This is no easy undertaking. But after time and study I was able to piece together the spell and infuse the crafted neck pieces. The first few were successful and have been given to the council members that assist the High Queen.


Since that time, other studies have consumed my efforts and I have taught Hiro the secrets of the spell. He shall take on the resposibility [sic] of infusing my gift to the Isparian peoples.

Nuhmudira


Nuhmudira's Boon

Nuhmudira struggled to create these objects. She has entrusted me to craft them for any and all that will be given them. The process will be known by myself and as I age, I will teach another that will take on the resposibilty [sic] when it is my time to pass.

Until that time the secret is mine to keep.

First, it should be known that the process is not a simple one. It taxes the connection with the flow of mana in a way that cannot be explained in simple words. So I shall say that I can create several over the course of


a cycle of the moons, but no more than that of each type for each person that comes to me. I will need to rest after doing such.

Second, these items are a gift. Something that all Isparians will have the opportunity to create, provided that they show they are of the moral fiber to entreat with such a gift.

Third, these shall be created and used solely by those to whom they are given.


There are three grades of pyreal that have been used. For ease of recognition we have made them into discernable [sic] colors: red, blue and green.

Each neckpiece will be infused with the power of Nuhmudira's spell. Each will also hold a spell of the School of the Left Hand and one of the School of the Heart. The power of each will depend on the grade of the ore.

Green: Third Circle Spells.
Blue: Fourth Circle Spells.
Red: Fifth Circle Spells.


To create the object, I must be given the unimbued version of the neckpiece. I will then infuse the piece with the power of Nuhmudira's spell. After this it will be prepared for the addition of an elixir that is the concentrated form of a School of the Left Hand.

The item will then bestow an enhancement to the creaters [sic] physical or mental endowment, as well as fortifying them against the effects of harmful magics.

After this form has been crafted an elixir with the concentrated form of a spell from the School of the Heart can be added


onto the neckpiece.

This will complete the boon and allow the wearer/creater [sic] protection from the attack form they chose to imbue the neckpiece with, as well as the previous enhancements.

Elixirs

The alchemists have created fourteen elixirs through toil and tears to enhance these items. Following is a list of these elixirs and their effects.


Elixir of Might - Enhances Strength
Elixir of Vigor - Enhance Endurance
Elixir of Nimbleness - Enhances Coordination
Elixir of Speed - Enhances Quickness
Elixir of the Single Mind - Enhances Focus
Elixir of Perseverance - Enhances Self
Elixir of Spring - Provides rotection [sic] from Acid
Elixir of Summer - Provides protection from Fire
Elixir of Autumn - Provides protection from Lightning
Elixir of Winter - Provides protection from Cold


Elixir of Misty Form - Provides protection from Bludgeoning devices and spells.
Elixir of Plasmic Being - Provides protection from Piercing devices and spells.
Elixir of Crystal Skin - Provides protection from Slashing devices and spells.
Elixir of Preservation - Provides protection from all physical assaults.

Our thanks, and mine go to Nuhmudira for what she has learned and imparted to us all within the Arcanum.

-- Nuhmudira (pages 1-5), Hiro (pages 6-12)

Notes Edit

Green

You allow Hiro, Arcanum Artificer to examine your Unimbued Green Pyreal Gorget

Hiro, Arcanum Artificer turns the item over in his hands, scrutinizing the metal

Hiro, Arcanum Artificer tells you, "Hmm ... It looks to be intact. Those filthy snakebeasts did not harm this one, it appears. That means it can still be imbued.

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "Well then, I suppose that I should explain what you are to do with this item, eh? Hrmph."

Hiro, Arcanum Artificer leans over his table and picks up a book

Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "This one seems to be of the lowest quality -- when you imbue it, it will only hold lesser spells. I assume that you were unable to enter the more dangerous areas of the storehouse. Well, for now you may as well imbue this one.
Blue

You allow Hiro, Arcanum Artificer to examine your Unimbued Blue Pyreal Gorget

Hiro, Arcanum Artificer tells you, "You have been into the hive of sclavus then, and lived to tell the tale. Excellent work.

Hiro, Arcanum Artificer examines the metal ring and smiles as if very pleased

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "Here, you will need this guide.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "Now, you must be know that once you make one of these things, you can't change it. That means that you should think long and hard on what you would like to create for yourself. This book will explain the process in greater detail."
Red

You allow Hiro, Arcanum Artificer to examine your Unimbued Red Pyreal Gorget

Hiro, Arcanum Artificer looks at the gorget and tears well in his eyes

Hiro, Arcanum Artificer tells you, "She has done so much to help us. This is the most minor of her efforts. Here, this was made for one such as you in the first place.

As Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal

Hiro, Arcanum Artificer tells you, "You may only alter this item once each month, so take care and make the correct decision for you. You will need this as well.

Hiro, Arcanum Artificer leans over his table and picks up a book

Hiro, Arcanum Artificer tells you, "The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.

Hiro, Arcanum Artificer gives you The Boon

Hiro, Arcanum Artificer tells you, "This will impart to you the details that are necessary in the crafting of your new gift. Remember well what you have done to earn this gift. She was ... is vigilant in her protection of us, fellow. Remember that."

  • Typos:
    • heretofor should be heretofore.
    • mystreious should be mysterious.
    • elxirs should be elixirs.
    • resposibility should be responsibility.
    • discernable should be discernible.
    • creater should be creator, and the instance or creaters should be creator's.
    • rotection should be protection.