Tinkering Items
Related topics: Crafting, Tinkering
See the main Salvage page for a complete list of salvage materials including foolproof salvage (rare and non-rare) and quest rewarded salvage.
Armor Tinkering Edit
Related topics: Armor Tinkering
Salvage Materials Edit
Material | Modification |
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Steel | Apply this material to treasure-generated armor to increase the armor's armor level by 20. |
Alabaster | Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2. |
Bronze | Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2. |
Marble | Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2. |
Armoredillo Hide | Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4. |
Ceramic | Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4. |
Wool | Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4. |
Reedshark Hide | Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4. |
Peridot* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense. |
Yellow Topaz* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense. |
Zircon* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense. |
* Only one imbue can be applied per piece of armor.
Item Tinkering Edit
Related topics: Item Tinkering
Device Making Edit
Tools Edit
Armature | Sold By |
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Hammer |
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Handle Mold |
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Jeweler's Hand Saw |
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Jeweler's Saw Blade |
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Jeweler's Saw Frame |
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Lapping Plate |
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Sheet Metal Form |
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Smelting Pot |
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Ingredients Edit
Tinkering and Imbuing Edit
Related topics: Trinket Imbuing
Salvage Materials Edit
Material | Modification |
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Amber | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Copper | Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. |
Diamond | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Ebony | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. |
Gold | Apply this material to a treasure-generated item to raise the item's value by 25%. |
Gromnie Hide | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Linen | Apply this material to a treasure-generated item to reduce the item's burden by 25%. |
Moonstone | Apply this material to a treasure-generated item to increase its maximum mana by 500. |
Pine | Apply this material to treasure-generated armor to reduce the item's value by 25%. |
Porcelain | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. |
Pyreal | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Ruby | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Sapphire | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. |
Satin | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Viamontian. |
Silver | Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. |
Teak | Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. |
- See Trinket Imbuing for Salvage Material that is now part of the Item Tinkering skill. This salvage was orginally associated with the retired Gearcraft Skill.
Trinket Imbuing Armatures Edit
Armature | Sold By |
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Minor Item Tinkering Armature |
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Moderate Item Tinkering Armature |
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Major Item Tinkering Armature |
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Magic Item Tinkering Edit
Related topics: Magic Item Tinkering
Salvage Materials Edit
Material | Modification |
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Sunstone | Apply this material to a treasure-generated weapon to imbue the target with Armor Rending. Armor Rending gives the item the ability to ignore some of its opponent's armor. The amount of armor it ignores depends on the attack skill of the wielder. |
Fire Opal | Apply this material to a weapon or magic-casting implement to imbue the target with Crippling Blow. Crippling Blow increases the amount of damage that the item does when it critically hits its opponent. The amount of extra damage depends on the attack skill of the wielder. |
Black Opal | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Critical Strike. Critical Strike increases the chance that the item critically hits its opponent. The increase in chance depends on the attack skill of the wielder. |
Smokey Quartz | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Coordination. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Rose Quartz | Apply this material to a treasure-generated jewelry to imbue the target with Minor Quickness. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Red Jade | Apply this material to a treasure-generated jewelry to imbue the target with Minor Health Gain. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Opal | Apply this material to a treasure-generated magic caster to increase its mana conversion bonus by 1%. |
Malachite | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vigor. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Lavender Jade | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Mana Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Lapis Lazuli | Apply this material to a treasure-generated jewelry to imbue the target with Minor Self. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Hematite | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vitality. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Green Garnet | Apply this material to a treasure-generated magic caster that has an elemental damage bonus in order to increase the elemental damage bonus by 1% vs. monsters and 0.25% vs. players. |
Citrine | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Stamina Gain. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Carnelian | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Strength. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Bloodstone | Apply this material to a treasure-generated jewelry to imbue the target with Minor Endurance. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Azurite | Apply this material to a treasure-generated jewelry to imbue the target with Wizard's Intellect. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Agate | Apply this material to a treasure-generated jewelry to imbue the target with Minor Focus. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Weapon Tinkering Edit
Related topics: Weapon Tinkering
Salvage Materials Edit
Material | Modification |
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Aquamarine* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |
Black Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |
Emerald* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |
Imperial Topaz* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |
Jet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |
Red Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |
White Sapphire* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |
Brass | Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |
Granite | Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |
Iron | Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |
Mahogany | Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |
Oak | Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |
Velvet | Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |
* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.