Related topics: Character Creation, User Interface

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Training Halls
Level: 1-5
Type: Solo
Starts At: Starter Outposts
Repeat: Non Repeatable


Overview Edit

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough Edit

Maps Edit

No maps available.

Rewards Edit

Items Edit

Experience Edit

  • 75

Images Edit

Click image for full size version.

Dialog Edit

Opening Dialog Edit

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."

Training Master Edit

Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History Edit

Release

  • Quest introduced.

The Paths of Destruction

  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea

The First Strike

  • Quest retired.