Related topics: Category:Turbine, Turbine Pranks

List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

See also Edit

Developers Edit

Jeff Anderson Edit

Joe Angell Edit

Charles Bandes Edit

Alex "Ibn" Beckers Edit

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Online Community Relations Representative, Producer
  • In-game References: K'nath X'ela
  • Interviews: E3 2005 - ACVault

Jason Bell Edit

  • AC1 Development: (2004, 2005)
  • Positions: Executive Vice President

Lee Berger Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer

Todd Berkebile Edit

  • AC1 Development: (2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead

Jason Booth Edit

Greg "GrogBro" Breault Edit

Tim Brennan Edit

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
  • Worked on Windows NT as a Microsoft intern.

John Cameron Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Andy "Frelorn" Cataldo Edit

  • AC1 Development: (2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012)
  • Positions: Player Support Representative, Content Design, Online Community Relations, Community Relations Manager
  • In-game References: Lorfne the Unhinged
  • Interviews: ACVault 100th Patch, Gamer's Info, WarCry 100th Patch, MMPORG.com
  • He wears a rare armor set on his admin character as can be seen in the picture below. This was taken when he visited the Egg Orchard one day.

Brandon Chamberlain Edit

  • AC1 Development: (2000, 2001)
  • Positions: QA Manager, Director of Online Services

Rob "Severlin" Ciccolini Edit

  • AC1 Development: (2006, 2007, 2008, 2009, 2010, 2011, 2012)
  • Positions: Artist, Lead Engineer, Senior Game Engineer, AC Producer
  • In-game References: Ves the Mad (Sev)
  • Interviews: WarCry

Arthur Correa Edit

  • AC1 Development: (2002)
  • Positions: Engineer

Brian "Django" Cottle Edit

  • AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
  • Positions: Artist, Content Designer
  • Has worked on Dungeons and Dragons Online as well as AC.
  • Interviews: WarCry

Heather "Zyrca" Cousineau Edit

James Cowgill Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Jim Crowley Edit

  • AC1 Development: 2007, 2008, 2009
  • Positions: Turbine CEO

Nikolaus Davidson Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Kwesi Davis Edit

  • AC1 Development: (2001)
  • Positions: Tools Engineer

Eric "Kintani" Deans Edit

  • AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
  • Positions: Quality Assurance, Artist, Content Designer
  • In-game References: Inkitan the Crazed
  • Interviews: ACVault, WarCry

Jay DeMarrais Edit

  • AC1 Development: (1997, 1998, 1999, 2000)
  • Positions: Graphics Engineer
  • Also worked on AC2 and D&DO.

Sean "Speed" Dickinson Edit

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
  • Interviews: Warcry

Bobo Do Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Intern, Artist

Chris Dyl Edit

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
  • Turbine's first employee.
  • A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
  • Currently Chief Technology Officer at Turbine.

Matt "Scenario" Elliot Edit

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Artist, Lead Artist, Lead Technical Artist
  • In-game References: K'nath T'amt
  • Moved on to Lord of the Rings Online.

Bryan Ellis Edit

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Artist, Lead Artist

Michael Ferrier Edit

  • AC1 Development: (1997, 1998, 1999)
  • Positions: User Interface Engineer

Katie Finin Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Game Systems Engineer, Director of Development
  • Moved on to Asheron's Call 2.

Matthew Ford Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Microsoft Producer
  • Also worked on AC2.
  • List of games worked on at Moby Games.

Chris Foster Edit

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Live Team Lead, Creative Director
  • In-game References: K'nath S'hirc

Jeremy Gaffney Edit

Isabelle Garbani Edit

Elliot Gilman Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Game Systems Engineer, Lead Content Integrator

Jonathan "Calandryll" Hanna Edit

  • AC1 Development: (2005)
  • Positions: Director of Online Community Relations, Producer
  • Interviews: E3 2005 - ACVault, WarCry

Eric Heimburg Edit

Scott Herrington Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead, Executive Producer
  • Interviews: Digital Game Developer

Tim Holman Edit

  • AC1 Development: (2002, 2003)
  • Positions: Producer

Sean Huxter Edit

  • AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Original Developer, Artist, Lead Artist, Art Director
  • Website: Sean Huxter 3D Animator
  • Interviews: GameSpy

Damon Iannuzzelli Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist
  • Also worked on AC2.

Eri Izawa Edit

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Live Team Lead
  • Interviews: GameGirlz
  • AKA: Reijin, Rei.

Dave "Crowley" Javier Edit

Steven "Ski-Dawg" Kaminsky Edit

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer

Ken Karl Edit

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
  • Positions: Beta Coordinator, Community Manager, Microsoft Producer

Cardell Kerr Edit

  • AC1 Development: (2001)
  • Positions: Content Designer
  • Moved on to Asheron's Call 2, Dungeons and Dragons Online and Lord of the Rings Online.
  • Interviews: CrossGamer, WarCry

Sean Koriakin Edit

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist
  • Interviews: StudioDaily

Chris Knowles Edit

  • AC1 Development: (2002, 2003, 2004)
  • Positions: Content Designer, Data Integrator, Turbine Test
  • Moved on to Dungeons and Dragons Online.

Michael Kujawa Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer, Server/Networking Engineer
  • Moved on to Dungeons and Dragons Online and Lord of the Rings Online.

Jesse "Devilmouse" Kurlancheek Edit

Diego San Miguel Edit

  • AC1 Development: (2004, 2005, 2006)
  • Positions: QA, Designer

Chris "Stormwaltz" L'Etoile Edit

Brian Labore Edit

  • AC1 Development: (2001)
  • Positions: Artist

Mark Lizotte Edit

  • AC1 Development: (2001)
  • Positions: Artist

Chris Lye Edit

Peter A. MacDonald Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist

Allan "Orion" Maki Edit

Darren Manes Edit

  • AC1 Development: (2004, 2005)
  • Positions: Producer

Deb Kelly Matteson Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Quality Assurance Manager, Live Team Lead
  • Interviews: GameGirlz

William Mauritzen Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Ming Sun Ho Edit

  • AC1 Development: (2004, 2005)
  • Positions: Technical Artist

Bert Molinari Edit

  • AC1 Development: (2002)
  • Positions: Engineer

Jon Monsarrat Edit

Maximilian Montserrat Edit

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

James Morris Edit

  • AC1 Development: (1998, 1999)
  • Positions: Sever/Networking Engineer

Jessica Mulligan Edit

Mark Murakami Edit

David A. Namerow Edit

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Community Manager
  • Dev Chats: 1999/11/03
  • Interviews: Being Asheron

Les Nelken Edit

  • AC1 Development: (2001, 2002, 2003, 2004)
  • Positions: Content Designer, Lead Designer
  • Moved on to Lord of the Rings Online.
  • In-game References: K'nath S'el
  • Interviews: Microsoft Zone

Daniel O'Brien Edit

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

Lisa H. Patacchiola Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Lead User Interface Systems Engineer
  • Moved on to Asheron's Call 2.

Kim "Mirin" Payson Edit

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Original Developer, Content Designer, Producer, Lead Designer
  • In-game References: K'nath I'km
  • Also worked on Asheron's Call 2 and Lord of the Rings Online.

Luke Petre Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer
  • Moved on to Asheron's Call 2, then to Lord of the Rings Online.
  • Games Worked On

Chris Pierson Edit

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Content Designer
  • Wikipedia: Chris Pierson
  • Biography: Wizards.com

Todd Porter Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Sandra "Srand" Powers Edit

Justin Quimby Edit

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer, Lead Engineer
  • Moved on to Director of Engineering for Dungeons and Dragons Online.
  • Games Worked On
  • Interviews: TenTonHammer, AC Stomped

Toby Ragaini Edit

Mike Raiter Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Andy Reiff Edit

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Engineer, Lead Game Systems Engineer
  • Designed, coded, and administered several successful MUDs before joining Turbine.
  • Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
  • Moved on to the Lord of the Rings Online.

Brandon "Meanbeard" Salinas Edit

Aatish Salvi Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer
  • Moved on to Asheron's Call 2 and Lord of the Rings Online.
  • Interviews: CAVG

Dan Scherlis Edit

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Producer, Executive Producer, CEO
  • Harvard MBA

Geoff Scott Edit

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Sound Effects Design & Music

Jared "NoWorries" Sears Edit

  • AC1 Development: (2008, 2009, 2010, 2011, 2012)
  • Positions: AC Quality Assurance, AC QA Lead, Content Designer
  • Interviews: WarCry

Toby "Lupus Argentus" Seltsam Edit

  • AC1 Development: (2004, 2005, 2006)
  • Positions: Data Integrator, Content Design, QA Lead
  • Games Worked On

Michael Sheidow Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist
  • Created the original Turbine Logo.

Zach Shukan Edit

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist, "Web Guy" (ZogBlaster)

Ben Smith Edit

  • AC1 Development: (2001)
  • Positions: Artist

Randy Spong Edit

  • AC1 Development: (2002, 2003, 2004, 2005)
  • Positions: Online Community Relations, Engineer

Jason Suinn Edit

  • AC1 Development: (2004, 2005)
  • Positions: Content Designer, Designer

James Todd Edit

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Server/Networking Engineer, Lead Server Engineer

Tolero Edit

  • AC1 Development: (2008, 2009, 2010)
  • Positions: Turbine Community Team

Ken Troop Edit

Sean Turbitt Edit

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Cyril Van der Haegen Edit

Chris Willis Edit

  • AC1 Development: (2004, 2005)
  • Positions: Artist

Ian Wilmoth Edit

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist

Ronald Winter Edit

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist

Annabel Sara Worthington Edit

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: User Interface Engineer, Engineer