Turbine Developers
Related topics: Category:Turbine, Turbine Pranks
List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.
See also Edit
- Category:Developer Chats
- Developer Quotes - Lore related quotes from the devs.
- Team Profiles
- Welcome from the Design Team
- Backstage at Asheron's Call
Developers Edit
Jeff Anderson Edit
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007)
- Positions: Executive Producer, CEO & President
- Interviews: Microsoft Games, GigNews, SlashDot, GameSpy, RPGVault, WarCry
- Abrupt Departure
Joe Angell Edit
- AC1 Development: (1994, 1995, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Artist, Lead Animator, Artist Tools Programmer
- Website: http://www.tmproductions.com/Intro.html
- Owns a 1981 DeLorean, one of 9,000 created.
Charles Bandes Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
- Games Worked On
- Dev Chats: 2000/10/18
Alex "Ibn" Beckers Edit
- AC1 Development: (2003, 2004, 2005)
- Positions: Online Community Relations Representative, Producer
- In-game References: K'nath X'ela
- Interviews: E3 2005 - ACVault
Jason Bell Edit
- AC1 Development: (2004, 2005)
- Positions: Executive Vice President
Lee Berger Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer
Todd Berkebile Edit
- AC1 Development: (2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead
Jason Booth Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
- Positions: Artist, Lead Technical Artist, Creative Director (AC2)
- In-game References: K'nath N'osaj
- Other Games Worked On
- Interviews:
Greg "GrogBro" Breault Edit
- AC1 Development: (2002, 2003)
- Positions: Artist
- In-game References: K'nath G'erg
- Website: http://www.gregbreault.com
Tim Brennan Edit
- AC1 Development: (1996, 1997, 1998, 1999)
- Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
- Worked on Windows NT as a Microsoft intern.
John Cameron Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Andy "Frelorn" Cataldo Edit
- AC1 Development: (2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012)
- Positions: Player Support Representative, Content Design, Online Community Relations, Community Relations Manager
- In-game References: Lorfne the Unhinged
- Interviews: ACVault 100th Patch, Gamer's Info, WarCry 100th Patch, MMPORG.com
- He wears a rare armor set on his admin character as can be seen in the picture below. This was taken when he visited the Egg Orchard one day.
Brandon Chamberlain Edit
- AC1 Development: (2000, 2001)
- Positions: QA Manager, Director of Online Services
Rob "Severlin" Ciccolini Edit
- AC1 Development: (2006, 2007, 2008, 2009, 2010, 2011, 2012)
- Positions: Artist, Lead Engineer, Senior Game Engineer, AC Producer
- In-game References: Ves the Mad (Sev)
- Interviews: WarCry
Arthur Correa Edit
- AC1 Development: (2002)
- Positions: Engineer
Brian "Django" Cottle Edit
- AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
- Positions: Artist, Content Designer
- Has worked on Dungeons and Dragons Online as well as AC.
- Interviews: WarCry
Heather "Zyrca" Cousineau Edit
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Engineer, Game Systems Engineer
- In-game References: K'nath Thea'reh
- Website: http://www.zyrca.net
James Cowgill Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Jim Crowley Edit
- AC1 Development: 2007, 2008, 2009
- Positions: Turbine CEO
Nikolaus Davidson Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Kwesi Davis Edit
- AC1 Development: (2001)
- Positions: Tools Engineer
Eric "Kintani" Deans Edit
- AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
- Positions: Quality Assurance, Artist, Content Designer
- In-game References: Inkitan the Crazed
- Interviews: ACVault, WarCry
Jay DeMarrais Edit
- AC1 Development: (1997, 1998, 1999, 2000)
- Positions: Graphics Engineer
- Also worked on AC2 and D&DO.
Sean "Speed" Dickinson Edit
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
- Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
- Interviews: Warcry
Bobo Do Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Intern, Artist
Chris Dyl Edit
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
- Turbine's first employee.
- A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
- Currently Chief Technology Officer at Turbine.
Matt "Scenario" Elliot Edit
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Artist, Lead Artist, Lead Technical Artist
- In-game References: K'nath T'amt
- Moved on to Lord of the Rings Online.
Bryan Ellis Edit
- AC1 Development: (2003, 2004, 2005)
- Positions: Artist, Lead Artist
Michael Ferrier Edit
- AC1 Development: (1997, 1998, 1999)
- Positions: User Interface Engineer
Katie Finin Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Game Systems Engineer, Director of Development
- Moved on to Asheron's Call 2.
Matthew Ford Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Microsoft Producer
- Also worked on AC2.
- List of games worked on at Moby Games.
Chris Foster Edit
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Live Team Lead, Creative Director
- In-game References: K'nath S'hirc
Jeremy Gaffney Edit
- AC1 Development: (1994, 1995, 1997, 1998, 1999)
- Positions: Chief Technology Officer, CEO, Lead Designer
- Interviews: gamesindustry, Computer Games Online
- Reddit AMA: IAmA 18 year MMO industry vet and Executive Producer/Design Director for the WildStar MMO - AMAA
Isabelle Garbani Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist, Lead Artist
- Website: Isabelle Garbani - Sculpture
- Interviews: 20 Tips for Artists
Elliot Gilman Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Game Systems Engineer, Lead Content Integrator
Jonathan "Calandryll" Hanna Edit
- AC1 Development: (2005)
- Positions: Director of Online Community Relations, Producer
- Interviews: E3 2005 - ACVault, WarCry
Eric Heimburg Edit
- AC1 Development: (1999, 2000, 2001, 2002, 2003)
- Positions: Engineer, Lead Engineer, Lead Systems Designer, Producer
- Interviews: Wired
- Also worked on Asheron's Call 2.
- Websites: Heimburg.com, Narwhal Games, Elder Game Blog
Scott Herrington Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead, Executive Producer
- Interviews: Digital Game Developer
Tim Holman Edit
- AC1 Development: (2002, 2003)
- Positions: Producer
Sean Huxter Edit
- AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
- Positions: Original Developer, Artist, Lead Artist, Art Director
- Website: Sean Huxter 3D Animator
- Interviews: GameSpy
Damon Iannuzzelli Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
- Also worked on AC2.
Eri Izawa Edit
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Live Team Lead
- Interviews: GameGirlz
- AKA: Reijin, Rei.
Dave "Crowley" Javier Edit
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009)
- Positions: Lead Designer, AC1 Live Producer, Lore Writer
- In-game References: Cloywer the Unstable, Crowley's Champion Token
- Interviews and Articles: Dev Bio: Dave "Crowley" Javier, E3 2005 - ACVault
- Creator of Ulgrim the Unpleasant. (1)
Steven "Ski-Dawg" Kaminsky Edit
- AC1 Development: (2003, 2004, 2005)
- Positions: Executive Producer
Ken Karl Edit
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
- Positions: Beta Coordinator, Community Manager, Microsoft Producer
Cardell Kerr Edit
- AC1 Development: (2001)
- Positions: Content Designer
- Moved on to Asheron's Call 2, Dungeons and Dragons Online and Lord of the Rings Online.
- Interviews: CrossGamer, WarCry
Sean Koriakin Edit
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
- Interviews: StudioDaily
Chris Knowles Edit
- AC1 Development: (2002, 2003, 2004)
- Positions: Content Designer, Data Integrator, Turbine Test
- Moved on to Dungeons and Dragons Online.
Michael Kujawa Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer, Server/Networking Engineer
- Moved on to Dungeons and Dragons Online and Lord of the Rings Online.
Jesse "Devilmouse" Kurlancheek Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Designer
- Moved on to Dungeons and Dragons Online.
- Interviews:
Diego San Miguel Edit
- AC1 Development: (2004, 2005, 2006)
- Positions: QA, Designer
Chris "Stormwaltz" L'Etoile Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Designer
- In-game References: K'nath S'hirc
- Interviews:
- Other games worked on.
Brian Labore Edit
- AC1 Development: (2001)
- Positions: Artist
Mark Lizotte Edit
- AC1 Development: (2001)
- Positions: Artist
Chris Lye Edit
- AC1 Development: ??
- Positions:
- In-game References: K'nath S'hirc
- Interviews: GameSpy, Digital Game Developer
Peter A. MacDonald Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Allan "Orion" Maki Edit
- AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Community Manager, Content Designer, Lead Designer
- Moved on to Lord of the Rings Online.
- In-game References: K'nath La'nal, Malan ibn Aki
- Interviews: Ettenmoors, To solo or not to solo
Darren Manes Edit
- AC1 Development: (2004, 2005)
- Positions: Producer
Deb Kelly Matteson Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Quality Assurance Manager, Live Team Lead
- Interviews: GameGirlz
William Mauritzen Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Ming Sun Ho Edit
- AC1 Development: (2004, 2005)
- Positions: Technical Artist
Bert Molinari Edit
- AC1 Development: (2002)
- Positions: Engineer
Jon Monsarrat Edit
- AC1 Development: (1994, 1995, 1996, 1997, 1998, 1999)
- Positions: CEO, CTO, Board Chairman
- Turbine Founder - 1994
- Websites: http://www.mit.edu/~jonmon/, Monsarrat Consulting
- The Turbine Story
Maximilian Montserrat Edit
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
James Morris Edit
- AC1 Development: (1998, 1999)
- Positions: Sever/Networking Engineer
Jessica Mulligan Edit
- AC1 Development: (2003, 2004, 2005)
- Positions: Executive Producer
- Interviews: Gamasutra, Designing Stories, Virtual Gaming and the New Reality, Perception Is the Story
- Author of the "Biting the Hand" column on Skotos.net.
Mark Murakami Edit
- AC1 Development: (2004, 2005)
- Positions: Engineer
- Games Worked On
David A. Namerow Edit
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Community Manager
- Dev Chats: 1999/11/03
- Interviews: Being Asheron
Les Nelken Edit
- AC1 Development: (2001, 2002, 2003, 2004)
- Positions: Content Designer, Lead Designer
- Moved on to Lord of the Rings Online.
- In-game References: K'nath S'el
- Interviews: Microsoft Zone
Daniel O'Brien Edit
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
Lisa H. Patacchiola Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Lead User Interface Systems Engineer
- Moved on to Asheron's Call 2.
Kim "Mirin" Payson Edit
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Original Developer, Content Designer, Producer, Lead Designer
- In-game References: K'nath I'km
- Also worked on Asheron's Call 2 and Lord of the Rings Online.
Luke Petre Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
- Moved on to Asheron's Call 2, then to Lord of the Rings Online.
- Games Worked On
Chris Pierson Edit
- AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Content Designer
- Wikipedia: Chris Pierson
- Biography: Wizards.com
Todd Porter Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Sandra "Srand" Powers Edit
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
- In-game References: K'nath An'dras, Ciandra, Arcanum Alchemist
- Interviews and Articles: Dev Bio: Sandra "srand" Powers, The Message, The Many Faces of Live Development, Think Before You Ship, It's All About the Audience, Efficient Additions, Documenting Live Updates, Social Engineering, The Yearly Rant, The Bug Process, We Can Fix That with Data
- Website: Narwhal Games
Justin Quimby Edit
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer, Lead Engineer
- Moved on to Director of Engineering for Dungeons and Dragons Online.
- Games Worked On
- Interviews: TenTonHammer, AC Stomped
Toby Ragaini Edit
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
- Positions: Original Developer, Lead Designer, Associate Producer
- Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
- Interviews: gamepen (alternate archive), Microsoft Games, Microsoft Zone, Gamasutra Postmortem, GameSpy, IGNVault
- Websites: http://thinglefin.com/, http://faunasphere.com/
Mike Raiter Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Andy Reiff Edit
- AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Engineer, Lead Game Systems Engineer
- Designed, coded, and administered several successful MUDs before joining Turbine.
- Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
- Moved on to the Lord of the Rings Online.
Brandon "Meanbeard" Salinas Edit
- AC1 Development: (2004, 2005)
- Positions: Lead Designer, Lore Writer
- Departure Post
- Other Games Worked On
- Put Down the Torches essay
Aatish Salvi Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
- Moved on to Asheron's Call 2 and Lord of the Rings Online.
- Interviews: CAVG
Dan Scherlis Edit
- AC1 Development: (1996, 1997, 1998, 1999)
- Positions: Producer, Executive Producer, CEO
- Harvard MBA
Geoff Scott Edit
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Sound Effects Design & Music
Jared "NoWorries" Sears Edit
- AC1 Development: (2008, 2009, 2010, 2011, 2012)
- Positions: AC Quality Assurance, AC QA Lead, Content Designer
- Interviews: WarCry
Toby "Lupus Argentus" Seltsam Edit
- AC1 Development: (2004, 2005, 2006)
- Positions: Data Integrator, Content Design, QA Lead
- Games Worked On
Michael Sheidow Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
- Created the original Turbine Logo.
Zach Shukan Edit
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist, "Web Guy" (ZogBlaster)
Ben Smith Edit
- AC1 Development: (2001)
- Positions: Artist
Randy Spong Edit
- AC1 Development: (2002, 2003, 2004, 2005)
- Positions: Online Community Relations, Engineer
Jason Suinn Edit
- AC1 Development: (2004, 2005)
- Positions: Content Designer, Designer
James Todd Edit
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Server/Networking Engineer, Lead Server Engineer
Tolero Edit
- AC1 Development: (2008, 2009, 2010)
- Positions: Turbine Community Team
Ken Troop Edit
- AC1 Development: (1999, 2000, 2001, 2002)
- Positions: Designer, Lead Designer, Producer
- Moved on to Dungeons and Dragons Online.
- Interviews: UnknownPlayer, GameSpy, Stratics, MMPORPG, GamerZero Video
Sean Turbitt Edit
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Cyril Van der Haegen Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
- Website: http://www.tegehel.org/
Chris Willis Edit
- AC1 Development: (2004, 2005)
- Positions: Artist
Ian Wilmoth Edit
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist
Ronald Winter Edit
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
Annabel Sara Worthington Edit
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: User Interface Engineer, Engineer