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Tinkering Items
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=== Salvage Materials === {|class=wikitable !width="130"|Material !Modification |- |{{Icon|Salvaged Aquamarine}} [[Aquamarine Salvage|Aquamarine]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |- |{{Icon|Salvaged Black Garnet}} [[Salvaged Black Garnet|Black Garnet]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |- |{{Icon|Salvaged Emerald}} [[Salvaged Emerald|Emerald]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |- |{{Icon|Salvaged Imperial Topaz}} [[Salvaged Imperial Topaz|Imperial Topaz]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |- |{{Icon|Salvaged Jet}} [[Salvaged Jet|Jet]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |- ||{{Icon|Salvaged Red Garnet}} [[Salvaged Red Garnet|Red Garnet]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |- |{{Icon|Salvaged White Sapphire}} [[Salvaged White Sapphire|White Sapphire]][[#footnote1|*]] |Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |- |{{Icon|Salvaged Brass}} [[Salvaged Brass|Brass]] |Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |- |{{Icon|Salvaged Granite}} [[Salvaged Granite|Granite]] |Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |- |{{Icon|Salvaged Iron}} [[Salvaged Iron|Iron]] |Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |- |{{Icon|Salvaged Mahogany}} [[Salvaged Mahogany|Mahogany]] |Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |- |{{Icon|Salvaged Oak}} [[Salvaged Oak|Oak]] |Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |- |{{Icon|Salvaged Velvet}} [[Salvaged Velvet|Velvet]] |Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |- |} <span id="footnote1">* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder. </span> [[Category:Armor Tinkering]] [[Category:Item Tinkering]] [[Category:Magic Item Tinkering]] [[Category:Weapon Tinkering]] [[Category:Crafting Items]]
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