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Covenant Warrior
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This is a non-specific template. It can work with a variety of weapons and secondary skills, and should be considered more of a shell designed around non-magic use. <br /><br /> This is a template designed to take advantage of the many systems in game that are an alternative to magic use: * Uses [[Arcane Lore]] for creature and life self buffs. * Uses [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]] defense to wield [[Covenant Armor]]/[[Olthoi Armor (Loot)|Olthoi Armor]] in place of steel tinkered and baned armor. * Uses [[Alchemy]] to wield [[Alchemical Throwing Phials]] in place of offensive life magic (Imperil, Vulns, Fester) * Uses [[Assess Creature]] to wield [[Gearcrafted_Devices#Lenses|Gearcrafted Lenses]] in place of life magic and in addition to Alchemical Throwing Phials for Imperil. The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the [[Incomparable Lense]]. == Setup == === Heritage === There are several possible heritage choices, depending on what innate skills you would like to start with: * Tumerok, or Aluvian with [[Attribute and Skill Redistribution|changed innate abilities]] - Choose these races if you wish to start off with specialized Assess Creature, for using Gearcrafted Lenses. * Undead, or Empyrean with changed innate abilities - Choose these races if you wish to start off with trained Alchemy, for using Alchemical Throwing Phials. * Empyrean, or Undead with changed innate abilities - Choose these races if you wish to start off with specialized Arcane Lore, for easier activation of magical items. * Sho, or Umbraen/Penumbraen Shadows with changed innate abilities - Choose these races if you wish to start off with trained Unarmed Combat. * Gear Knight, or Viamontian with changed innate abilities - Choose these races if you wish to start off with trained Mace. * Gharu'ndim, or Lugian with changed innate abilities - Choose these races if you wish to start off with trained Staff. * Lugian, or Gharu'ndim with changed innate abilities - Choose these races if you wish to start off with trained Thrown Weapons. Be sure to review the innate augmentations as well, which are listed on [[Character Races]]. === Innate [[Attributes]] === Your innate attributes are not important to the completion of this template. Any of these will work: {|Border=0 cellpadding=3 |'''High attack & melee defense''' {|{{Format|Panel}} width=300px | {{Icon|Strength}} [[Strength]] |align=right| 100 |- | {{Icon|Endurance}} [[Endurance]] |align=right| 10 |- | {{Icon|Coordination}} [[Coordination]] |align=right| 100 |- | {{Icon|Quickness}} [[Quickness]] |align=right| 100 |- | {{Icon|Focus}} [[Focus]] |align=right| 10 |- | {{Icon|Self}} [[Self]] |align=right| 10 |} |'''High attack & secondary skills''' {|{{Format|Panel}} width=300px | {{Icon|Strength}} [[Strength]] |align=right| 100 |- | {{Icon|Endurance}} [[Endurance]] |align=right| 10 |- | {{Icon|Coordination}} [[Coordination]] |align=right| 100 |- | {{Icon|Quickness}} [[Quickness]] |align=right| 10 |- | {{Icon|Focus}} [[Focus]] |align=right| 100 |- | {{Icon|Self}} [[Self]] |align=right| 10 |} |- |'''Attribute aug ready, completion focus''' {|{{Format|Panel}} width=300px | {{Icon|Strength}} [[Strength]] |align=right| 100 |- | {{Icon|Endurance}} [[Endurance]] |align=right| 10 |- | {{Icon|Coordination}} [[Coordination]] |align=right| 100 |- | {{Icon|Quickness}} [[Quickness]] |align=right| 15 |- | {{Icon|Focus}} [[Focus]] |align=right| 95 |- | {{Icon|Self}} [[Self]] |align=right| 10 |} |'''Attribute aug ready, completion quickness''' {|{{Format|Panel}} width=300px | {{Icon|Strength}} [[Strength]] |align=right| 100 |- | {{Icon|Endurance}} [[Endurance]] |align=right| 10 |- | {{Icon|Coordination}} [[Coordination]] |align=right| 100 |- | {{Icon|Quickness}} [[Quickness]] |align=right| 65 |- | {{Icon|Focus}} [[Focus]] |align=right| 45 |- | {{Icon|Self}} [[Self]] |align=right| 10 |} |} === Innate [[Skills]] === You should start with Melee Defense and your weapon skill of choice specialized, and healing trained. The rest of your skills depends on personal preference. == Completion == === Skills === '''Specialized :Required: [[Assess Creature]], [[Melee Defense]], [[Missile Defense]], and [[Magic Defense]], Weapon skill of Choice. :Optional: [[Arcane Lore]] if you went with an inexpensive weapon like UA or Spear '''Trained :Required: [[Alchemy]], [[Healing]], [[Arcane Lore]] if not specialized :Optional: [[Cooking]], [[Lockpick]], [[Item Enchantment]] if you cannot get by without recalls. === Attributes === Must use all 10 attribute augs to complete: {|{{Format|Panel}} width=300px | {{Icon|Strength}} [[Strength]] |align=right| 290 |align=right| (''100 innate'') |- | {{Icon|Endurance}} [[Endurance]] |align=right| 200 |align=right| (''10 innate'') |- | {{Icon|Coordination}} [[Coordination]] |align=right| 290 |align=right| (''100 innate'') |- | {{Icon|Quickness}} [[Quickness]] |align=right| 255 |align=right| (''65 innate'') |- | {{Icon|Focus}} [[Focus]] |align=right| 285 |align=right| (''95 innate'') |- | {{Icon|Self}} [[Self]] |align=right| 200 |align=right| (''10 innate'') |- |} {{Character Templates}}
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