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Turbine Games Q&A/Combat/Q-39
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=7060</nowiki> | Title = RE: Defensive Properties of One's Skin | Text = {{Turbine Games Q&A Question | Asked = 2001.03.18 | Player = Nikademus II | Title = RE: Defensive Properties of One's Skin | Category = Combat | Question = Hello,<br />Thanks for the chart on the AL of characters' skin. I have a follow-up to that question.<br />Do you have to have the Armor Self (VI,ect) spell on you for the other protection spells to work?<br />Example, if you put on Fire Protection pants & a Cold Protection Shirt and your only Armor Self item is a shirt, leaving you without Armor Self, is that a waste? Theoretically your skin's AL would still be Zero, but your resistance to fire and cold would be increased from below avg. to a higher value...however, with an AL of Zero it wouldnt make any difference.<br />Thanks in advance! Sorry for the rambling question, but I think I made myself clear enough. =) | Answered = 2001.03.28 | Dev = Eric | Answer = Well, there are two sets of numbers at play here, and it can get a little complicated. But I'll give it a shot...<br /><br />Your Natural Armor level is zero. So yes, in order for your natural armor attributes (described in the previous Q&A; page) to have any meaning, you need to cast Armor Self on yourself.<br /><br />Spells like Fire Protection and Cold Protection don't affect your natural armor; they affect another, special set of Resistance Values that work in a different way. You don't need to cast Armor Self on yourself to take advantage of Fire Protection.<br /><br />(Another detail: natural armor, like all armor, is bypassed by war magic. But the special Resistances used by Fire Protection etc. don't change your natural armor; they use a separate set of values that DO protect you from war spells, as well as from physical attacks.) }} }}
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