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Turbine Games Q&A/Dungeons/Q-04
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=701</nowiki> | Title = Has there been any discussion on adding *Huge* dungeons | Text = {{Turbine Games Q&A Question | Asked = 2000.11.01 | Player = Sarec of FrostFell | Title = Has there been any discussion on adding *Huge* dungeons | Category = Dungeons | Question = Have you guys at Turbine considered large scale dungeons in the vein of Angband and Nethack with large RNG generated dungeons?<br /><br />Or possibly just massive dungeons designed by hand with tricks and traps such as secret walls you need to jump to pass through and random portals to other spots in it.<br />A dungeon of such gruesome nature and complexity that the whole may be unexplored for months would be intriguing to high levels that have 'seen it all' | Answered = 2000.11.01 | Dev = Jason Booth | Answer = The larger the dungeon, the longer it takes to pre-process through the pipeline. The pit, for instance, takes about 30 hours to go through the pipe once it's ready to integrate into the world.<br /><br />Additionally, there are server concerns with large numbers of players in a single dungeon that have to be considered.<br /><br />We could do the type of thing you're talking about, but to keep performance up we'd need to split the dungeon into several sections that can be portaled to a from. }} }}
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