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A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with player cast spells, and in some cases with eachother. The links below lead to the relevant [[:Category:Spell List|Spell List]] pages, see also [[Skill (Spell)]] and [[Attribute (Spell)]] for spells that affect several things with a single spell.
{{Related|Magic}}
 
{{righttoc}}
 
__ToC__


A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with player cast spells, and in some cases with each other. The links below lead to the relevant [[:Category:Spell List|Spell List]] pages, see also [[Skills (Spell)]] and [[Attributes (Spell)]] for spells that affect several things with a single spell.


== Life Protections ==
== Life Protections ==
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== Skills ==
== Skills ==
* [[Alchemy (Skill)]]
* [[Alchemy]]
* [[Arcane Lore (Skill)]]
* [[Arcane Lore]]
* [[Armor Tinkering (Skill)]]
* [[Armor Tinkering]]
* [[Assess Creature (Skill)]]
* [[Assess Creature]]
* [[Assess Person (Skill)]]
* [[Assess Person]]
* [[Axe (Skill)]]
* [[Axe]]
* [[Bow (Skill)]]
* [[Bow]]
* [[Cooking (Skill)]]
* [[Cooking]]
* [[Creature Enchantment (Skill)]]
* [[Creature Enchantment]]
* [[Crossbow (Skill)]]
* [[Crossbow]]
* [[Dagger (Skill)]]
* [[Dagger]]
* [[Deception (Skill)]]
* [[Deception]]
* [[Fletching (Skill)]]
* [[Fletching]]
* [[Healing (Skill)]]
* [[Healing]]
* [[Item Enchantment (Skill)]]
* [[Item Enchantment]]
* [[Item Tinkering (Skill)]]
* [[Item Tinkering]]
* [[Jump (Skill)]]
* [[Jump]]
* [[Leadership (Skill)]]
* [[Leadership]]
* [[Life Magic (Skill)]]
* [[Life Magic]]
* [[Lockpick (Skill)]]
* [[Lockpick]]
* [[Loyalty (Skill)]]
* [[Loyalty]]
* [[Mace (Skill)]]
* [[Mace]]
* [[Magic Defense (Skill)]]
* [[Magic Defense]]
* [[Magic Item Tinkering (Skill)]]
* [[Magic Item Tinkering]]
* [[Mana Conversion (Skill)]]
* [[Mana Conversion]]
* [[Melee Defense (Skill)]]
* [[Melee Defense]]
* [[Missile Defense (Skill)]]
* [[Missile Defense]]
* [[Run (Skill)]]
* [[Run]]
* [[Salvaging (Skill)]]
* [[Salvaging]]
* [[Thrown Weapons (Skill)]]
* [[Thrown Weapons]]
* [[War Magic (Skill)]]
* [[War Magic]]
* [[Weapon Tinkering (Skill)]]
* [[Weapon Tinkering]]
 


[[Category:Game Concept]]
[[Category:Magic]]

Latest revision as of 22:11, 18 September 2012

Related topics: Magic

A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with player cast spells, and in some cases with each other. The links below lead to the relevant Spell List pages, see also Skills (Spell) and Attributes (Spell) for spells that affect several things with a single spell.

Life Protections Edit

Note that life protections that stack aren't applied in parallel, they are applied in series. For example, if two spells that stack are in effect, one that reduces damage by 65% and one that reduces damage by 15%, the total reduction is not 80%, it is 72%.

Attributes Edit

Skills Edit