Mace: Difference between revisions
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Latest revision as of 14:17, 29 October 2018
Related topics: Skills, Category:Weapons, Category:Maces, Category:Retired Skills
Introduced: | Release | Updated: | Master of Arms |
Mace | |
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Description | Helps you wield maces, clubs and similar weapons. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained - Trained for free on Gear Knights, and on Viamontians with changed innate abilities. |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | Mace Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | Mace Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Starting Equipment Edit
Notes Edit
- Damage is calculated based on Strength.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |