Deception: Difference between revisions
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Latest revision as of 13:27, 29 October 2018
Related topics: Skills
Introduced: | Release |
Deception | |
---|---|
Description | Helps prevent others from determining your attributes. |
Formula | None |
Base Status | Untrained |
Cost to Train | 4 |
Cost to Specialize | 2 |
Buffs | Deception Mastery (Spell) |
Debuffs | Deception Ineptitude (Spell) |
General Edit
Helps prevent others from seeing your attributes, level and armor levels and allows you to raise your arcane lore briefly via the use of Gearcrafted Virindi Essences.
Allows the Sneak Attack ability to apply to frontal attacks. See Sneak Attack for more information.
Notes Edit
- Originally had the formula of Focus + Self / 4
- During the ?? event, the formula was changed to None.
- Until the Master of Arms event, it was specialized for free on Umbraen and Penumbraen , and on Sho with changed innate abilities.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |