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{{RightToC}}{{Trivia Links}}
{{RightToC}}{{Trivia Links}}


This page lists content that was unimplemented, unfinished, unreleased, or in some other way unavailable to players on the retail servers. This page has been split into several sections, covering various eras of Asheron's Call:
This page lists content that was unimplemented, unfinished, unreleased, or in some other way unavailable to players on the retail servers. This includes content which only existed in beta testing, or was only available to admins. This page has been split into several sections, covering various eras of Asheron's Call:


* Beta Era - earliest development to October 1999
* Beta Era - earliest development to October 1999
Line 10: Line 10:


== Beta Era ==
== Beta Era ==
=== Ben Ten's Sword ===
=== Eastern Island ===
''Information to come.''
In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island.  In the original AC Explorer database, there are two points of interest listed on the island:
* 55.6N, 90.9E - A castle. It is described as having vines on the sides, with energy shooting out of the center. A Dark Wisp was located here.
* 52.5N, 85.9E - A lifestone. It is said that Sclavi, including the Essa variety, were nearby.
It is unknown how explorers managed to reach the island, but it may have been possible to be portal stormed here. Later on, the island was modified and then removed entirely and replaced with Aphus Lassel.<ref name="DevQuoteEasternIsland">2004/08 Developer Quote. Retrieved from <nowiki>https://www.asheronscall.com/en/forums/showthread.php?12768-Question-about-the-old-large-landmass-to-the-east-Ibn-can-you-clarify&p=123614&viewfull=1#post123614</nowiki></ref>
<br /><br />
In the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 29|Question 29: Inaccessible Islands]] Stormwaltz stated that the Eastern Island (and the Frozen Wasteland Island) were test areas to refine landscape art.<ref name="StormwaltzQ&A2016Q29">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 29|Question 29]]</ref>
 
<gallery widths=150px heights=150px perrow=4>
File:Eastern Island Original.png|Island as it originally appeared.
File:Eastern Island Modified.png|Island after being modified (green areas are modified area that were not downloaded).
</gallery>
 
=== Koji's Tachi ===
[[Koji's Tachi]] was listed as an item in the [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]].<ref name="ACDMSybexGuide">2001/10 [[Dark Majesty]] - [[Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets]]</ref> This item was not released in AC:DM, and at the time the strategy guide was released it was not known why the item was listed.
<br /><br />
Much later, in the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 31|Question 31: Ben Ten]] Stormwaltz stated that during the end of beta event, developer Eri Izawa (who created the character Ben Ten) wandered the world as +Ben Ten carrying an edited tachi she named Koji's Sword.<ref name="StormwaltzQ&A2016Q31">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 31|Question 31]]</ref>
<br /><br />
Later still, it was discovered in the content data that [[Koji's Tachi]] did exist.


=== Rennaj ===
=== Rennaj ===
The Rennaj were a planned 4th heritage group. On Turbine's Beta page [[Zogblaster Archive/Pre-Game Sketches|Sketches]], there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City.
On Turbine's Beta page [[Zogblaster Archive/Pre-Game Sketches|Sketches]], there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City:<ref name="ZogblasterSketches">''Date Unknown'' (1996-1999) [[Asheron's Call Beta]] - [[Zogblaster Archive]]: [[Zogblaster Archive/Pre-Game Sketches|Pre-Game Sketches]].</ref>


<gallery widths=150px heights=150px perrow=4>
<gallery widths=150px heights=150px perrow=4>
Line 20: Line 37:
</gallery>
</gallery>


This was later referenced in a dev chat.
The Rennaj were also referenced in an early screenshot from the [[Zogblaster Archive|Turbine Beta Site]]:<ref name="ZogblasterScreenshotsArchive">''Date Unknown'' (1996-1999) [[Asheron's Call Beta]] - [[Zogblaster Archive]]: [[Zogblaster Archive/Screenshots/Screenshots Archive|Screenshots Archive]].</ref>
{{Turbine Developer
 
| Date = None
<gallery widths=150px heights=150px perrow=4>
| Link = None
File:Screen9.jpg
| Question = SageMadHatter> First, Lillith (yes from CoD) and I would like to extend congrats on a great job done with the windmills! We only found out recently when lookup to the ceiling, that you can actually see the gears and sprockets turning in sync with each other! Great work.<br /><br />All right, and now for the question/suggestion. Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city! I know I asked this before on the boards, but wanted to ask it in the semi-unofficial chat, who needs balance?
</gallery>
| Text =
jason@Turbine> thanks..
jason@Turbine> if your gonna do windmills...
jason@Turbine> burn them..
letoile@turbine> More than four, in fact.
letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?
jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..
| Developer =
| Title =
}}


This screenshot features a mountain view somewhere in Dereth. It is from the perspective of a character named Marlee, a level 1 Female Sho Seer. The screenshot features a conversation between Marlee and another character named Torstrim:
<br />
:You say, "It sure is quiet up here. Barren, too."
:Torstrim says, "Aye, it is that."
:You say, "But it's nice."
:Torstrim says, "There was a place much like this, naer the village I lived in when I was a lad. My grandfather, Uthweald, would take me up into the mountains and tell me about the old days. He fought in the Battle of Red Stones, you know."
:You say, "He did?"
:Torstrim says, "At Duke Angathnar's side, no less. He slew ten '''Rennaj''' that day."
:You say, "I remember reading about that battle."
:Torstrim says, "Grandfather said it was glorious. I travel here sometimes, to be alone, and to remember him."
:[in chat, not sent] I think I understand.
<br />
The Rennaj were later referenced in a [[Developer Chat - 2000/06/15|developer chat]], when a player asked:
<br /><br />
:''Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city!''<ref name="DevChat2000-06-15">2000/06 [[Developer Chats]]: [[Developer Chat - 2000/06/15]]</ref>
<br />
To which the developers responded:
<br /><br />
:''letoile@turbine> More than four, in fact.''
:''letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?''
:''jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..''<ref name="DevChat2000-06-15" />
<br />
This developer chat, which occurred in June of 2000, may have been the inspiration for the [[Floating City Quest]], which was added in October of 2000.
This developer chat, which occurred in June of 2000, may have been the inspiration for the [[Floating City Quest]], which was added in October of 2000.
<br /><br />
In the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 28|Question 28: Viamontians and Rennaj]] Stormwaltz stated that he did not recall any details of the Rennaj. But the concept art gave him the feeling of Yalaini design, looking like "a blend of Neydisa Castle up top with the floating Sentinel Spire below."<ref name="StormwaltzQ&A2016Q28">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 28|Question 28]]</ref>


=== Tou-Tou ===
=== Tou-Tou ===
''Information to come.''
Screenshots from the [[Zogblaster Archive/Screenshots/Screenshots Archive|Turbine Beta Site]] show Aluvian buildings in what appears to be the [[Tou-Tou]] area:<ref name="ZogblasterScreenshotsArchive" />
<gallery widths=150px heights=150px perrow=4>
File:Screen3.jpg
File:Screen4.jpg
File:Screen5.jpg
File:Screen7.jpg
</gallery>
 
At [[Release]], some Tou-Tou shopkeeprs mentioned this Aluvian settlement, with the armorer stating that he heard Tou-Tou was where a failed Aluvian community once stood,<ref name="XaoFen">1999/11 [[Release]] - [[Armorer Xao Fen]] dialog</ref> and the healer stating that long ago a group tried to build there before them (the Sho), but they seem to have failed.<ref name="RiliSou">1999/11 [[Release]] - [[Healer Rili Sou]] dialog</ref>
 
In the [[Mirror, Mirror]] event, a [[Town Crier]] rumor for the [[Path of the Jojii Adherent]] quest also referenced this Aluvian settlement, describing Tou-Tou as "the Sho city that's rumored to have been an Aluvian settlement"<ref name="MirrorMirrorTownCrierRumors">2004/01 [[Mirror, Mirror]] - [[Town Crier]] rumors</ref>


=== Unreleased Skills ===
=== Unreleased Skills ===
''Information to come.''
A screenshot from the [[Zogblaster Archive|Turbine Beta Site]] shows the skill panel for a character that contains the skill [[Linguistics]].<ref name="ZogblasterScreenshotsArchive" />
<gallery widths=150px heights=150px perrow=4>
File:Screen3.jpg
</gallery>


=== Viamont ===
=== Viamont ===
''Information to come.''
An early map of Dereth, labeled "Beta Map of Dereth" on Maggie the Jackcat's site, has a marker labeled "Viamont" located west of Aluvia and north of Gharu'n.
 
<gallery widths=150px heights=150px perrow=4>
File:Beta Dereth.jpg
</gallery>
 
In a developer chat, Chris "Stormwaltz" L'Etoile mentioned that originally more than four heritage groups were planned.<ref name="DevChat2000-06-15" /> Much later, in a 2016 Q&A, Stormwaltz speculated that perhaps the Viamontians were cut from the original game because both the Aluvians and Viamontians were based on European cultures, but the Aluvians were a more traditional fantasy European culture, and a second was not needed.<ref name="StormwaltzQ&A2016Q28" />


=== Witch Cave ===
=== Witch Cave ===
This was the first quest designed by Stormwaltz, based around the first dungeon he created, called Witch Cave.
The Witch Cave was the first quest and dungeon designed by [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]. The quest was never finshed, but Chris mentioned that some of the characters were already in game. In a late 1999 interview, Chris expressed that one day he would like to get the quest completed.<ref name="StormwaltzACStompedInterview">1999/12 - [[Fan Sites#AC Stomped|AC Stomped]]: [https://web.archive.org/web/20000818042233/http://ac.stomped.com/interview_chris.shtml Chris L'Etoile Interview (web archive)] retrieved from <nowiki>http://ac.stomped.com/interview_chris.shtml</nowiki></ref>
 
<br /><br />
In an interview, Stormwaltz gave a few details about the quest:
In the Stormwaltz quote [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]], Chris mentioned it again, however, by this time he was thankful the quest did not make it in.<ref name="SQOnHarluneAndStoryline">2002/03 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes]]: [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]]</ref>
{{Turbine Developer
<br /><br />
|      Date = Unknown
Later, in the [[Stormwaltz 2016 Q&A]], in [[Stormwaltz 2016 Q&A/Question 27|Question 27: Witch Cave]] Stormwaltz revealed that, some time after he had left Turbine, the basis for the Witch Cave quest was turned into the [[The Temple of Xik Minru|Temple of Xik Minru]] quest.<ref name="StormwaltzQ&A2016Q27">2016/09 [[Stormwaltz 2016 Q&A]]: [[Stormwaltz 2016 Q&A/Question 27|Question 27]]</ref>
|      Link = http://ac.stomped.com/interview_chris.shtml
| Question = Is there a quest you made for AC that didn't get put in?
|      Text =
Several, in fact. My very first quest was to based around my very first dungeon, called the Witch Cave. It rapidly ballooned until it involved half of Dereth, and got lost in the press of immediate needs. One day I'll get it in. Some of the characters involved are actually already in the game, as part of other quests, but the dungeon itself is still hibernating on my hard drive.
| Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}
In the Stormwaltz quote [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]], he mentions it again, however, he now seems to be thankful it did not make it in:
{{Turbine Developer
|      Date = March 23, 2002
|     Link = None
|      Text =
When I created Harlune, I had no plan in mind beyond "he was a powerful life mage." But I created him early in beta, when I just tossed stuff out without considering the broader ramifications. I hadn't fully familiarized myself with the world yet. In retrospect, it's a good thing Witch Cave never made it in.
| Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}


== Asheron's Call Era ==
== Asheron's Call Era ==
=== Eastern Island ===
In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island.  In the original AC Explorer database, there are two points of interest listed on the island:
* 55.6N, 90.9E - A castle. It is described as having vines on the sides, with energy shooting out of the center. A Dark Wisp was located here.
* 52.5N, 85.9E - A lifestone. It is said that Sclavi, including the Essa variety, were nearby.
It is unknown how explorers managed to reach the island, but it may have been possible to be portal stormed here. Later on, the island was modified and then removed entirely and replaced with Aphus Lassel.
{{Turbine Developer
| Date = 08-13-2004
| Link = https://www.asheronscall.com/en/forums/showthread.php?12768-Question-about-the-old-large-landmass-to-the-east-Ibn-can-you-clarify&p=123614&viewfull=1#post123614
| Text = The island was clipped around two years ago. Clipped meaning that we ran some tests on the island by carving large valleys through the landmass... Then we decided to add Aphus Lassel and erased a fair majority of the island, replacing it with the land of Tuskers.
So ultimately it was removed. And no, Asheron's Island was not part of that enormous island. Asheron's Island has always been in the same spot just off the coast of Eastham, so far as I can remember.
| Developer = Orion
}}
<gallery widths=150px heights=150px perrow=4>
File:Eastern Island Original.png|Island as it originally appeared.
File:Eastern Island Modified.png|Island after being modified (green areas are modified area that were not downloaded).
</gallery>
=== Frozen Wasteland Island ===
=== Frozen Wasteland Island ===
From [[Announcements - 2000/08 - Taste of Twilight#Stormwaltz Comments on the Aerlinthe Quest|Taste of Twilight: Stormwaltz Comments on the Aerlinthe Quest]]:
From [[Announcements - 2000/08 - Taste of Twilight#Stormwaltz Comments on the Aerlinthe Quest|Taste of Twilight: Stormwaltz Comments on the Aerlinthe Quest]]:
Line 116: Line 123:
File:Frozen Wasteland Island 04.jpg
File:Frozen Wasteland Island 04.jpg
File:Frozen Wasteland Island 05.jpg
File:Frozen Wasteland Island 05.jpg
File:Frozen Wasteland Island 06.jpg
</gallery>
</gallery>


Line 150: Line 158:
  | Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
  | Developer = [[Turbine_Developers#Chris_.22Stormwaltz.22_L.27Etoile|Chris "Stormwaltz" L'Etoile]]
}}
}}
=== Unreleased Armor ===
=== Unreleased Weapons ===
{|class="wikitable"
! Type
! Weapon
! Damage
! Notes
|-
|Wand || {{Icon Link|Aerlinthe Cynosure}} || N/A || Portaled player to [[Aerlinthe]] upon wielding it, existence [[Developer Quotes/On Thaumaturgic Plate|Confirmed by Stormwaltz]]
|-
|}


== Dark Majesty Era ==
== Dark Majesty Era ==
Line 163: Line 184:
| Head || Fiery Helm || Never introduced.
| Head || Fiery Helm || Never introduced.
|-  
|-  
| Head || Heaume of the Inscrutable Mind || Never introduced.
| Head || [[Heaume of the Inscrutable Mind]] || Never introduced.
|-
|-
|Chest || Acid Yoroi Breastplate || Never introduced.
|Chest || Acid Yoroi Breastplate || Never introduced.
Line 405: Line 426:


=== ToD: Statue of Eleonora du Bellenesse ===
=== ToD: Statue of Eleonora du Bellenesse ===
The Statue of Eleonora du Bellenesse in [[Silyun]] was originally going to be a text item, line the [[Statue of King Varicci II]].
The Statue of Eleonora du Bellenesse in [[Silyun]] was originally going to be a text item, like the [[Statue of King Varicci II]].


== Ancient Powers Era ==
== Ancient Powers Era ==
Line 411: Line 432:
Society halls were planned to be added to [[Cragstone]], [[Hebian-To]], and [[Zaikhal]].
Society halls were planned to be added to [[Cragstone]], [[Hebian-To]], and [[Zaikhal]].


== References ==
<references/>
[[Category:Trivia]]
[[Category:Trivia]]

Latest revision as of 16:48, 22 September 2020

Trivia
AC Wictionary - Easter Eggs and Real World References - Fan Sites - Level VII Spell Names - Noteworthy Players - Retired Content - Seasonal Content - Settlement Names - Unreleased Content



This page lists content that was unimplemented, unfinished, unreleased, or in some other way unavailable to players on the retail servers. This includes content which only existed in beta testing, or was only available to admins. This page has been split into several sections, covering various eras of Asheron's Call:

  • Beta Era - earliest development to October 1999
  • Asheron's Call Era - November 1999 to September 2001
  • Dark Majesty Era - October 2001 to June 2005
  • Throne of Destiny Erea - July 2005 to July 2008
  • Ancient Powers Era - August 2008 to May 2015

Beta Era Edit

Eastern Island Edit

In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island. In the original AC Explorer database, there are two points of interest listed on the island:

  • 55.6N, 90.9E - A castle. It is described as having vines on the sides, with energy shooting out of the center. A Dark Wisp was located here.
  • 52.5N, 85.9E - A lifestone. It is said that Sclavi, including the Essa variety, were nearby.

It is unknown how explorers managed to reach the island, but it may have been possible to be portal stormed here. Later on, the island was modified and then removed entirely and replaced with Aphus Lassel.[1]

In the Stormwaltz 2016 Q&A, in Question 29: Inaccessible Islands Stormwaltz stated that the Eastern Island (and the Frozen Wasteland Island) were test areas to refine landscape art.[2]

Koji's Tachi Edit

Koji's Tachi was listed as an item in the Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets.[3] This item was not released in AC:DM, and at the time the strategy guide was released it was not known why the item was listed.

Much later, in the Stormwaltz 2016 Q&A, in Question 31: Ben Ten Stormwaltz stated that during the end of beta event, developer Eri Izawa (who created the character Ben Ten) wandered the world as +Ben Ten carrying an edited tachi she named Koji's Sword.[4]

Later still, it was discovered in the content data that Koji's Tachi did exist.

Rennaj Edit

On Turbine's Beta page Sketches, there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City:[5]

The Rennaj were also referenced in an early screenshot from the Turbine Beta Site:[6]

This screenshot features a mountain view somewhere in Dereth. It is from the perspective of a character named Marlee, a level 1 Female Sho Seer. The screenshot features a conversation between Marlee and another character named Torstrim:

You say, "It sure is quiet up here. Barren, too."
Torstrim says, "Aye, it is that."
You say, "But it's nice."
Torstrim says, "There was a place much like this, naer the village I lived in when I was a lad. My grandfather, Uthweald, would take me up into the mountains and tell me about the old days. He fought in the Battle of Red Stones, you know."
You say, "He did?"
Torstrim says, "At Duke Angathnar's side, no less. He slew ten Rennaj that day."
You say, "I remember reading about that battle."
Torstrim says, "Grandfather said it was glorious. I travel here sometimes, to be alone, and to remember him."
[in chat, not sent] I think I understand.


The Rennaj were later referenced in a developer chat, when a player asked:

Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city![7]


To which the developers responded:

letoile@turbine> More than four, in fact.
letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?
jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..[7]


This developer chat, which occurred in June of 2000, may have been the inspiration for the Floating City Quest, which was added in October of 2000.

In the Stormwaltz 2016 Q&A, in Question 28: Viamontians and Rennaj Stormwaltz stated that he did not recall any details of the Rennaj. But the concept art gave him the feeling of Yalaini design, looking like "a blend of Neydisa Castle up top with the floating Sentinel Spire below."[8]

Tou-Tou Edit

Screenshots from the Turbine Beta Site show Aluvian buildings in what appears to be the Tou-Tou area:[6]

At Release, some Tou-Tou shopkeeprs mentioned this Aluvian settlement, with the armorer stating that he heard Tou-Tou was where a failed Aluvian community once stood,[9] and the healer stating that long ago a group tried to build there before them (the Sho), but they seem to have failed.[10]

In the Mirror, Mirror event, a Town Crier rumor for the Path of the Jojii Adherent quest also referenced this Aluvian settlement, describing Tou-Tou as "the Sho city that's rumored to have been an Aluvian settlement"[11]

Unreleased Skills Edit

A screenshot from the Turbine Beta Site shows the skill panel for a character that contains the skill Linguistics.[6]

Viamont Edit

An early map of Dereth, labeled "Beta Map of Dereth" on Maggie the Jackcat's site, has a marker labeled "Viamont" located west of Aluvia and north of Gharu'n.

In a developer chat, Chris "Stormwaltz" L'Etoile mentioned that originally more than four heritage groups were planned.[7] Much later, in a 2016 Q&A, Stormwaltz speculated that perhaps the Viamontians were cut from the original game because both the Aluvians and Viamontians were based on European cultures, but the Aluvians were a more traditional fantasy European culture, and a second was not needed.[8]

Witch Cave Edit

The Witch Cave was the first quest and dungeon designed by Chris "Stormwaltz" L'Etoile. The quest was never finshed, but Chris mentioned that some of the characters were already in game. In a late 1999 interview, Chris expressed that one day he would like to get the quest completed.[12]

In the Stormwaltz quote On Harlune and the Storyline, Chris mentioned it again, however, by this time he was thankful the quest did not make it in.[13]

Later, in the Stormwaltz 2016 Q&A, in Question 27: Witch Cave Stormwaltz revealed that, some time after he had left Turbine, the basis for the Witch Cave quest was turned into the Temple of Xik Minru quest.[14]

Asheron's Call Era Edit

Frozen Wasteland Island Edit

From Taste of Twilight: Stormwaltz Comments on the Aerlinthe Quest:

July 29, 2000 - Link Unknown

I'd also like to take a moment to note that the “frozen wasteland” island was not supposed to be open for play for some time yet, and it is only reachable through a bug. It is still in a very early stage of construction, as evidenced by the extreme performance hit in the ice gardens - the degrade art for those beautiful ice upwellings has not been completed, so everyone on the screen is rendering at full detail, no matter how far from it you are.

There are no plans to open the ice island anytime in the near future, although its construction began at the same time Aerlinthe's was. The landscapes of the new islands were designed by artists Pete “Obsidian Span” McDonald, Sean “Shadow Spire” Turbitt, and Bil “End of Beta Comet” Mauritsen.
- ChrisL (Stormwaltz}

Chris "Stormwaltz" L'Etoile

Tumerok War Spear Edit

During The Changing of the Ways event, a new interaction was added to the Exploration Society Letters quest. After turning in a stamped letter, players would receive the Exploration Society Token. The NPCs would direct you to bring this token to Bach Lien, in the Explorer Society Outpost on the road between Rithwic and Dryreach. Unfortunately, no such NPC or outpost existed. Turbine confirmed this was a bug:

Date Unknown - Link Unknown

The search for Bach Lien is a bug. We apologize for the inconvenience that is has caused any of you. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she will remain a mystery.

Allan Maki
Community Representative
Turbine Entertainment Software

This was later reiterated in the Flesh and Blood State of the Code:

January 25, 2002 - Link

Q: I have heard some reference to a mysterious Bach Lien. However, I can find no such person anywhere in the game. Does she really exist?

A: Although she is mentioned as an extension to the Exploration Society Letters quests, the search for Bach Lien is a bug, as she does not appear in the game. We apologize for any inconvenience this may have caused. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she remains a mystery.

This quest may have been the inspiration for the Tumerok Banners Quest or the Aun Tanua's War Taiaha Quest.

Fourth Sending of Darkness Live Events Edit

In an interview with Warcry, Stormwaltz mentioned some ideas that were scrapped from the first story arc. From Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2:

01-02-2004 - Link

Q: Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?

A: So many things I'm sure I can't remember. Everything you do under a deadline undergoes a heavy-handed process of winnowing. You start with a grandiose vision and then cut it down to something that's feasible. A major event that I alluded to before was Isin Dule's contribution to the regional invasions of Black Ferah and Ler Rhan. He was supposed to be the climax, but that entire phase of the event was cut because it was taking too long to test all the generators (this was our first major use of triggered spawns). That worked out for the better of the story in the end, with Dule turning his coat.

Another abandoned thread was having Dave Namerow create and level a character named Saresh to build a monarchy that would throw its allegiance to Bael'Zharon upon his release. The fiction was that "Saresh" was the Shadow General Ferah in disguise. This was a too much work to maintain on all servers, and we never had a solid idea of how it could be leveraged into the main storyline.

Chris "Stormwaltz" L'Etoile

Unreleased Armor Edit

Unreleased Weapons Edit

Type Weapon Damage Notes
Wand Aerlinthe Cynosure N/A Portaled player to Aerlinthe upon wielding it, existence Confirmed by Stormwaltz

Dark Majesty Era Edit

AC:DM Unreleased Armor Edit

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous pieces of armor which never appeared in the final release of Dark Majesty. This includes:

coverage Armor Notes
Head Alatar's Helm Never introduced.
Head Fiery Helm Never introduced.
Head Heaume of the Inscrutable Mind Never introduced.
Chest Acid Yoroi Breastplate Never introduced.
Chest Asheron's Jumpsuit Possibly an NPC/admin item.
Chest Empyrean Jumpsuit Possibly an NPC/admin item.
Chest Featherlight Plate Breastplate Never introduced.
Chest Sentinel Jumpsuit An NPC/admin item.
Chest, Upper Arms, Lower Arms Alatar's Platemail Hauberk Never Introduced.
Chest, Upper Arms, Lower Arms Weaver's Coat Never Introduced.
Chest, Abdomen, Upper Arms, Lower Arms Kimono Top Never Introduced. This was also listed in Asheron's Call: Sybex Official Strategies and Secrets.
Lower Arms Fire Bracers Never introduced.
Hands Soft Leather Gloves Never introduced.
Abdomen Featherlight Plate Girth Never introduced.
Abdomen, Upper Legs Towel Never introduced. Clean, Dry Towel is listed separately.
Abdomen, Upper Legs, Lower Legs Weaver's Leggings Never introduced.
Lower Legs Featherlight Plate Greaves Never introduced.
Lower Legs, Feet Insulated Boots Never introduced.
Shield Cold Shield Never introduced.
Shield Fire Shield Never introduced. Fiery Shield is listed separately.

AC:DM Unreleased Creatures Edit

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous creatures which never appeared in the final release of Dark Majesty. This includes:

Type Creature Level Notes
Armoredillo Hoary Armoredillo 15 Introduced in The Slumbering Giant.
Armoredillo Plate Armoredillo 15 Introduced in The Slumbering Giant.
Armoredillo Titanium Armoredillo 15 Introduced in That Which Is Ours.
Chittick Horned Chittick 16 Introduced in The Iron Coast.
Chittick Sharp Chittick 12 Never introduced.
Chittick Stinging Chittick 20 Introduced in The Iron Coast.
Deru Full Deru 20 Never introduced.
Deru Green Deru 13 Never introduced.
Deru Old Deru 20 Never introduced.
Deru Tall Deru 17 Never introduced.
Golem Gold Golem 173 / 200 There are two entries for this creature. Introduced in That Which Is Ours.
Golem Platinum Golem 232 / 300 There are two entries for this creature. Introduced in Verdict.
Golem Mega Magma Golem 597 Never introduced. This may be the Behemoth of Tenkarrdun.
Moarsman Ashen Moarsman 20 Introduced in That Which Is Ours.
Moarsman Desolation Moarsman 20 Introduced in That Which Is Ours.
Moarsman Lava Moarsman 20 Never introduced.
Monouga Colossal Monouga 107 Never introduced. This is not the Tremendous Monouga, which is listed separately.
Mu-Miyah Emperor Geraine I 42 Never introduced.
Mu-Miyah Guardian Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah High Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah Imperial Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah Royal Mu-miyah 42 Introduced in A Perfect Paradox.
Olthoi Olthoi Crawler 24 Never introduced.
Olthoi Olthoi Grub 18 Introduced in Heart of Woe.
Olthoi Olthoi Worm 14 Never introduced.
Shreth Gauloth Shreth 14 Introduced in Heart of Woe.
Shreth Rendeath Shreth 14 Introduced in Heart of Woe.
Slithis Slith Unknown Never introduced.
Tumerok Tumerok Honor Guard 18 Never introduced.
Tusker Albino Tusker 27 Never introduced.
Ursuin Dire Ursuin Cub Unknown Never introduced.
Ursuin Epser Ursuin Cub Unknown Never introduced.
Ursuin Field Ursuin Cub Unknown Introduced in A New Threat.
Ursuin Glacier Ursuin Unknown Never introduced.
Ursuin Glacier Ursuin Cub Unknown Never introduced.
Ursuin Linvak Ursuin Cub Unknown Introduced in A New Threat.
Ursuin Tiofor Ursuin Cub Unknown Introduced in A New Threat.
Virindi Virindi Controller Unknown. Never introduced. Listed as dropping an Orange as a trophy. Potentially a typo, and is supposed to be an orange virindi gem?

AC:DM Unreleased Major Quest Edit

In an interview with Warcry, Stormwaltz shared the overall design for a major quest that didn't make the cut for Dark Majesty. From Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2:

01-02-2004 - Link

Q: Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?

A: One major thing I personally regret being unable to do was a large quest axed in the process of making Marae Lassel for ACDM. Before I'd even started implementing it, it became clear that I would not have time to make the dungeons and content for it and Long Live the Queen. I had wanted the broken machines in the dams to be repairable, which would cause waterfalls to spawn in front of them - the same sort of weenie object particle emitter trickery I used in the caldera of Mount Tenkarrdun.

The gameplay would need Boolean event logic, which there was no time to do while housing was under development. If all three dams were repaired at once (if A and B and C are true, then...), a huge, immobile whirlpool mob would have spawned at the junction of the three rivers. It would have been kind of like a huge Slithis made of Water Golem particles. Killing that mob would have opened a temporary horizontal portal on the surface of the water that led to His Eternal Splendor's redoubt. Yes, I'll say it outright; Geraine IV was the evil under Marae Lassel.

At that point I was very impressed by the sheer cojones of the Sleeper's Tomb quest in the EQ's Velious expansion. I was going to blatantly rip it off by having the questers bludgeon their way through a series of increasingly difficult guards, all of whom warned, "You know not what you do. Let the Master of Killiakta sleep!" Once they had awakened Geraine, he would have been the focus of a story arc in which the undead warred against each other, Winds faction versus Lords faction, culminating in Geraine, Aerfalle, Rytheran, and their more powerful followers sailing away to the west to Dericost.

Chris "Stormwaltz" L'Etoile

Remnants of this quest still exist. The most notable are The Great Machines found in the damns on Marae Lassel, which were to play a key role in this quest. Some of the Tall Tree utterances make reference to this quest. The Ossuary found in the East Fork Dam Hive may also be related. Finally, the Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous creatures which never appeared in the final release of Dark Majesty, among these creatures was Emperor Geraine I (possibly a typo as in the official lore he is Geraine IV). The Undead Story arc would later appear, slightly modified, in Asheron's Call 2.

AC:DM Unreleased Weapons Edit

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous weapons which never appeared in the final release of Dark Majesty. This includes:

Type Weapon Damage Notes
Axe Alatar's Battle Axe 6 - 14, Slashing Never introduced.
Axe Fast Axe 5 - 10, Slashing Possibly a creature weapon.
Axe Ko 7 - 13, Slashing Never introduced.
Axe Staff 5 - 10, Slashing Perhaps a typo?
Axe Wari's Silifi 5 - 13, Slashing Possibly a creature weapon for the Undead Defender, before it was replaced by Wari al Sha'im?
Mace Kotiae 30 - 60, Bludgeoning Never introduced
Spear Tumerok War Taiaha 2 - 8, Piercing This is different from the Tumerok Spear and Aun Tanua's War Taiaha. Possibly a creature weapon.
Sword Defender's Sword 5 - 9, Slashing/Piercing 20% melee defense modifier. Never introduced.
Sword EmoteTest Sword 5 - 13, Slashing/Piercing An admin weapon.
Sword Fast Shamshir 2 - 9, Slashing/Piercing Possibly a creature weapon.
Sword Koji's Tachi 25 - 50, Slashing/Piercing Never introduced.
Thrown Weapon Slithis Spine 11 - 16, Piercing Most likely a creature weapon.
Thrown Weapon Slithis Splinter 7 - 10, Piercing Most likely a creature weapon.
Thrown Weapon Spitball 8 - 10, Acid Possibly a creature weapon.
Thrown Weapon Stone 1 - 2, Bludgeoning Possibly a creature weapon.
Bow Dericostian Longbow x 2.5 Possibly a creature weapon.
Bow Elysa's Longbow x 2.8 Possibly an NPC/admin weapon.
Crossbow Pariah's Heavy Crossbow x 1.25 Never introduced.
Unknown Sling x 1.0 Never introduced. There is a note that reads, "A slingstone's damage depends on the stone you're flinging." This may have been an abandoned type of thrown weapon.
Ammunition (bow) Arrow of Frore 11 - 14, Cold Never introduced. Possibly a creature weapon.
Ammunition (bow) Causting Arrow 5 - 9, Acid Never introduced. Possibly a creature weapon.
Ammunition (bow) Practice Arrow 5 - 6, Piercing Never introduced.
Ammunition (crossbow) Ice Quarrel 5 - 8, Cold Never introduced. Possibly a creature weapon.
Ammunition (crossbow) Practice Quarrel 7 - 8, Piercing Never introduced.
Ammunition (crystal crossbow) Hollow Point Armor Piercing Arrow 25 - 27, Piercing Never introduced. Possibly an admin weapon.
Ammunition (crystal crossbow) Hollow Point Explosive Arrow 34 - 37, Slashing Never introduced. Possibly an admin weapon.

Obsidian Plains Mansion Edit

Before mansions were activated and purchasable, a mansion existed briefly on the Obsidian Plains at 71.2S, 56.1W. It was removed during the The Gathering Storm event with the following note in the Dev Notes:

"The Mansion placed in the Dires has been removed. At present all housing will be placed in Osteth."

Settlement Portal Gems Edit

In the Across the Vast Divide Letter to the Players Follow-Up, Turbine announced the following plans:

Letter to the Players Follow-Up - Link

Settlement Portals
For some time, the Settlement Portal Hubs have been found outside almost all of the towns and cities of Dereth. These Hubs provided fast transportation all across Dereth, but many players have complained that... well, they just look ugly.

In April, we are planning to introduce the first phase of a two-phase process to remove the Settlement Portals. The first phase is the creation of portal summoning gems for all of the Settlements that are currently linked to the Hubs. Each Settlement will have a vendor who will sell that Settlement's gem.

The second phase, currently planned for May, is the removal of the Settlement Portal Hubs entirely.

The goal of these changes is to remove the ugliness of the Hubs, as well as encourage exploration and travel through Dereth's wilderness. If there are several Settlements that you visit regularly, you have the opportunity to purchase gems for these Settlements in the month of April, before the Hubs are removed. If you wish to visit your friend's home, you can ask you friend to purchase that Settlement's gem for you. We would not be surprised to see gems for particularly popular Settlement destinations being traded in the Marketplace!


The following month, in the A New Threat Letter to the Players, Turbine followed up:

Letter to the Players - Link

Settlement Portals
After discussing several proposed changes, we have decided not to make any change to the Settlement Portals in May. We will still consider changes for the future, but will ask for your feedback before any implementation.

Throne of Destiny Era Edit

ToD: Sanamar Edit

During the development of Throne of Destiny, the town of Sanamar originally had a different layout. This can be seen in the Asheron's Call Throne of Destiny Manual.

ToD: Statue of Eleonora du Bellenesse Edit

The Statue of Eleonora du Bellenesse in Silyun was originally going to be a text item, like the Statue of King Varicci II.

Ancient Powers Era Edit

Society Hall Edit

Society halls were planned to be added to Cragstone, Hebian-To, and Zaikhal.

References Edit

  1. 2004/08 Developer Quote. Retrieved from https://www.asheronscall.com/en/forums/showthread.php?12768-Question-about-the-old-large-landmass-to-the-east-Ibn-can-you-clarify&p=123614&viewfull=1#post123614
  2. 2016/09 Stormwaltz 2016 Q&A: Question 29
  3. 2001/10 Dark Majesty - Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets
  4. 2016/09 Stormwaltz 2016 Q&A: Question 31
  5. Date Unknown (1996-1999) Asheron's Call Beta - Zogblaster Archive: Pre-Game Sketches.
  6. 6.0 6.1 6.2 Date Unknown (1996-1999) Asheron's Call Beta - Zogblaster Archive: Screenshots Archive.
  7. 7.0 7.1 7.2 2000/06 Developer Chats: Developer Chat - 2000/06/15
  8. 8.0 8.1 2016/09 Stormwaltz 2016 Q&A: Question 28
  9. 1999/11 Release - Armorer Xao Fen dialog
  10. 1999/11 Release - Healer Rili Sou dialog
  11. 2004/01 Mirror, Mirror - Town Crier rumors
  12. 1999/12 - AC Stomped: Chris L'Etoile Interview (web archive) retrieved from http://ac.stomped.com/interview_chris.shtml
  13. 2002/03 Stormwaltz Quotes - Stormwaltz Quotes: On Harlune and the Storyline
  14. 2016/09 Stormwaltz 2016 Q&A: Question 27