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{{Player Character Links}}
{{Characterlinkbar}}
 
{{righttoc}}
{{Exemplar ToC|Tailoring}}


== Overview ==
== Overview ==
''From the [[Tailoring Teaser]]:''<br><br>
Tailoring allows each player to customize the appearance of their characters as they adventure throughout Dereth. Players can customize both their weapons and armor using tailoring kits which are purchased from tailors in the starting towns. Tailoring allows you to apply an item with a desired appearance to a comparable item with desired attributes/statistics. This updates the target item to have the appearance of the first item, while keeping the desired attributes/statistics. Tailoring gives players a virtually unlimited number of possibilities for their characters' appearance.
"During the [[Shedding Skin]] event, Tailors appeared in many of the major cities, including Holtburg, Sanamar, Yaraq and Shoushi. These tailors create tailoring kits to enable citizens to customize the look of their armor if the character has an initial armor piece to work from.<br><br>
Each tailor sells tailoring kits. These kits enable your character to take the appearance off an item that looks good and add that appearance to another item equipped in the same place(s) with more favorable adventuring qualities. The initial piece is always the piece that looks good. Using the tailoring kit upon that piece destroys it, but the look of the item is retained within the kit. The tailoring kit is then applied to your tried and true adventuring armor piece to change its appearance.
If you use the kit properly, the end result is that your trusty armor that once had an old, tired looking appearance will now have the new attractive look of the piece you liked! You can put together a unique style and leverage the varied colors and styles of Dereth without fear of having your skull crushed because a piece you like does not have the armor protection you might require as you adventure throughout the lands."


== List of Tailors ==
== List of Tailors ==
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|}
|}


== Tutorial Videos ==
== Armor Tailoring ==
<youtube>JwaPM4yJ4gQ</youtube>
# Find an item with a desired appearance.
 
# Find an item with desired stats that covers the same slots as the first item.  The coverage must match before the items can be tailored.
== Transferring Appearance ==
#* See [[Armor Coverage]] for details on the coverage of most loot armor.
# Purchase a {{Icon Link|Tailoring Kit}}. NOTE: You can NOT Tailor an item that is [[Retained]] (Leather Applied). You may use [[Sandstone Salvage]] to remove the retained property on loot armor, however.
#* Most loot armor which covers multiple slots can be reduced to a single slot using [[#Armor Reduction Tools|Armor Reduction Tools (see below)]]
# Apply '''Tailoring Kit''' to the armor, clothing, or cloak with the '''desired look''' (Warning: Item is destroyed and converted to an applicator that looks like the old armor icon with a big arrow on it).
# Purchase an {{Icon Link|Armor Tailoring Kit}}.
# Apply newly created applicator to the item with the '''desired stats'''. The icon and appearance will change to that of the destroyed item and keep the same stats.
# Apply the '''Tailoring Kit''' to the armor, clothing, or cloak with the '''desired look'''.
# The two items '''must''' cover the same slots (for example upper legs, lower legs). See [[Armor Coverage]] for which armor occupies which slots. You can use the [[#Armor Reduction Tools|Armor Reduction Tools]] listed below to increase the range of items available for tailoring.
#*<font color="red">'''Warning:'''</font> The item is destroyed and converted to an applicator that looks like the old armor icon with a big arrow on it. It is not possible to undo this, so use caution when applying tailoring kits!
# You can change an item's appearance more than once (so technically you could also revert a piece to its original appearance if you found a new piece with the old look).
# Apply the newly created applicator to the item with the '''desired stats'''. The icon and appearance will change to that of the destroyed item while keeping the same stats.
# Tailoring cannot be un-done.  However, there is no limit to the number of times an item can be tailored.  In this sense, tailoring can be reversed by finding an item with the previous appearance and re-tailoring it.


{|align=center
{|align=center
|align=center|{{Icon|Tailoring Kit}} <big>'''+'''</big> {{Icon|Tailoring Kit 1}} <big>'''='''</big> [[File:Tailoring Kit 3.jpg|160px]] <big>'''+'''</big> {{Icon|Tailoring Kit 2}} <big>'''='''</big> {{Icon|Tailoring Kit 1}}
|align=center|{{Icon|Armor Tailoring Kit}} <big>'''+'''</big> {{Icon|Tailoring Kit 1}} <big>'''='''</big> [[File:Tailoring Kit 3.jpg|160px]] <big>'''+'''</big> {{Icon|Tailoring Kit 2}} <big>'''='''</big> {{Icon|Tailoring Kit 1}}
|-
|-
|
|
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|}


=== What Can/Cannot be Tailored ===
=== Armor that Can/Cannot be Tailored ===
* The following items '''are''' tailorable:
* The following items '''can''' be tailored:
** [[Loot]] Armor, Clothing and Shields
** [[Loot]] Armor, Clothing and Shields
** Quest Armor, Clothing and Shields (Quest items cannot be reduced however)
** Quest Armor, Clothing and Shields
*** Quest items can be tailored but not reduced.  See [[#Tailoring Quest Armor|Tailoring Quest Armor]] below.
** [[Cloaks]]
** [[Cloaks]]
** [[Masks]]
** [[Masks]] (treated like any other head armor)


* The following items are '''not''' tailorable:
* The following items are '''cannot''' be tailored:
** [[Society Armor]]
** [[Society Armor]]
** Full Body [[Guises]]
** Full coverage robes and [[guises]]


== Reducing Multi-Slot to Single-Slot ==
=== Reducing Multi-Slot to Single-Slot ===
{{Related|Multi-slot Armor Teaser}}
{{Related|Multi-slot Armor Teaser}}


=== Armor Reduction Tools ===
==== Armor Reduction Tools ====
You can change armor pieces that cover more than one area to single coverage. For example, an Amuli coat normally covers the Chest, Lower Arms, and Upper Arms. This has historically made multi-slot armor less desirable because it limits the total number of items you can wear at the same time. More items can mean more beneficial spells available to you.
Most loot armor pieces that cover more than one slot can be reduced to cover a single slot using special reduction tools sold by the tailors. Multi-slot armor is at a disadvantage to single-slot armor because it limits the total number of armor pieces a character can wear simulataneously.  Armor reduction tools allow a player to overcome this disadvantage while still maintaining the appearance of multi-slot armor pieces. Wearing 9 single-slot armor pieces allows the player to maximize the number of active spells and cantrips they are wearing.
 
Reduction tools are sold by the tailors for 50 [[MMD]]s each.


{{Icon|Armor Middle Reduction Tool}} {{Icon|Armor Lower Reduction Tool}} {{Icon|Armor Main Reduction Tool}}<br>
{|class="wikitable"
[[Tailoring#Armor_Reduction_Tools|Armor Reduction Tools]] are sold by Master Tailors in [[Holtburg]], [[Sanamar]], [[Shoushi]] and [[Yaraq]] for 50 [[MMD]]s.
!Item
<br>
!Uses
{{Icon|Armor Middle Reduction Tool}} [[Armor Middle Reduction Tool]];
!Examples
* Two or three slot leggings convert to Upper Legs.
|-
{{Icon|Armor Lower Reduction Tool}} [[Armor Lower Reduction Tool]];
| {{Icon|Armor Middle Reduction Tool}} [[Armor Middle Reduction Tool]]
* Two or three slot leggings convert to Lower Legs.
| Converts two or three slot leggings to cover just upper legs.
* Two slot sleeves convert to Lower arms
| Celdon leggings (upper legs, lower legs) convert to cover just upper legs.<br/>Amuli leggings (abdomen, upper legs, lower legs) convert to cover just upper legs.
{{Icon|Armor Main Reduction Tool}} [[Armor Main Reduction Tool]];
|-
* Two and three slot [[Lower Body Armor]] convert to abdomen.
| {{Icon|Armor Lower Reduction Tool}} [[Armor Lower Reduction Tool]]
* Two, three and four slot Coats, Cuirasses and Hauberks reduced to chest
| Converts two or three slot leggings to cover just lower legs.<br/>Converts two slot sleeves to cover just lower arms.
* Two slot sleeves reduced to upper arms.
| Celdon leggings (upper legs, lower legs) convert to cover just lower legs.<br/>Amuli leggings (abdomen, upper legs, lower legs) convert to cover just lower legs.<br/>Sedgemail Leather sleeves (upper arms, lower arms) convert to cover just lower arms.
|-
| {{Icon|Armor Main Reduction Tool}} [[Armor Main Reduction Tool]]
| Converts three slot leggings to cover abdomen.<br/>Converts two, three and four slot [[Upper Body Armor|upper body armor]] to cover just chest.<br/>Converts two slot sleeves to cover just upper arms.
| Amuli leggings (abdomen, upper legs, lower legs) convert to cover just abdomen.<br/>Platemail cuirass (chest, abdomen) converts to cover just chest.<br/>Chainmail shirt (chest, abdomen, upper arms) converts to cover just chest.<br/>Scalemail hauberk (chest, abdomen, upper arms, lower arms) converts to cover just chest.<br/>Sedgemail Leather sleeves (upper arms, lower arms) convert to cover just upper arms.
|}


==== Armor Reduction Tools and Tailoring ====
Simply apply the reduction tool to the piece you want to reduce. Like tailoring, this action is non-reversable, so use caution when reducing!
# The appearance of single slot armor may be tailored to reduced items of the same coverage. For example, applying a Yoroi Breastplate onto a reduced Amuli Coat (3 slot reduced to Chest).
# You can also do the reverse and tailor a reduced item onto a single slot item of the same coverage that has ''not'' been reduced. For example, applying reduced Alduressa Leggings (3 slot reduced to Abdomen) onto a Girth.
# You can even tailor a reduced item onto ''another'' reduced item by doing step 2 (a store bought item will work) and then tailoring that second piece onto the the item with the desired stats.


== Armor Layering Tools ==
==== Tailoring After Reducing ====
{{Icon|Armor Layering Tool (Bottom)}} {{Icon|Armor Layering Tool (Top)}} Because you can now have armor items that do not offer protection over areas that they cover visually, it is possible for other items to override this visual display or to be hidden by it. You can alter specific armor pieces so that they either are displayed or are hidden by using either an [[Armor Layering Tool (Bottom)]] or an [[Armor Layering Tool (Top)]]. These tools cost 1 MMD and can be purchased from one of the [[#List of Tailors|tailors listed above]].
A common area of confusion is how to correctly tailor items which have been reduced.  Reduced items behave the same as non-reduced items with one exception: a reduced item cannot be tailored onto another reduced item.  Below are the scenarios for all of the tailoring possibilities after reducing a piece.
# Tailor a single slot item with a desired appearance onto the reduced item.
#* Example: Applying a Yoroi Breastplate (chest) onto a reduced Amuli Coat (3 slots, reduced to chest).
# Tailor a reduced item with desired appearance onto a single slot item with desired stats.
#* Example: Applying reduced Alduressa leggings (3 slots, reduced to abdomen) onto a Leather girth (abdomen).
# You cannot directly tailor a reduced item onto another reduced item.  However, you can work around this and achieve the same result using a three step process.
## Purchase or find a junk item that matches the coverage of what you want to tailor.  Its appearance and stats do not matter.
## Tailor the reduced item with the appearance you want onto the junk item. It will take on the appearance you want and keep the junk item's stats.
## Tailor the junk item which now has the appearance you want onto the other reduced item with the desired stats.


Use the Top tool to make a piece override other pieces, use a Bottom tool to revert a piece to its default position.
==== Armor that Can/Cannot be Reduced ====
* The following items '''can''' be reduced:
** Two and three slot [[Loot]] Leggings
** Two slot Loot Sleeves
** Two, three and four slot Loot [[Upper Body Armor]]
* The following items '''cannot''' be reduced:
** Single slot armor
** Multi-slot quest armor
*** Note: The appearance of multi-slot quest armor can be tailored. See [[#Tailoring Quest Armor|Tailoring Quest Armor]] below.
** Clothing
** Cloaks
** Full and partial coverage robes and [[guises]]


== Displaying Headgear and Cloaks ==
=== Armor Layering Tools ===
Some armor pieces may cover areas visually which they do not actually protect.  This is true of certain quest items, as well as armor which has been reduced from multi-slot to single slot.  The tailors sell armor layering tools to handle these cases, so that specific armor pieces which overlap can be hidden or shown.  Layering tools cost 1 MMD each.
* Use an {{Icon|Armor Layering Tool (Bottom)}} [[Armor Layering Tool (Bottom)]] on armor pieces you want to hide beneath other overlapping armor pieces.
* Use an {{Icon|Armor Layering Tool (Top)}} [[Armor Layering Tool (Top)]] on armor pieces you want to display above other overlapping pieces.
Note that either of these tools can be used to achieve the desired appearance depending on where they are applied.  There is no limit to the number of times you can use a layering tool on an item.  Using a layering tool does not adversely effect the item's appearance or stats, only its layering position.
 
=== Tailoring Quest Armor ===
With the exception of [[Society Armor]] and full coverage robes and [[guises]], quest armor can be tailored to other items of the same coverage.  Multi-slot quest armor cannot be reduced, but its appearance can be tailored to single slot armor using a two step process.
# Tailor the quest armor piece to a loot armor piece with matching coverage.  This keeps the quest armor appearance, but keeps the loot armor stats.
# Reduce the loot armor piece which now has the quest armor appearance using the appropriate armor reduction tool.
For example, a [[Mattekar Hide Coat]] (chest, abdomen, upper arms, lower arms) cannot be reduced, but it can be tailored onto a loot Chainmail hauberk (same coverage).  Then the hauberk, which now looks like a mattie coat, can be reduced using an Armor Reduction Main Tool to cover only chest.  Finally, an armor layering tool (top) can be applied to make sure the mattie coat appearance displays above other equipped upper body armor.
 
=== Notes and Special Cases ===
* You cannot tailor a piece of armor that is [[Retained]], i.e. has had [[Leather Salvage]] applied to it. You must use [[Sandstone Salvage]] to remove the retained property before tailoring.
* There is no limit to the number of times a piece of armor can be tailored.
* When tailoring quest shields with particle effects, the shield itself will change but the old effect may appear to remain. This is fixed after re-logging.
* Reduced items can sometimes have their appearance effected by other items which occupy slots they would have prior to being reduced.  The original appearance can be fixed by applying an armor layering tool (top).
* The [[Ancient Armored Vestment]] cannot be tailored because its coverage (chest, upper arms) is not found on any loot armor.  Therefore there is nothing it can have its appearance tailored onto.
* Many of the character races are missing display graphics for various armor pieces (both quest and loot).  This has nothing to do with tailoring and can only be fixed by Turbine creating the missing graphics.  This applies particularly to the [[Character Races#Undead|Undead]], [[Character Races#Aun_Tumerok|Tumerok]], and [[Character Races#Lugian|Lugian]] races.
* Armor tailoring does not apply to the [[Character Races#Gear_Knight|Gear Knight]] race, as they do not display worn armor.  However, Gear Knight appearance can be altered at the [[Barbers and Hairstyles|Barber]].
* Tailoring does not effect tinkering in any way.
 
=== Displaying Headgear and Cloaks ===
While not technically tailoring, an option was added to allow you to not display your headgear and cloaks. It is toggled via the [[Options Panel|Character Options]] panel with check boxes called "Show Your Helm or Head Gear" and "Show your Cloak".
While not technically tailoring, an option was added to allow you to not display your headgear and cloaks. It is toggled via the [[Options Panel|Character Options]] panel with check boxes called "Show Your Helm or Head Gear" and "Show your Cloak".
{|
{|
|[[File:Show Your Helm or Cloak.jpg]]
|[[File:Show Your Helm or Cloak.jpg]]
|}
|}
== Weapon Tailoring ==
# Find a weapon with a desired appearance.
# Find a weapon with desired stats that is of the same '''damage type''' and ''' weapon type'''. 
#* Note that this means the weapon skills do not always have to match.  This applies to weapons available for the Light, Finesse, and Heavy weapons skills.
#* Note also that the second weapon should have the desired final weapon skill.
# Purchase a {{Icon Link|Weapon Tailoring Kit}}.
# Apply the '''Weapon Tailoring Kit''' to the weapon with the '''desired look'''.
#*<font color="red">'''Warning:'''</font> The weapon is destroyed and converted to an applicator that looks like the old weapon icon with a big arrow on it.  It is not possible to undo this, so use caution when applying tailoring kits!
# Apply the newly created applicator to the weapon with the '''desired stats'''. The icon and appearance will change to that of the destroyed weapon while keeping the same stats.
# Tailoring cannot be un-done.  However, there is no limit to the number of times an item can be tailored.  In this sense, tailoring can be reversed by finding an item with the previous appearance and re-tailoring it.
{|align=center
|align=center|{{Icon|Weapon  Tailoring Kit}} <big>'''+'''</big> {{Icon|Weapon Tailoring Kit 1}} <big>'''='''</big> [[File:Weapon Tailoring Kit 3.jpg|160px]] <big>'''+'''</big> {{Icon|Weapon Tailoring Kit 2}} <big>'''='''</big> {{Icon|Weapon Tailoring Kit 1}}
|-
|
{|class=wikitable
! Desired Look
! Desired Stats
! Final Result
|-valign=top
| [[File:Weapon Tailoring Kit 1.jpg]]
| [[File:Weapon Tailoring Kit 2.jpg]]
| [[File:Weapon Tailoring Kit 4.jpg]]
|-valign=top
| [[File:Weapon Tailoring Kit 1 Live.jpg]]
| [[File:Weapon Tailoring Kit 2 Live.jpg]]
| [[File:Weapon Tailoring Kit 1 Live.jpg]]
|}
|}
=== Weapons that Can/Cannot be Tailored ===
Some [[Weapons|weapons]] and [[Magic Casters|magic casters]] are tailorable.
=== Notes and Special Cases ===
* You cannot tailor a weapon that is [[Retained]], i.e. has had [[Leather Salvage]] applied to it. You must use [[Sandstone Salvage]] to remove the retained property before tailoring.
* There is no limit to the number of times a weapon can be tailored.
* Tailoring does not effect tinkering in any way.


== Images ==
== Images ==
* [http://www.postcount.net/forum/showthread.php?226-Tailoring-Gallery-Post-em Tailoring Gallery] (external link)
* [http://www.postcount.net/forum/showthread.php?226-Tailoring-Gallery-Post-em Tailoring Gallery] (external link)
* Gallery of [[Shadow Armor Suits]]


Click image for full size version.
Click image for full size version.
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</gallery>
</gallery>


== Notes ==
== Videos ==
* During the [[Shedding Skin]] event, some multi-coverage items were changed to single coverage, including Long Gauntlets (Hand and Lower Arms to just Hands) and Shorts (Abdomen and Upper Legs to just Abdomen).
{|
* During the [[Cloak of Darkness]] event, {{Icon|Shirt Tailored}} Clothing, and {{Icon|Cloak Tailored}} [[Cloaks]] have become tailorable.
|[[File:Asheron's Call - Tailoring]]
* During the [[Master of Design]] event, the following updates were made to Tailoring:
|-
** All quest armor was made tailorable to loot generated armor, and vice versa. Quest armor cannot be reduced.
|[[File:Asheron's Call Spring Patch 2010 Tailoring]]
** [[Covenant Armor]], and [[Olthoi Armor (Loot)|Olthoi Armor]] can now be tailored to any other loot generated, or quest armor.
|}
** Multi-slot [[Upper Body Armor]] can now be reduced to Chest (coats, amuli top, shirts, cuirass) & Upper Arms or Lower Arms (sleeves).
 
** Multi-slot [[Lower Body Armor]] can now be reduced to Abdomen, Upper Legs, or Lower Legs.
==See Also==
** Single slot armor (appearance) can be tailored to reduced armor.
* [[User:Sanddh/Guides/Armor Color Table|Color Table for Loot & Quest Armor]]
* During the [[Depths of the Dead]] event, Layering Tools can now be applied to quest armor.
* [[Tailoring Teaser]]
 
== Update History ==
{{Update History|
 
[[Shedding Skin]]
* Many multi-coverage items changed to single coverage including:
** Long Gauntlets (Hand and Lower Arms to just Hands)
** Shorts (Abdomen and Upper Legs to just Abdomen)
 
[[Cloak of Darkness]]
* [[Clothing]] now tailorable.
* [[Cloaks]] now tailorable.
 
[[Master of Design]]
* Quest armor now tailorable to loot generated armor, and vice versa. Quest armor cannot be reduced.
* [[Covenant Armor]], and [[Olthoi Armor (Loot)|Olthoi Armor]] can now be tailored to any other loot generated, or quest armor.
* Multi-slot [[Upper Body Armor]] can now be reduced to Chest (coats, amuli top, shirts, cuirass) & Upper Arms or Lower Arms (sleeves).
* Multi-slot [[Lower Body Armor]] can now be reduced to Abdomen, Upper Legs, or Lower Legs.
* Single slot armor (appearance) can be tailored to reduced armor.
 
[[Present Dilemma]]
* Tailorable coverage on many quest coats changed to match that of hauberks.
 
[[Depths of the Dead]]
* Layering tools can now be applied to quest armor.
 
[[Noble Sacrifice]]
* Armor pieces that cover only chest & upper arms now properly tailor onto other armor that covers only chest & upper arms (e.g. Ancient Armored Vestments, Branith's Shirt, Empyrean Scalemail Shirt).


{{Item Table|Caption=Retired during the [[Master of Design]] event
[[Emotions Unbound]]
| Armor Reduction Tool Writ
* Weapon Tailoring was added.
| Armor Reduction Tool
* [[Weapon Tailoring Kit]]'s were added.
* [[Tailoring Kit]]'s were Renamed to [[Armor Tailoring Kit]]'s.
 
[[Shattered Masks]]
* [[Swarthy Mattekar Robe]]s now accepts Tailoring interactions.
}}
}}


==See also==
[[Category:Character]]
* [[User:Sanddh/Guides/Armor Color Table|Color Table for Loot & Quest Armor]]
 
[[Category:Player Character]]
[[Category:Recreation]]
[[Category:Tailoring]]
[[Category:Video]]
[[Category:Stub]]
[[Category:Video]]
[[Category:Tailoring]]
[[Category:Tailoring]]
[[Category:Tailoring Guide]]
[[Category: Game Concept]]

Latest revision as of 22:09, 4 February 2015


Overview Edit

Tailoring allows each player to customize the appearance of their characters as they adventure throughout Dereth. Players can customize both their weapons and armor using tailoring kits which are purchased from tailors in the starting towns. Tailoring allows you to apply an item with a desired appearance to a comparable item with desired attributes/statistics. This updates the target item to have the appearance of the first item, while keeping the desired attributes/statistics. Tailoring gives players a virtually unlimited number of possibilities for their characters' appearance.

List of Tailors Edit

Tailor Town Coordinates
Ianto Holtburg 42.6N, 33.5E
Ciriaco Sanamar 71.8N, 61.1W
Qing Shoushi 33.7S, 72.8E
Iqbal Yaraq 21.4S, 1.6W

Armor Tailoring Edit

  1. Find an item with a desired appearance.
  2. Find an item with desired stats that covers the same slots as the first item. The coverage must match before the items can be tailored.
  3. Purchase an Armor Tailoring Kit.
  4. Apply the Tailoring Kit to the armor, clothing, or cloak with the desired look.
    • Warning: The item is destroyed and converted to an applicator that looks like the old armor icon with a big arrow on it. It is not possible to undo this, so use caution when applying tailoring kits!
  5. Apply the newly created applicator to the item with the desired stats. The icon and appearance will change to that of the destroyed item while keeping the same stats.
  6. Tailoring cannot be un-done. However, there is no limit to the number of times an item can be tailored. In this sense, tailoring can be reversed by finding an item with the previous appearance and re-tailoring it.
+ = + =
Desired Look Desired Stats Final Result

Armor that Can/Cannot be Tailored Edit

  • The following items can be tailored:
    • Loot Armor, Clothing and Shields
    • Quest Armor, Clothing and Shields
    • Cloaks
    • Masks (treated like any other head armor)

Reducing Multi-Slot to Single-Slot Edit

Related topics: Multi-slot Armor Teaser

Armor Reduction Tools Edit

Most loot armor pieces that cover more than one slot can be reduced to cover a single slot using special reduction tools sold by the tailors. Multi-slot armor is at a disadvantage to single-slot armor because it limits the total number of armor pieces a character can wear simulataneously. Armor reduction tools allow a player to overcome this disadvantage while still maintaining the appearance of multi-slot armor pieces. Wearing 9 single-slot armor pieces allows the player to maximize the number of active spells and cantrips they are wearing.

Reduction tools are sold by the tailors for 50 MMDs each.

Item Uses Examples
Armor Middle Reduction Tool Converts two or three slot leggings to cover just upper legs. Celdon leggings (upper legs, lower legs) convert to cover just upper legs.
Amuli leggings (abdomen, upper legs, lower legs) convert to cover just upper legs.
Armor Lower Reduction Tool Converts two or three slot leggings to cover just lower legs.
Converts two slot sleeves to cover just lower arms.
Celdon leggings (upper legs, lower legs) convert to cover just lower legs.
Amuli leggings (abdomen, upper legs, lower legs) convert to cover just lower legs.
Sedgemail Leather sleeves (upper arms, lower arms) convert to cover just lower arms.
Armor Main Reduction Tool Converts three slot leggings to cover abdomen.
Converts two, three and four slot upper body armor to cover just chest.
Converts two slot sleeves to cover just upper arms.
Amuli leggings (abdomen, upper legs, lower legs) convert to cover just abdomen.
Platemail cuirass (chest, abdomen) converts to cover just chest.
Chainmail shirt (chest, abdomen, upper arms) converts to cover just chest.
Scalemail hauberk (chest, abdomen, upper arms, lower arms) converts to cover just chest.
Sedgemail Leather sleeves (upper arms, lower arms) convert to cover just upper arms.

Simply apply the reduction tool to the piece you want to reduce. Like tailoring, this action is non-reversable, so use caution when reducing!

Tailoring After Reducing Edit

A common area of confusion is how to correctly tailor items which have been reduced. Reduced items behave the same as non-reduced items with one exception: a reduced item cannot be tailored onto another reduced item. Below are the scenarios for all of the tailoring possibilities after reducing a piece.

  1. Tailor a single slot item with a desired appearance onto the reduced item.
    • Example: Applying a Yoroi Breastplate (chest) onto a reduced Amuli Coat (3 slots, reduced to chest).
  2. Tailor a reduced item with desired appearance onto a single slot item with desired stats.
    • Example: Applying reduced Alduressa leggings (3 slots, reduced to abdomen) onto a Leather girth (abdomen).
  3. You cannot directly tailor a reduced item onto another reduced item. However, you can work around this and achieve the same result using a three step process.
    1. Purchase or find a junk item that matches the coverage of what you want to tailor. Its appearance and stats do not matter.
    2. Tailor the reduced item with the appearance you want onto the junk item. It will take on the appearance you want and keep the junk item's stats.
    3. Tailor the junk item which now has the appearance you want onto the other reduced item with the desired stats.

Armor that Can/Cannot be Reduced Edit

  • The following items can be reduced:
    • Two and three slot Loot Leggings
    • Two slot Loot Sleeves
    • Two, three and four slot Loot Upper Body Armor
  • The following items cannot be reduced:
    • Single slot armor
    • Multi-slot quest armor
    • Clothing
    • Cloaks
    • Full and partial coverage robes and guises

Armor Layering Tools Edit

Some armor pieces may cover areas visually which they do not actually protect. This is true of certain quest items, as well as armor which has been reduced from multi-slot to single slot. The tailors sell armor layering tools to handle these cases, so that specific armor pieces which overlap can be hidden or shown. Layering tools cost 1 MMD each.

Note that either of these tools can be used to achieve the desired appearance depending on where they are applied. There is no limit to the number of times you can use a layering tool on an item. Using a layering tool does not adversely effect the item's appearance or stats, only its layering position.

Tailoring Quest Armor Edit

With the exception of Society Armor and full coverage robes and guises, quest armor can be tailored to other items of the same coverage. Multi-slot quest armor cannot be reduced, but its appearance can be tailored to single slot armor using a two step process.

  1. Tailor the quest armor piece to a loot armor piece with matching coverage. This keeps the quest armor appearance, but keeps the loot armor stats.
  2. Reduce the loot armor piece which now has the quest armor appearance using the appropriate armor reduction tool.

For example, a Mattekar Hide Coat (chest, abdomen, upper arms, lower arms) cannot be reduced, but it can be tailored onto a loot Chainmail hauberk (same coverage). Then the hauberk, which now looks like a mattie coat, can be reduced using an Armor Reduction Main Tool to cover only chest. Finally, an armor layering tool (top) can be applied to make sure the mattie coat appearance displays above other equipped upper body armor.

Notes and Special Cases Edit

  • You cannot tailor a piece of armor that is Retained, i.e. has had Leather Salvage applied to it. You must use Sandstone Salvage to remove the retained property before tailoring.
  • There is no limit to the number of times a piece of armor can be tailored.
  • When tailoring quest shields with particle effects, the shield itself will change but the old effect may appear to remain. This is fixed after re-logging.
  • Reduced items can sometimes have their appearance effected by other items which occupy slots they would have prior to being reduced. The original appearance can be fixed by applying an armor layering tool (top).
  • The Ancient Armored Vestment cannot be tailored because its coverage (chest, upper arms) is not found on any loot armor. Therefore there is nothing it can have its appearance tailored onto.
  • Many of the character races are missing display graphics for various armor pieces (both quest and loot). This has nothing to do with tailoring and can only be fixed by Turbine creating the missing graphics. This applies particularly to the Undead, Tumerok, and Lugian races.
  • Armor tailoring does not apply to the Gear Knight race, as they do not display worn armor. However, Gear Knight appearance can be altered at the Barber.
  • Tailoring does not effect tinkering in any way.

Displaying Headgear and Cloaks Edit

While not technically tailoring, an option was added to allow you to not display your headgear and cloaks. It is toggled via the Character Options panel with check boxes called "Show Your Helm or Head Gear" and "Show your Cloak".

Weapon Tailoring Edit

  1. Find a weapon with a desired appearance.
  2. Find a weapon with desired stats that is of the same damage type and weapon type.
    • Note that this means the weapon skills do not always have to match. This applies to weapons available for the Light, Finesse, and Heavy weapons skills.
    • Note also that the second weapon should have the desired final weapon skill.
  3. Purchase a Weapon Tailoring Kit.
  4. Apply the Weapon Tailoring Kit to the weapon with the desired look.
    • Warning: The weapon is destroyed and converted to an applicator that looks like the old weapon icon with a big arrow on it. It is not possible to undo this, so use caution when applying tailoring kits!
  5. Apply the newly created applicator to the weapon with the desired stats. The icon and appearance will change to that of the destroyed weapon while keeping the same stats.
  6. Tailoring cannot be un-done. However, there is no limit to the number of times an item can be tailored. In this sense, tailoring can be reversed by finding an item with the previous appearance and re-tailoring it.
+ = + =
Desired Look Desired Stats Final Result

Weapons that Can/Cannot be Tailored Edit

Some weapons and magic casters are tailorable.

Notes and Special Cases Edit

  • You cannot tailor a weapon that is Retained, i.e. has had Leather Salvage applied to it. You must use Sandstone Salvage to remove the retained property before tailoring.
  • There is no limit to the number of times a weapon can be tailored.
  • Tailoring does not effect tinkering in any way.

Images Edit

Click image for full size version.

Videos Edit

File:Asheron's Call - Tailoring
File:Asheron's Call Spring Patch 2010 Tailoring

See Also Edit

Update History Edit


Shedding Skin

  • Many multi-coverage items changed to single coverage including:
    • Long Gauntlets (Hand and Lower Arms to just Hands)
    • Shorts (Abdomen and Upper Legs to just Abdomen)

Cloak of Darkness

Master of Design

  • Quest armor now tailorable to loot generated armor, and vice versa. Quest armor cannot be reduced.
  • Covenant Armor, and Olthoi Armor can now be tailored to any other loot generated, or quest armor.
  • Multi-slot Upper Body Armor can now be reduced to Chest (coats, amuli top, shirts, cuirass) & Upper Arms or Lower Arms (sleeves).
  • Multi-slot Lower Body Armor can now be reduced to Abdomen, Upper Legs, or Lower Legs.
  • Single slot armor (appearance) can be tailored to reduced armor.

Present Dilemma

  • Tailorable coverage on many quest coats changed to match that of hauberks.

Depths of the Dead

  • Layering tools can now be applied to quest armor.

Noble Sacrifice

  • Armor pieces that cover only chest & upper arms now properly tailor onto other armor that covers only chest & upper arms (e.g. Ancient Armored Vestments, Branith's Shirt, Empyrean Scalemail Shirt).

Emotions Unbound

Shattered Masks