Recklessness: Difference between revisions
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!bgcolor=# | !bgcolor=#CA7900 colspan=2| {{Icon|Recklessness}} <big>Recklessness</big> | ||
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| | |width=150px| Description | ||
| Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources. | | Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources. | ||
|- | |- | ||
| Formula | |||
| ([[Strength]] + [[Quickness]]) / 3 | | ([[Strength]] + [[Quickness]]) / 3 | ||
|- | |- | ||
| Base Status | |||
| Untrained | | Untrained | ||
|- | |- | ||
| Cost to Train | |||
| 4 | | 4 | ||
|- | |- | ||
| Cost to Specialize | |||
| 2 | | 2 | ||
|- | |- | ||
| Buffs | |||
| [[Recklessness Mastery (Spell)]], [[Strength (Spell)]], [[Quickness (Spell)]] | | [[Recklessness Mastery (Spell)]], [[Strength (Spell)]], [[Quickness (Spell)]] | ||
|- | |- | ||
| Debuffs | |||
| [[Recklessness Ineptitude (Spell)]], [[Weakness (Spell)]], [[Slowness (Spell)]] | | [[Recklessness Ineptitude (Spell)]], [[Weakness (Spell)]], [[Slowness (Spell)]] | ||
|- | |- |
Latest revision as of 13:24, 29 October 2018
Related topics: Combat, Skills, Finesse Weapons, Light Weapons, Heavy Weapons, Missile Weapons
Introduced: | Master of Arms |
Recklessness | |
---|---|
Description | Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources. |
Formula | (Strength + Quickness) / 3 |
Base Status | Untrained |
Cost to Train | 4 |
Cost to Specialize | 2 |
Buffs | Recklessness Mastery (Spell), Strength (Spell), Quickness (Spell) |
Debuffs | Recklessness Ineptitude (Spell), Weakness (Spell), Slowness (Spell) |
Effects Edit
- Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.
Spell Stacking Edit
- Spell Stacking and override information for spells that affect X can be found at:
Notes Edit
- Works for melee and missile combat.
- Doesn't affect critical hits.
- Activates when attack bar is between 20% and 80%.
- If the Recklessness skill is lower than your attack skill (as determined by your equipped weapon) then the damage rating is reduced proportionately. The damage rating caps at 10 for trained and 20 for specialized so there is no reason to raise the skill above your attack skill. The damage rating adjustment for incoming damage is also adjusted proportionally if your Recklessness skill is lower than your active attack skill.
- While active your non-critical outgoing melee and missile hits add this damage rating to your total.
- While active non-critical incoming attacks from all sources are likewise increased.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |