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__TOC__
{{Related|Magic}}
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated = [[Chains of Command]]
}}
{{righttoc}}
==Description==
{|{{Format|Panel}}
!bgcolor=#840384 colspan=2| {{Icon|Creature Enchantment}} <big>Creature Enchantment</big>
|-
|width=150px| Description
| Allows you to cast spells that affect creatures' abilities.
|-
| Formula
| ([[Focus]] + [[Self]]) / 4
|-
| Base Status
| Unusable
|-
| Cost to Train
| 8
|-
| Cost to Specialize
| 8
|-
| Buffs
| [[Creature Enchantment Mastery (Spell)]], [[Focus (Spell)]], [[Willpower (Spell)]]
|-
| Debuffs
| [[Creature Enchantment Ineptitude (Spell)]], [[Bafflement (Spell)]], [[Feeblemind (Spell)]]
|-
|}


=== Description ===
== Starting Equipment ==
Allows you to cast spells that affect creatures' abilities.
=== [[Character Races#|All Character Races]] ===
* {{Icon Link|Training Wand}}
* {{Icon Link|Foci of Enchantment}}
* {{Icon Link|Lead Scarab}} (5)
* {{Icon Link|Prismatic Taper}} (25)


== Spell Stacking ==
* [[Spell Stacking]] and override information for spells that affect Creature Enchantment can be found at:
** [[Focus (Spell)]]
** [[Bafflement (Spell)]]
** [[Willpower (Spell)]]
** [[Feeblemind (Spell)]]
** [[Creature Enchantment Mastery (Spell)]]
** [[Creature Enchantment Ineptitude (Spell)]]


=== Skill Costs ===
== Notes ==
'''Train:''' 8<br>
* The School of the Left Hand
'''Specialize:''' 8
* In [[Chains of Command]], Level VII Creature Magic was introduced.


 
{{Skills}}
=== Formula ===
[[Category:Magic Skills]]
([[Focus (Attribute)|Focus]] + [[Self (Attribute)|Self]]) / 4
 
 
=== Starting Equipment ===
*[[Aluvian]]:
**[[Aluvian Wand]]
**[[Foci of Enchantment]]
**5 [[Lead Scarab|Lead Scarabs]]
**25 [[Prismatic Taper|Prismatic Tapers]]
*[[Gharu'ndim]]:
**[[Gharu'ndim Wand]]
**[[Foci of Enchantment]]
**5 [[Lead Scarab|Lead Scarabs]]
**25 [[Prismatic Taper|Prismatic Tapers]]
*[[Sho]]:
**[[Sho Wand]]
**[[Foci of Enchantment]]
**5 [[Lead Scarab|Lead Scarabs]]
**25 [[Prismatic Taper|Prismatic Tapers]]
 
 
=== Notes ===
*Unusable if not trained or specialized.
 
[[Category:Skill]][[Category:Magic Skill]]

Latest revision as of 13:21, 29 October 2018

Related topics: Magic

Introduced:  Release Updated:  Chains of Command

Description Edit

Creature Enchantment
Description Allows you to cast spells that affect creatures' abilities.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 8
Cost to Specialize 8
Buffs Creature Enchantment Mastery (Spell), Focus (Spell), Willpower (Spell)
Debuffs Creature Enchantment Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell)

Starting Equipment Edit

All Character Races Edit

Spell Stacking Edit

Notes Edit

  • The School of the Left Hand
  • In Chains of Command, Level VII Creature Magic was introduced.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat