Magic Defense: Difference between revisions
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!bgcolor=# | !bgcolor=#0B2FA5 colspan=2| {{Icon|Magic Defense}} <big>Magic Defense</big> | ||
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Latest revision as of 13:25, 29 October 2018
Related topics: Skills, Melee Defense, Missile Defense
| Introduced: | Release |
| Magic Defense | |
|---|---|
| Description | Helps you resist magic from spells and magic items. |
| Formula | (Self + Focus) / 7 |
| Base Status | Trained |
| Cost to Train | 0 |
| Cost to Specialize | 12 |
| Buffs | Magic Resistance (Spell), Willpower (Spell), Focus (Spell) |
| Debuffs | Magic Yield (Spell), Feeblemind (Spell), Bafflement (Spell) |
Notes Edit
- In Heroes' Respite, the skill formula for Magic Defense was changed from Self + Focus /10 to Self + Focus /7.
| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |