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{{Exemplar ToC|Loot}}
{{Exemplar ToC|Loot}}
{{Related|Game Mechanics|Loot|Quest Items|Rares|Trophies}}
{{Related|Game Mechanics}}
== Overview ==
Loot dropped by creatures and found in chests in Asheron's Call is largely random; however, there are seven tiers and other elements to the loot system that work together to generate an item.


==== The Loot System ====
'''Loot''' dropped by creatures and found in chests in Asheron's Call is largely random; however, there are seven tiers and other elements to the loot system that work together to generate an item.
[[Category:In Progress]]
 
===== Loot Profiles, Tiers and Mutated Items =====
==The Loot System==
===Loot Profiles, Tiers and Mutated Items===
Items generated by creatures and chests are based on treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref> The profile controls what type of item is generated, how many and also the drop rate. Item types specified are general and include broad categories such as gems, weapons, armor etc<ref name=TreasureInAC/>
Items generated by creatures and chests are based on treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref> The profile controls what type of item is generated, how many and also the drop rate. Item types specified are general and include broad categories such as gems, weapons, armor etc<ref name=TreasureInAC/>


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Obviously, some items do not mutate as they cannot vary in properties, this includes mundane items such as mana charges and healing kits to name a few. Weapons and armor on the other hand can mutate and be assigned varying properties such as: damage, attack and melee defense modifiers, speed, burden, [[Loot/Spell Distribution|spells]], cantrips, wield requirements and so on.
Obviously, some items do not mutate as they cannot vary in properties, this includes mundane items such as mana charges and healing kits to name a few. Weapons and armor on the other hand can mutate and be assigned varying properties such as: damage, attack and melee defense modifiers, speed, burden, [[Loot/Spell Distribution|spells]], cantrips, wield requirements and so on.


'''Note:''' [[Trophies]] are separate from the Loot System and are instead handled by the [[Trophy System]].<ref name=TreasureInAC/>
===Game example===
 
===== Game example =====
''Mundane (unmutated) item example.''
''Mundane (unmutated) item example.''


"The treasure profile used by the Broken Fragment says that when the creature dies, it’s going to create 3 to 5 items. One of those items is going to be either a healing kit (15% chance) or a mana stone (15% chance) or a scarab (70% chance). The profile also says that this is going to be an item with a wealth rating of 1. So when the fragment dies, it rolls a random number – and let’s say that it decides that one item is going to be a healing kit. Then it checks a table for the possible healing kits that can occur in wealth rating 1, and determines that the healing kit can be either a crude kit (75% chance) or a poor kit (25%) chance. It rolls again to decide exactly which kit it will generate."<ref name=TreasureInAC/>
"The treasure profile used by the Broken Fragment says that when the creature dies, it’s going to create 3 to 5 items. One of those items is going to be either a healing kit (15% chance) or a mana stone (15% chance) or a scarab (70% chance). The profile also says that this is going to be an item with a wealth rating of 1. So when the fragment dies, it rolls a random number – and let’s say that it decides that one item is going to be a healing kit. Then it checks a table for the possible healing kits that can occur in wealth rating 1, and determines that the healing kit can be either a crude kit (75% chance) or a poor kit (25%) chance. It rolls again to decide exactly which kit it will generate."<ref name=TreasureInAC/>


===== Additional Properties =====
===Additional Properties===
There are also special properties that can be applied to a specific creature's treasure profile.
There are also special properties that can be applied to a specific creature's treasure profile.


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* Group property - A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref>
* Group property - A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref>


==== Major Updates to the Loot System ====
===Trophies===
''See [[Loot/Loot System Updates|Updates to the Loot System]] for a complete list of all updates made.''
''Main article: [[Trophies]]''
* Between February and May 2004, a multi-month project was made to "reinvigorate the treasure system".<ref name=TreasureInAC/>
 
* In the 100th event, [[Ancient Powers]], a 7th loot tier was introduced.
Trophies are separate from the loot system which generates largely random items using profiles and loot tiers.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>
* In the [[Old Ghosts]] event, loot in the 7th tier was expanded to creatures that also drop [[Pristine Mana Shard]]s. The stat ranges were also adjusted for some items including weapons and covenant armor that drop in the [[Mana Forge]] chests.
 
Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.<ref>06/15/2000 Turbine - [[Developer Chat - 2000/06/15|Transcript of Asheron's Call Developer Chat, June 15]]</ref> This is why trophies always appear in the first slots of a creature's corpse.
 
Random trophies can also appear inside chests in addition to creature corpses. An early example of this is with [[Steel Chest]]s that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system. This is because for a scroll to be generated as loot it needs to exist for all spell levels which wall and ring spells do not.<ref name=TreasureInAC/> A "new trophy drop method" was also tested with the introduction of [[Black Marrow Reliquaries]] which can drop a number of different items in addition to tier 6 loot.<ref>02/13/2005 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=183256&postcount=7 New keys and chest.]</ref>
 
Every creature of the same type shares the same treasure profile and trophy drop information.<ref>05/16/2004 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=88523&postcount=4 Question about mechanics re: treasure generator]</ref> Exceptions to this exist when a creature needs to drop a fixed quest trophy which are dropped by unique creatures or by a common creature in a specific location.


==== Related Topics ====
{|
* [[Creatures]]
|[[File:Trophies Live.jpg|frame|Two trophies, a "mundane" item (healing kit) and some mutated treasure.]]
** Tier levels are shown in the creature stats tables.
|}
* [[Item Decay]]
* [[Loot/Loot System Updates|Updates to the Loot System]]
* [[Loot/Spell Distribution]]
* [[Quality Flag]]
* [[Mana Forges]]
* [[Society Chests]]


== Identifying Loot Tiers ==
== Identifying Loot Tiers ==
=== "Mundane" Items and Scrolls ===
=== "Mundane" Items and Scrolls ===
Mundane items are generated before other loot and appear in the first slots in a corpse or container just after [[Trophy System|Trophies]]. Spell scrolls can appear in any slot.
Mundane items are generated before other loot and appear in the first slots in a corpse or container just after [[Trophies]]. Spell scrolls can appear in any slot.


{|class="wikitable"
{|class="wikitable"
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''For screenshots of maximum stats, click on the profile of the armor type then view its talk page.''
''For screenshots of maximum stats, click on the profile of the armor type then view its talk page.''


'''Note:''' In the 101th patch, [[Risks and Rewards]], the maximum armor levels of many (if not all) armor types were increased. As a result this table may be out of date. If you see an error, please edit it!  
'''Note:''' In the 101st patch, [[Risks and Rewards]], the maximum armor levels of many (if not all) armor types were increased. As a result this table may be out of date. If you see an error, please edit it!  


{|class="wikitable sortable"
{|class="wikitable sortable"
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|align=center| 41
|align=center| 41
|align=center| 1+
|align=center| 1+
|-
| {{Icon Link|Society Sollerets|link=Society Armor{{!}}Society Sollerets}}
|align=center| ??
|align=center| ??
|align=center| --
|align=center| ??
|align=center| --
|-
|-
| {{Icon Link|Sollerets 2|link=Sollerets{{!}}Sollerets}}
| {{Icon Link|Sollerets 2|link=Sollerets{{!}}Sollerets}}
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|align=center| 147
|align=center| 147
|align=center| 2+
|align=center| 2+
|-
| {{Icon Link|Society Gauntlets|link=Society Armor{{!}}Society Gauntlets}}
|align=center| ??
|align=center| ??
|align=center| --
|align=center| ??
|align=center| --
|-
|-
| {{Icon Link|Studded Leather Hand Armor|link=Studded Leather Armor{{!}}Studded Leather Gauntlets}}
| {{Icon Link|Studded Leather Hand Armor|link=Studded Leather Armor{{!}}Studded Leather Gauntlets}}
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|align=center| --
|align=center| --
|align=center| 339
|align=center| 339
|align=center| 7
|-
| {{Icon Link|Olthoi Koujia Head Armor|link=Olthoi Koujia Armor{{!}}Olthoi Koujia Helm}}
|align=center| --
|align=center| ???
|align=center| --
|align=center| ???
|align=center| 7
|align=center| 7
|-
|-
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|align=center| 93
|align=center| 93
|align=center| 3+
|align=center| 3+
|-
| {{Icon Link|Society Helm|link=Society Armor{{!}}Society Helm}}
|align=center| ??
|align=center| ??
|align=center| --
|align=center| ??
|align=center| --
|-
|-
| {{Icon Link|Studded Leather Head Armor|link=Studded Leather Armor{{!}}Studded Leather Basinet}}
| {{Icon Link|Studded Leather Head Armor|link=Studded Leather Armor{{!}}Studded Leather Basinet}}
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!Level Req.  
!Level Req.  
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Blue 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 1)}}
| {{Icon|Coalesced Aetheria (Blue 1)}}
| rowspan=5|4-7
| rowspan=5|4-7
| rowspan=5|75+
| rowspan=5|75+
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Blue 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 2)}}
| {{Icon|Coalesced Aetheria (Blue 2)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Blue 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 3)}}
| {{Icon|Coalesced Aetheria (Blue 3)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Blue 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 4)}}
| {{Icon|Coalesced Aetheria (Blue 4)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Blue 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 5)}}
| {{Icon|Coalesced Aetheria (Blue 5)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 1)}}
| {{Icon|Coalesced Aetheria (Yellow 1)}}
| rowspan=5|6-7
| rowspan=5|6-7
| rowspan=5|150+
| rowspan=5|150+
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 2)}}
| {{Icon|Coalesced Aetheria (Yellow 2)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 3)}}
| {{Icon|Coalesced Aetheria (Yellow 3)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 4)}}
| {{Icon|Coalesced Aetheria (Yellow 4)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 5)}}
| {{Icon|Coalesced Aetheria (Yellow 5)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Red 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 1)}}
| {{Icon|Coalesced Aetheria (Red 1)}}
| rowspan=5|7
| rowspan=5|7
| rowspan=5|225+
| rowspan=5|225+
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Red 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 2)}}
| {{Icon|Coalesced Aetheria (Red 2)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Red 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 3)}}
| {{Icon|Coalesced Aetheria (Red 3)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Red 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 4)}}
| {{Icon|Coalesced Aetheria (Red 4)}}
|-align=center
|-align=center
| {{Icon|Coalesced Aetheria (Red 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 5)}}
| {{Icon|Coalesced Aetheria (Red 5)}}
|}
|}


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|-
|-
|}
|}
==See also==
* [[Creatures]]
** Tier levels are shown in the creature stats tables.
* [[Item Decay]]
* [[Loot/Loot System Updates|Updates to the Loot System]]
* [[Loot/Spell Distribution]]
* [[Quality Flag]]
* [[Mana Forges]]
* [[Rares]]
==Update history==
''See [[Loot/Loot System Updates|Updates to the Loot System]] for a complete list of all updates made.''
* Between February and May 2004, a multi-month project was made to "reinvigorate the treasure system".<ref name=TreasureInAC/>
* In the 100th event, [[Ancient Powers]], a 7th loot tier was introduced.
* In the [[Old Ghosts]] event, loot in the 7th tier was expanded to creatures that also drop [[Pristine Mana Shard]]s. The stat ranges were also adjusted for some items including weapons and covenant armor that drop in the [[Mana Forge]] chests.


== References ==
== References ==
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[[Category:Game Mechanic]]
[[Category:Game Mechanic]]
[[Category:Loot System]]
[[Category:Loot System]]
[[Category:Game Concept]]
[[Category:In Progress]]

Revision as of 23:55, 23 October 2012

Related topics: Game Mechanics

Loot dropped by creatures and found in chests in Asheron's Call is largely random; however, there are seven tiers and other elements to the loot system that work together to generate an item.

The Loot System

Loot Profiles, Tiers and Mutated Items

Items generated by creatures and chests are based on treasure profiles.[1] The profile controls what type of item is generated, how many and also the drop rate. Item types specified are general and include broad categories such as gems, weapons, armor etc[1]

In addition to the profile, there are also 7 loot tiers (also referred to as 'Wealth Ratings'[1]). Although not really seen, there is technically an 8th tier as tier 0 creatures drop no loot, such as the many Elementals and some quest creatures.

The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.[1]

Obviously, some items do not mutate as they cannot vary in properties, this includes mundane items such as mana charges and healing kits to name a few. Weapons and armor on the other hand can mutate and be assigned varying properties such as: damage, attack and melee defense modifiers, speed, burden, spells, cantrips, wield requirements and so on.

Game example

Mundane (unmutated) item example.

"The treasure profile used by the Broken Fragment says that when the creature dies, it’s going to create 3 to 5 items. One of those items is going to be either a healing kit (15% chance) or a mana stone (15% chance) or a scarab (70% chance). The profile also says that this is going to be an item with a wealth rating of 1. So when the fragment dies, it rolls a random number – and let’s say that it decides that one item is going to be a healing kit. Then it checks a table for the possible healing kits that can occur in wealth rating 1, and determines that the healing kit can be either a crude kit (75% chance) or a poor kit (25%) chance. It rolls again to decide exactly which kit it will generate."[1]

Additional Properties

There are also special properties that can be applied to a specific creature's treasure profile.

  • Quality property - A creature or item that has the quality property is more likely to generate more of the best items in the assigned loot tier. See the Quality Flag page for more details.[1] [2]
  • Group property - A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property.[3]

Trophies

Main article: Trophies

Trophies are separate from the loot system which generates largely random items using profiles and loot tiers.[1]

Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.[4] This is why trophies always appear in the first slots of a creature's corpse.

Random trophies can also appear inside chests in addition to creature corpses. An early example of this is with Steel Chests that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system. This is because for a scroll to be generated as loot it needs to exist for all spell levels which wall and ring spells do not.[1] A "new trophy drop method" was also tested with the introduction of Black Marrow Reliquaries which can drop a number of different items in addition to tier 6 loot.[5]

Every creature of the same type shares the same treasure profile and trophy drop information.[6] Exceptions to this exist when a creature needs to drop a fixed quest trophy which are dropped by unique creatures or by a common creature in a specific location.

File:Trophies Live.jpg
Two trophies, a "mundane" item (healing kit) and some mutated treasure.

Identifying Loot Tiers

"Mundane" Items and Scrolls

Mundane items are generated before other loot and appear in the first slots in a corpse or container just after Trophies. Spell scrolls can appear in any slot.

Tier Peas Mana Stones Potions Healing Kits Lockpicks Spell Scrolls
0 -- -- -- -- -- --
1 1, 2, 3
2 3, 4, 5
3 3, 4, 5
4 5, 6, 7
5 6, 7
6 7
7 7, 8*
* Level 8 Spell Components

Loot Properties

The tier a particular creature or chest belongs to has to be inferred by what it drops. Because of overlap between tiers it can take several pulls/drops to correctly determine the tier. Tiers are generally tied into monster level, for example wealth 6 loot appears on almost all creatures level 135 or higher (Grave Rats and Restless Spirits are example exceptions, being 135 and Tier 5).

Needs revisions:

Tier Enchanted Spells Caster Base Reqs Weapon Base Reqs Missile Base Reqs Covenant Magic Reqs Covenant Melee Reqs Covenant Missile Reqs Work-
manship
Monster Level Found On*
1 1, 2, 3 None None None None None None 1 - 5 1-34
2 3, 4, 5 None None, 250 None, 250 None 250 250 2 - 6 35-74
3 3, 4, 5 None None, 250 None, 250 None 250, 300 250, 270 2 - 7 75-94
4 4, 5, 6, Minor None, 290 250, 300 250, 270 145, 160, 185, 205, 225, 245 225, 300, 325 160, 270, 290 3 - 8 95-114
5 5, 6, 7, Minor, Major (extremely rare) None, 290, 310 300, 325, 350 270, 290, 315 185, 205, 225, 245, 265, 280 250, 325, 350, 370 160, 290, 315 3 - 9 115-134
6 6, 7, Minor (4), Major (2) None, 310, 330, 355 350, 370, 400 315, 335, 360 185, 225, 245, 265, 280, 300 200, 250, 300, 325, 350, 370, 400 205, 290, 305, 315, 335 4 - 10 135+
7 6, 7, 8, Minor (4), Major (5), Epic (3) None, 330, 355, 375 370, 400, 420 335, 360, 375 225, 280, 300 400, 420 360, 375 4 - 10 Chests and Shard Dropping Creatures**
* Exceptions exist but are rare. A notable exception is the wisps at Crystalline Crag, which are tier 6 despite being levels 110-130.
** Mana Forge and Faction Stronghold chests, creatures that drop Pristine Mana Shards in Graveyard, Freebooter Isle, Moarsman City, Dark Isle, the City of Neftet, the Frozen Valley, and the Direlands Gear Knight Resistance Camp.

Armor

Upper and Lower Body Armor

For screenshots of maximum stats, click on the profile of the armor type then view its talk page.

Note: In the 101st patch, Risks and Rewards, the maximum armor levels of many (if not all) armor types were increased. As a result this table may be out of date. If you see an error, please edit it!

Type Heritage Base AL Max AL Coverage Loot Tier
File:Alduressa Body Armor Icon.png Alduressa Body Armor Viamontian 90 274 Full --
File:Amuli Body Armor Icon.png Amuli Body Armor Gharu'ndim 90 260 No Head, Hands, Feet 4+
File:Celdon Body Armor Icon.png Celdon Body Armor Aluvian 110 274 No Head, Hands, Feet 4+
File:Chainmail Body Armor Icon.png Chainmail Body Armor None 50 264 No Feet 1+
File:Chiran Body Armor Icon.png Chiran Body Armor Sho -- 263 Full --
File:Covenant Body Armor Icon.png Covenant Body Armor Lugian 100 509 Full --
File:Diforsa Body Armor Icon.png Diforsa Body Armor Viamontian 100 269 Full 3+
File:Haebrean Body Armor Icon.png Haebrean Body Armor Empyrean -- 273 Full 6+
File:Knorr Academy Body Armor Icon.png Knorr Academy Body Armor Empyrean -- -- Full 6+
File:Koujia Body Armor Icon.png Koujia Body Armor Sho -- 265 No Head, Hands, Feet --
File:Leather Body Armor Icon.png Leather Body Armor None 20 253 Full 1+
File:Lorica Body Armor Icon.png Lorica Body Armor Aluvian -- 264 Full --
File:Nariyid Body Armor Icon.png Nariyid Body Armor Gharu'ndim -- 273 Full --
File:Olthoi (Loot) Body Armor Icon.png Olthoi (Loot) Body Armor None 100? 508 Full 7
File:Olthoi Alduressa Body Armor Icon.png Olthoi Alduressa Body Armor Viamontian -- 265 Full 7
File:Olthoi Amuli Body Armor Icon.png Olthoi Amuli Body Armor Gharu'ndim -- 245 Full 7
File:Olthoi Celdon Body Armor Icon.png Olthoi Celdon Body Armor Aluvian -- 265 Full 7
File:Olthoi Koujia Body Armor Icon.png Olthoi Koujia Body Armor Sho 150 275 Full 7
File:Over-robe Icon.png Over-robes None Chest
File:Platemail Body Armor Icon.png Platemail Body Armor Aluvian 100 274 Full 3+
File:Scalemail Body Armor Icon.png Scalemail Body Armor Gharu'ndim 75 272 No Feet --
File:Sedgemail Leather Body Armor Icon.png Sedgemail Leather Body Armor Unknown -- -- Full 6+
File:Society Body Armor Icon.png Society Body Armor None 150 274 Full --
File:Studded Leather Body Armor Icon.png Studded Leather Body Armor None 30 269 Full 1+
File:Tenassa Body Armor Icon.png Tenassa Body Armor Viamontian 95 264 No Head, Hands, Feet 4+
File:Yoroi Body Armor Icon.png Yoroi Body Armor Sho 80 264 No Hands, Feet 3+

Foot Armor

For screenshots of maximum stats, see Talk:Foot Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
File:Alduressa Foot Armor Icon.png Alduressa Foot Armor -- 311 -- 317 --
File:Chiran Foot Armor Icon.png Chiran Foot Armor -- 289 -- 394 --
File:Covenant Foot Armor Icon.png Covenant Foot Armor -- 499 -- 217 --
File:Diforsa Foot Armor Icon.png Diforsa Foot Armor 100 306 -- 425 --
File:Haebrean Foot Armor Icon.png Haebrean Foot Armor -- -- -- -- 6+
File:Knorr Academy Foot Armor Icon.png Knorr Academy Foot Armor -- -- -- -- --
File:Leather Foot Armor Icon.png Leather Foot Armor 20 305 -- -- 1+
File:Loafers 2 Icon.png Loafers 2 20 186 -- 53 1+
File:Lorica Foot Armor Icon.png Lorica Foot Armor -- 297 -- 309 --
File:Nariyid Foot Armor Icon.png Nariyid Foot Armor -- 312 -- 251 --
File:Olthoi Alduressa Foot Armor Icon.png Olthoi Alduressa Foot Armor -- 255 -- -- 7
File:Olthoi Amuli Foot Armor Icon.png Olthoi Amuli Foot Armor -- 263 -- -- 7
File:Olthoi Celdon Foot Armor Icon.png Olthoi Celdon Foot Armor -- 290 -- -- 7
File:Olthoi Koujia Foot Armor Icon.png Olthoi Koujia Foot Armor -- 293 -- -- 7
File:Olthoi (Loot) Foot Armor Icon.png Olthoi (Loot) Foot Armor 100 500 -- 260 7
File:Sandals 2 Icon.png Sandals 2 20 211 -- 47 1+
File:Shoes 2 Icon.png Shoes 2 20 241 -- 44 1+
File:Slippers 2 Icon.png Slippers 2 20 220 -- 41 1+
File:Society Sollerets Icon.png Society Sollerets ?? ?? -- ?? --
File:Sollerets 2 Icon.png Sollerets 2 100 314 -- 257 --
File:Steel Toed Boots 2 Icon.png Steel Toed Boots 2 60 304 -- 451 1+
File:Studded Leather Boots 2 Icon.png Studded Leather Boots 2 30 286 -- 479 1+
File:Viamontian Laced Boots 2 Icon.png Viamontian Laced Boots 2 20 -- -- -- 1+

Hand Armor

For screenshots of maximum stats, see Talk:Hand Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
File:Alduressa Hand Armor Icon.png Alduressa Hand Armor -- 314 -- 661 --
File:Chainmail Hand Armor Icon.png Chainmail Hand Armor 140 304 460 222 1+
File:Chiran Hand Armor Icon.png Chiran Hand Armor -- 278 -- 472 --
File:Diforsa Hand Armor Icon.png Diforsa Hand Armor -- 311 -- 452 --
File:Cloth Gloves 2 Icon.png Cloth Gloves 2 -- 221 -- 20 1+
File:Haebrean Hand Armor Icon.png Haebrean Hand Armor -- -- -- -- 6+
File:Knorr Academy Hand Armor Icon.png Knorr Academy Hand Armor -- -- -- -- --
File:Leather Hand Armor Icon.png Leather Hand Armor 20 281 -- 173 1+
File:Long Leather Gauntlets 2 Icon.png Long Leather Gauntlets 2 -- 281 -- 197 1+
File:Lorica Hand Armor Icon.png Lorica Hand Armor -- 292 -- 446 --
File:Nariyid Hand Armor Icon.png Nariyid Hand Armor -- 313 -- 433 --
File:Olthoi Alduressa Hand Armor Icon.png Olthoi Alduressa Hand Armor -- -- -- -- 7
File:Olthoi Amuli Hand Armor Icon.png Olthoi Amuli Hand Armor -- 246 -- -- 7
File:Olthoi Celdon Hand Armor Icon.png Olthoi Celdon Hand Armor -- 307 -- -- 7
File:Olthoi (Loot) Hand Armor Icon.png Olthoi (Loot) Hand Armor -- 480 -- -- 7
File:Olthoi Koujia Hand Armor Icon.png Olthoi Koujia Hand Armor -- 258 -- -- 7
File:Platemail Hand Armor Icon.png Platemail Hand Armor 100 310 -- 480 2+
File:Scalemail Hand Armor Icon.png Scalemail Hand Armor -- 303 -- 147 2+
File:Society Gauntlets Icon.png Society Gauntlets ?? ?? -- ?? --
File:Studded Leather Hand Armor Icon.png Studded Leather Hand Armor -- 286 -- 256 --

Head Armor

For screenshots of maximum stats, see Talk:Head Armor.

Type Base AL Max AL Base Burden Min Burden Loot Tier
File:Alduressa Head Armor Icon.png Alduressa Head Armor -- 314 -- 349 --
File:Armet 2 Icon.png Armet 2 -- 314 -- 472 +
File:Baigha 2 Icon.png Baigha 2 -- -- -- -- 1+
File:Bandana 2 Icon.png Bandana 2 -- 260 -- 19 1+
File:Beret 2 Icon.png Beret 2 -- 274 -- 15 1+
File:Cloth Cap 2 Icon.png Cloth Cap 2 -- 291 -- 12 1+
File:Chainmail Head Armor 2 Icon.png Chainmail Head Armor 2 -- 279 -- 194 1+
File:Chainmail Head Armor Icon.png Chainmail Head Armor -- -- -- -- 1+
File:Chiran Head Armor Icon.png Chiran Head Armor -- 291 -- 261 --
File:Circlet 2 Icon.png Circlet 2 265 -- 47 1+
File:Coronet 2 Icon.png Coronet 2 -- 247 -- 59 --
File:Cowl 2 Icon.png Cowl 2 -- 302 -- 16 2+
File:Crown 2 Icon.png Crown 2 -- 296 -- 61 1+
File:Diadem 2 Icon.png Diadem 2 -- 278 -- 76 1+
File:Diforsa Head Armor Icon.png Diforsa Head Armor -- 278 -- -- --
File:Fez 2 Icon.png Fez 2 -- 288 -- 10 4+
File:Haebrean Head Armor Icon.png Haebrean Head Armor -- -- -- -- 6+
File:Knorr Academy Head Armor Icon.png Knorr Academy Head Armor -- -- -- -- --
File:Helmet 2 Icon.png Helmet 2 -- 310 -- 356 --
File:Heaume 2 Icon.png Heaume 2 -- 315 -- 296 --
File:Hood 2 Icon.png Hood 2 -- ? -- -- --
File:Horned Helm 2 Icon.png Horned Helm 2 -- 314 -- -- --
File:Kabuton 2 Icon.png Kabuton 2 -- 280 -- 394 --
File:Kasa 2 Icon.png Kasa 2 -- 289 -- 16 1+
File:Leather Head Armor Icon.png Leather Head Armor -- 290 -- 105 --
File:Leather Head Armor 2 Icon.png Leather Head Armor 2 -- 205 -- 295 1+
File:Lorica Head Armor Icon.png Lorica Head Armor -- 284 -- 340 --
File:Metal Cap 2 Icon.png Metal Cap 2 -- -- -- -- 1+
File:Nariyid Head Armor Icon.png Nariyid Head Armor -- 314 -- 339 --
File:Olthoi Amuli Head Armor Icon.png Olthoi Amuli Head Armor -- 273 -- 354 7
File:Olthoi Celdon Head Armor Icon.png Olthoi Celdon Head Armor -- 255 -- 339 7
File:Olthoi Koujia Head Armor Icon.png Olthoi Koujia Head Armor -- ??? -- ??? 7
File:Olthoi (Loot) Head Armor Icon.png Olthoi (Loot) Head Armor -- 427 -- 351 7
File:Qafiya 2 Icon.png Qafiya 2 -- 292 -- 12 2+
File:Signet Crown 2 Icon.png Signet Crown 2 -- 198 -- 93 3+
File:Society Helm Icon.png Society Helm ?? ?? -- ?? --
File:Studded Leather Head Armor Icon.png Studded Leather Head Armor -- 290 -- 199 --
File:Studded Leather Head Armor 2 Icon.png Studded Leather Head Armor 2 -- 284 -- 167 --
File:Teardrop Crown 2 Icon.png Teardrop Crown 2 -- 304 -- 73 --
File:Turban 2 Icon.png Turban 2 -- 304 -- 10 4+

Shields

For screenshots of maximum stats, see Talk:Shields.

Type Base SL Max SL Base Burden Min Burden Loot Tier
File:Buckler (Loot) Icon.png Buckler (Loot) 20 144 420 200 1+
File:Covenant Shield (Loot) Icon.png Covenant Shield (Loot) 100 420 -- -- 4-6
File:Kite Shield (Loot) Icon.png Kite Shield (Loot) 20 163 690 -- --
File:Large Kite Shield (Loot) Icon.png Large Kite Shield (Loot) 40 166 1380 970 --
File:Large Round Shield (Loot) Icon.png Large Round Shield (Loot) 40 172 1380 823 --
File:Olthoi Shield (Loot) 2 Icon.png Olthoi Shield (Loot) 2 100? 399 -- -- 7
File:Round Shield (Loot) Icon.png Round Shield (Loot) 20 142 690 -- --
File:Tower Shield (Loot) Icon.png Tower Shield (Loot) 60 194 2040 -- --
Buckler
Covenant
Kite
Olthoi
Large Kite
Large Round
Round
Tower

Covenant Armor

For screenshots of maximum stats, see Talk:Covenant Armor and Talk:Olthoi Armor (Loot).
Includes Olthoi Loot Armor for tier 7+.

Tiers 4-6 Loot

Armor Level Shield Level Melee Req Missile Req Magic Req Armor Tier Shield Tier
100-199 100-199 200 160 145 -- 4+
200-299 200-299 250 205 185 -- 4+
300-349 300-349 300 245 225 -- --
350-399 350-399 325 270 245 -- 5+
400-439 -- 350 290 265 5+ --
440-469 -- 370 305 280 5+ --
470-499 -- 400 330 300 6+ --

Tier 7 Loot

Note: During the Old Ghosts event the ranges were increased and now overlap. All tier 7 loot armor now has a 150 level requirement also.

Armor Level Olthoi Shield Level Melee Req Missile Req Magic Req Tier
129 - 229 ?? - 225 ?? 200 160 145 7
?? - 291 ?? - ?? 276 250 205 185 7
?? - 331 ?? - ?? 301 - 347 300 245 225 7
384 - 429 381 - 428 ?? - ?? 325 270 245 7
406 - 459 425 - 449 -- 350 290 265 7
449 - 476 459 - 479 -- 370 305 280 7
481 - 509 ?? - 508 -- 400 330 300 7

Weapons

In Master of Arms in Feb 2012 the entire Weapon system in Asheron's Call was revamped. Max weapon stats previous to this update are preserved for historical purposes and can be viewed here.

Due to the high number of edits required to complete this information for current weapons, weapon stat information can be viewed/entered here. Please make all updates to that page, once it is reasonably complete it will be moved to this location on the main Loot page again. The reason for this has to do with this page's size and how that interacts with database size with each additional edit.

Coalesced Mana and Aetheria

Coalesced Mana

Type Loot Tier XP Reward
1-4 5,000
3-4 15,000
4 45,000

Coalesced Aetheria

Type Loot Tier Level Req.
4-7 75+
6-7 150+
7 225+

Cloaks

Level Icon Wield Req Loot Tier
1 Level 30 3+ ?
2 Level 60 3+ ?
3 Level 90 3+ ?
4 Level 120 ??
5 Level 150 ??

Enchantments

For screenshots of maximum stats, see Talk:Built in Enchantments.

Tier Max Arcane Req Max Number Spells Max Minors Max Majors Max Epics
1 ?? ?? ?? ?? 0
2 ?? ?? ?? ?? 0
3 ?? ?? ?? ?? 0
4 ?? ?? ?? ?? 0
5 ?? ?? ?? ?? 0
6 ?? ?? ?? 3 0
7 500 ?? ?? 5 3

See also

Update history

See Updates to the Loot System for a complete list of all updates made.

  • Between February and May 2004, a multi-month project was made to "reinvigorate the treasure system".[1]
  • In the 100th event, Ancient Powers, a 7th loot tier was introduced.
  • In the Old Ghosts event, loot in the 7th tier was expanded to creatures that also drop Pristine Mana Shards. The stat ranges were also adjusted for some items including weapons and covenant armor that drop in the Mana Forge chests.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 03/23/2004 Turbine - Treasure in Asheron's Call
  2. 09/09/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy
  3. 09/08/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy
  4. 06/15/2000 Turbine - Transcript of Asheron's Call Developer Chat, June 15
  5. 02/13/2005 Turbine Forums - New keys and chest.
  6. 05/16/2004 Turbine Forums - Question about mechanics re: treasure generator