No edit summary
Line 111: Line 111:
* Interviews: [http://www.gignews.com/goddess/anderson.htm GigNews], [http://games.slashdot.org/article.pl?sid=07/05/29/1358223 SlashDot], [http://archive.gamespy.com/interviews/february02/ac2/ GameSpy], [http://rpgvault.ign.com/articles/676/676633p1.html RPGVault]
* Interviews: [http://www.gignews.com/goddess/anderson.htm GigNews], [http://games.slashdot.org/article.pl?sid=07/05/29/1358223 SlashDot], [http://archive.gamespy.com/interviews/february02/ac2/ GameSpy], [http://rpgvault.ign.com/articles/676/676633p1.html RPGVault]
* [http://www.warcry.com/news/view/77595 Abrupt Departure]
* [http://www.warcry.com/news/view/77595 Abrupt Departure]


== Joe Angell ==
== Joe Angell ==
Line 118: Line 119:
* Owns a 1981 [http://en.wikipedia.org/wiki/DeLorean_DMC-12 DeLorean], one of 9,000 created.
* Owns a 1981 [http://en.wikipedia.org/wiki/DeLorean_DMC-12 DeLorean], one of 9,000 created.
[[Image:Joe Angell.jpg]]
[[Image:Joe Angell.jpg]]


== Charles Bandes ==
== Charles Bandes ==
Line 124: Line 126:
* [http://www.mobygames.com/developer/sheet/view/by_genre/developerId,1624/ Games Worked On]
* [http://www.mobygames.com/developer/sheet/view/by_genre/developerId,1624/ Games Worked On]
* Dev Chats: [[Developer Chat - 2000/10/18|2000/10/18]]
* Dev Chats: [[Developer Chat - 2000/10/18|2000/10/18]]


== Alex "Ibn" Beckers ==
== Alex "Ibn" Beckers ==
Line 130: Line 133:
* In-game References: [[K'nath X'ela]]
* In-game References: [[K'nath X'ela]]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault]


== Jason Bell ==
== Jason Bell ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Executive Vice President
* Positions: Executive Vice President


== Lee Berger ==
== Lee Berger ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Engineer, Game Systems Engineer
* Positions: Engineer, Game Systems Engineer


== Todd Berkebile ==
== Todd Berkebile ==
* AC1 Development: (2001, 2002, 2003, 2004, 2005)
* AC1 Development: (2001, 2002, 2003, 2004, 2005)
* Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead
* Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead


== Jason Booth ==
== Jason Booth ==
Line 148: Line 155:
* In-game References: [[K'nath N'osaj]]
* In-game References: [[K'nath N'osaj]]
* Interviews: [http://archive.gamespy.com/20q/september00/jasonbooth/ GameSpy]
* Interviews: [http://archive.gamespy.com/20q/september00/jasonbooth/ GameSpy]


== Greg "GrogBro" Breault ==
== Greg "GrogBro" Breault ==
Line 154: Line 162:
* In-game References: [[K'nath G'erg]]
* In-game References: [[K'nath G'erg]]
* Website: [http://www.gregbreault.com/about.html http://www.gregbreault.com]
* Website: [http://www.gregbreault.com/about.html http://www.gregbreault.com]


== Tim Brennan ==
== Tim Brennan ==
Line 159: Line 168:
* Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
* Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
* Worked on Windows NT as a Microsoft intern.
* Worked on Windows NT as a Microsoft intern.


== John Cameron ==
== John Cameron ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Andy "Frelorn" Cataldo ==
== Andy "Frelorn" Cataldo ==
Line 169: Line 180:
* In-game References: [[Lorfne the Unhinged]]
* In-game References: [[Lorfne the Unhinged]]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=25 ACVault 100th Patch], [http://www.gamersinfo.net/articles/1770-andy-cataldo-ocr-asherons-call Gamer's Info], [http://www.warcry.com/articles/view/interviews/5182-Asherons-Call-100th-Update-Interview WarCry 100th Patch]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=25 ACVault 100th Patch], [http://www.gamersinfo.net/articles/1770-andy-cataldo-ocr-asherons-call Gamer's Info], [http://www.warcry.com/articles/view/interviews/5182-Asherons-Call-100th-Update-Interview WarCry 100th Patch]


== Brandon Chamberlain ==
== Brandon Chamberlain ==
* AC1 Development: (2000, 2001)
* AC1 Development: (2000, 2001)
* Positions: QA Manager, Director of Online Services
* Positions: QA Manager, Director of Online Services


== Rob Ciccolini ==
== Rob Ciccolini ==
* AC1 Development: (2006)
* AC1 Development: (2006)
* Positions: Artist, Lead Engineer
* Positions: Artist, Lead Engineer


== Arthur Correa ==
== Arthur Correa ==
* AC1 Development: (2002)
* AC1 Development: (2002)
* Positions: Engineer
* Positions: Engineer


== Brian Cottle ==
== Brian Cottle ==
* AC1 Development: (2006)
* AC1 Development: (2006)
* Positions: Artist
* Positions: Artist


== Heather "Zyrca" Cousineau ==
== Heather "Zyrca" Cousineau ==
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* In-game References: [[K'nath Thea'reh]]
* In-game References: [[K'nath Thea'reh]]
* Website: [http://www.zyrca.net http://www.zyrca.net]
* Website: [http://www.zyrca.net http://www.zyrca.net]


== James Cowgill ==
== James Cowgill ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Live Team Lead
* Positions: Live Team Lead


== Jim Crowley ==
== Jim Crowley ==
* AC1 Development: 2007, 2008
* AC1 Development: 2007, 2008
* Positions: AC1 Live Producer, Turbine CEO
* Positions: AC1 Live Producer, Turbine CEO


== Nikolaus Davidson ==
== Nikolaus Davidson ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Live Team Lead
* Positions: Live Team Lead


== Kwesi Davis ==
== Kwesi Davis ==
* AC1 Development: (2001)
* AC1 Development: (2001)
* Positions: Tools Engineer
* Positions: Tools Engineer


== Eric Deans ==
== Eric Deans ==
* AC1 Development: (2005, 2006)
* AC1 Development: (2005, 2006)
* Positions: Content Designer, Artist
* Positions: Content Designer, Artist


== Jay Demarrais ==
== Jay Demarrais ==
* AC1 Development: (1997, 1998, 1999)
* AC1 Development: (1997, 1998, 1999)
* Positions: Graphics Engineer
* Positions: Graphics Engineer


== Sean Dickinson ==
== Sean Dickinson ==
* AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
* AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
* Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
* Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator


== Bobo Do ==
== Bobo Do ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Intern, Artist
* Positions: Intern, Artist


== Chris Dyl ==
== Chris Dyl ==
Line 229: Line 254:
* A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
* A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
* Chief Technology Officer at Turbine.
* Chief Technology Officer at Turbine.


== Matt "Scenario" Elliot ==
== Matt "Scenario" Elliot ==
Line 237: Line 263:
* AC1 Development: (2003, 2004, 2005)
* AC1 Development: (2003, 2004, 2005)
* Positions: Artist, Lead Artist
* Positions: Artist, Lead Artist


== Michael Ferrier ==
== Michael Ferrier ==
Line 242: Line 269:
* Positions: User Interface Engineer
* Positions: User Interface Engineer
[[Image:Michael Ferrier.jpg]]
[[Image:Michael Ferrier.jpg]]


== Katie Finin ==
== Katie Finin ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Engineer, Game Systems Engineer
* Positions: Engineer, Game Systems Engineer


== Matthew Ford ==
== Matthew Ford ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Microsoft Producer
* Positions: Microsoft Producer


== Chris Foster ==
== Chris Foster ==
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* Positions: Original Developer, Designer, Live Team Lead, Creative Director
* Positions: Original Developer, Designer, Live Team Lead, Creative Director
* In-game References: [[K'nath S'hirc]]
* In-game References: [[K'nath S'hirc]]


== Isabelle Garbani ==
== Isabelle Garbani ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Artist, Lead Artist
* Positions: Artist, Lead Artist


== Elliot Gilman ==
== Elliot Gilman ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Game Systems Engineer, Lead Content Integrator
* Positions: Game Systems Engineer, Lead Content Integrator


== Jonathan "Calandryll" Hanna ==
== Jonathan "Calandryll" Hanna ==
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* Positions: Director of Online Community Relations, Producer
* Positions: Director of Online Community Relations, Producer
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault], [http://ac.warcry.com/news/view/13487 WarCry]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault], [http://ac.warcry.com/news/view/13487 WarCry]


== Eric Heimburg ==
== Eric Heimburg ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer
* Positions: Engineer


== Scott Herrington ==
== Scott Herrington ==
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* Positions: Live Team Lead, Executive Producer
* Positions: Live Team Lead, Executive Producer
* Interviews: [http://www.digitalgamedeveloper.com/2002/11_nov/features/dlmmogd112602.htm Digital Game Developer]
* Interviews: [http://www.digitalgamedeveloper.com/2002/11_nov/features/dlmmogd112602.htm Digital Game Developer]


== Tim Holman ==
== Tim Holman ==
* AC1 Development: (2002, 2003)
* AC1 Development: (2002, 2003)
* Positions: Producer
* Positions: Producer


== Sean Huxter ==
== Sean Huxter ==
Line 287: Line 324:
* Website: [http://members.verizon.net/~vze34fnk/homepage.htm Sean Huxter 3D Animator]
* Website: [http://members.verizon.net/~vze34fnk/homepage.htm Sean Huxter 3D Animator]
* Interviews: [http://archive.gamespy.com/interviews/february01/aog14/ GameSpy]
* Interviews: [http://archive.gamespy.com/interviews/february01/aog14/ GameSpy]


== Damon Iannuzzelli ==
== Damon Iannuzzelli ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Eri Izawa ==
== Eri Izawa ==
Line 296: Line 335:
* Positions: Original Developer, Live Team Lead
* Positions: Original Developer, Live Team Lead
* Website: [http://www.mobygames.com/developer/sheet/view/developerId,40993/ Moby Games]
* Website: [http://www.mobygames.com/developer/sheet/view/developerId,40993/ Moby Games]


== Dave "Crowley" Javier ==
== Dave "Crowley" Javier ==
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* In-game References: [[Cloywer the Unstable]]
* In-game References: [[Cloywer the Unstable]]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=5 E3 2005 - ACVault]


== Steven "Ski-Dawg" Kaminsky ==
== Steven "Ski-Dawg" Kaminsky ==
* AC1 Development: (2003, 2004, 2005)
* AC1 Development: (2003, 2004, 2005)
* Positions: Executive Producer
* Positions: Executive Producer


== Ken Karl ==
== Ken Karl ==
* AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
* AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
* Positions: Beta Coordinator, Community Manager, Microsoft Producer
* Positions: Beta Coordinator, Community Manager, Microsoft Producer


== Cardell Kerr ==
== Cardell Kerr ==
* AC1 Development: (2001)
* AC1 Development: (2001)
* Positions: Content Designer
* Positions: Content Designer


== Kintani ==
== Kintani ==
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* In-game References: [[Inkitan the Crazed]]
* In-game References: [[Inkitan the Crazed]]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=23 ACVault]
* Interviews: [http://acvault.ign.com/View.php?view=Exclusives.Detail&id=23 ACVault]


== Sean Koriakin ==
== Sean Koriakin ==
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* Positions: Intern, Artist
* Positions: Intern, Artist
* Interviews: [http://www.studiodaily.com/main/careers/6853.html StudioDaily]
* Interviews: [http://www.studiodaily.com/main/careers/6853.html StudioDaily]


== Chris Knowles ==
== Chris Knowles ==
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* Positions: Content Designer, Data Integrator, Turbine Test
* Positions: Content Designer, Data Integrator, Turbine Test
* Moved on to Dungeons and Dragons Online.
* Moved on to Dungeons and Dragons Online.


== Michael Kujawa ==
== Michael Kujawa ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer, Server/Networking Engineer
* Positions: Engineer, Server/Networking Engineer


== Jesse Kurlancheek ==
== Jesse Kurlancheek ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Designer
* Positions: Designer


== Chris "Stormwaltz" L'Etoile ==
== Chris "Stormwaltz" L'Etoile ==
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* Positions: Designer
* Positions: Designer
* In-game References: [[K'nath S'hirc]]
* In-game References: [[K'nath S'hirc]]


== Brian Labore ==
== Brian Labore ==
* AC1 Development: (2001)
* AC1 Development: (2001)
* Positions: Artist
* Positions: Artist


== Mark Lizotte ==
== Mark Lizotte ==
* AC1 Development: (2001)
* AC1 Development: (2001)
* Positions: Artist
* Positions: Artist


== Chris Lye ==
== Chris Lye ==
Line 357: Line 409:
* In-game References: [[K'nath S'hirc]]
* In-game References: [[K'nath S'hirc]]
*Interviews: [http://archive.gamespy.com/interviews/february04/mythica/ GameSpy], [http://www.digitalgamedeveloper.com/2002/11_nov/features/dlmmogd112602.htm Digital Game Developer]
*Interviews: [http://archive.gamespy.com/interviews/february04/mythica/ GameSpy], [http://www.digitalgamedeveloper.com/2002/11_nov/features/dlmmogd112602.htm Digital Game Developer]


== Peter A. MacDonald ==
== Peter A. MacDonald ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Allan "Orion" Maki ==
== Allan "Orion" Maki ==
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* Positions: Community Manager, Content Designer, Lead Designer
* Positions: Community Manager, Content Designer, Lead Designer
* In-game References: [[K'nath La'nal]]
* In-game References: [[K'nath La'nal]]


== Darren Manes ==
== Darren Manes ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Producer
* Positions: Producer


== Deb Kelly Matteson ==
== Deb Kelly Matteson ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Quality Assurance Manager, Live Team Lead
* Positions: Quality Assurance Manager, Live Team Lead


== William Mauritzen ==
== William Mauritzen ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Ming Sun Ho ==
== Ming Sun Ho ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Technical Artist
* Positions: Technical Artist


== Bert Molinari ==
== Bert Molinari ==
* AC1 Development: (2002)
* AC1 Development: (2002)
* Positions: Engineer
* Positions: Engineer


== Jon Monsarrat ==
== Jon Monsarrat ==
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* [http://www.mit.edu/~jonmon/Business/Turbine/ The Turbine Story]
* [http://www.mit.edu/~jonmon/Business/Turbine/ The Turbine Story]
[[Image:Jon Monsarrat.jpg]]
[[Image:Jon Monsarrat.jpg]]


== Maximilian Montserrat ==
== Maximilian Montserrat ==
* AC1 Development: (1997, 1998, 1999)
* AC1 Development: (1997, 1998, 1999)
* Positions: Graphics Engineer
* Positions: Graphics Engineer


== James Morris ==
== James Morris ==
* AC1 Development: (1998, 1999)
* AC1 Development: (1998, 1999)
* Positions: Sever/Networking Engineer
* Positions: Sever/Networking Engineer


== Jessica Mulligan ==
== Jessica Mulligan ==
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* Positions: Executive Producer
* Positions: Executive Producer
* Interviews: [http://www.gamasutra.com/view/feature/2287/interview_call_of_the_wild__.php Gamasutra]
* Interviews: [http://www.gamasutra.com/view/feature/2287/interview_call_of_the_wild__.php Gamasutra]


== Mark Murakami ==
== Mark Murakami ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Engineer
* Positions: Engineer


== David A. Namerow ==
== David A. Namerow ==
* AC1 Development: (1998, 1999, 2000, 2001)
* AC1 Development: (1998, 1999, 2000, 2001)
* Positions: Community Manager
* Positions: Community Manager


== Les Nelken ==
== Les Nelken ==
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* Positions: Content Designer, Lead Designer
* Positions: Content Designer, Lead Designer
* In-game References: [[K'nath S'el]]
* In-game References: [[K'nath S'el]]


== Daniel O'Brien ==
== Daniel O'Brien ==
* AC1 Development: (1997, 1998, 1999)
* AC1 Development: (1997, 1998, 1999)
* Positions: Graphics Engineer
* Positions: Graphics Engineer


== Lisa H. Patacchiola ==
== Lisa H. Patacchiola ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Engineer, Lead User Interface Systems Engineer
* Positions: Engineer, Lead User Interface Systems Engineer


== Kim "Mirin" Payson ==
== Kim "Mirin" Payson ==
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* In-game References: [[K'nath I'km]]
* In-game References: [[K'nath I'km]]
* Also worked on Asheron's Call 2 and Lord of the Rings Online.
* Also worked on Asheron's Call 2 and Lord of the Rings Online.


== Luke Petre ==
== Luke Petre ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer
* Positions: Engineer


== Chris Pierson ==
== Chris Pierson ==
Line 444: Line 515:
* Wikipedia: [http://en.wikipedia.org/wiki/Chris_Pierson Chris Pierson]
* Wikipedia: [http://en.wikipedia.org/wiki/Chris_Pierson Chris Pierson]
* Biography: [http://ww2.wizards.com/Books/Wizards/Bios/default.aspx?doc=pierson Wizards.com]
* Biography: [http://ww2.wizards.com/Books/Wizards/Bios/default.aspx?doc=pierson Wizards.com]


== Todd Porter ==
== Todd Porter ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer
* Positions: Engineer


== Sandra "Srand" Powers ==
== Sandra "Srand" Powers ==
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* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Engineer, Game Systems Engineer, Lead Engineer
* Positions: Engineer, Game Systems Engineer, Lead Engineer


== Toby Ragaini ==
== Toby Ragaini ==
Line 465: Line 539:
* Interviews: [http://www.gamasutra.com/features/20000525/ragaini_01.htm Gamasutra Postmortem], [http://pc.gamespy.com/pc/the-matrix-online/588175p1.html GameSpy], [http://rpgvaultarchive.ign.com/features/mini/tragaini.shtml IGNVault]
* Interviews: [http://www.gamasutra.com/features/20000525/ragaini_01.htm Gamasutra Postmortem], [http://pc.gamespy.com/pc/the-matrix-online/588175p1.html GameSpy], [http://rpgvaultarchive.ign.com/features/mini/tragaini.shtml IGNVault]
* Website: [http://thinglefin.com/ http://thinglefin.com/]
* Website: [http://thinglefin.com/ http://thinglefin.com/]


== Mike Raiter ==
== Mike Raiter ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer
* Positions: Engineer


== Andy Reiff ==
== Andy Reiff ==
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* Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
* Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
* Moved on to the Lord of the Rings Online.
* Moved on to the Lord of the Rings Online.


== Brandon "Meanbeard" Salinas ==
== Brandon "Meanbeard" Salinas ==
Line 483: Line 560:
* [http://www.mobygames.com/developer/sheet/view/developerId,119320/ Other Games Worked On]
* [http://www.mobygames.com/developer/sheet/view/developerId,119320/ Other Games Worked On]
* [http://www.neenerneener.net/?p=32 Put Down the Torches essay]
* [http://www.neenerneener.net/?p=32 Put Down the Torches essay]


== Aatish Salvi ==
== Aatish Salvi ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Engineer
* Positions: Engineer


== Dan Scherlis ==
== Dan Scherlis ==
Line 493: Line 572:
* Harvard MBA
* Harvard MBA
[[Image:Dan Scherlis.jpg]]
[[Image:Dan Scherlis.jpg]]


== Geoff Scott ==
== Geoff Scott ==
* AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
* AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
* Positions: Sound Effects Design & Music
* Positions: Sound Effects Design & Music


== Toby Seltsam ==
== Toby Seltsam ==
* AC1 Development: (2004, 2005, 2006)
* AC1 Development: (2004, 2005, 2006)
* Positions: Data Integrator, Content Design, QA Lead
* Positions: Data Integrator, Content Design, QA Lead


== Severlin ==
== Severlin ==
Line 506: Line 588:
* Positions: Senior Game Engineer
* Positions: Senior Game Engineer
* In-game References: [[Ves the Mad]] (Sev)
* In-game References: [[Ves the Mad]] (Sev)


== Michael Sheidow ==
== Michael Sheidow ==
Line 511: Line 594:
* Positions: Artist
* Positions: Artist
[[Image:Michael Sheidow.jpg]]
[[Image:Michael Sheidow.jpg]]


== Zach Shukan ==
== Zach Shukan ==
Line 516: Line 600:
* Positions: Artist
* Positions: Artist
[[Image:Zach Shukan.jpg]]
[[Image:Zach Shukan.jpg]]


== Ben Smith ==
== Ben Smith ==
* AC1 Development: (2001)
* AC1 Development: (2001)
* Positions: Artist
* Positions: Artist


== Randy Spong ==
== Randy Spong ==
* AC1 Development: (2002, 2003, 2004, 2005)
* AC1 Development: (2002, 2003, 2004, 2005)
* Positions: Online Community Relations, Engineer
* Positions: Online Community Relations, Engineer


== Jason Suinn ==
== Jason Suinn ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Content Designer, Designer
* Positions: Content Designer, Designer


== James Todd ==
== James Todd ==
* AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
* AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
* Positions: Server/Networking Engineer, Lead Server Engineer
* Positions: Server/Networking Engineer, Lead Server Engineer


== Ken Troop ==
== Ken Troop ==
Line 537: Line 626:
* Positions: Designer, Lead Designer, Producer
* Positions: Designer, Lead Designer, Producer
* Interviews:  
* Interviews:  


== Sean Turbitt ==
== Sean Turbitt ==
* AC1 Development: (1999, 2000, 2001)
* AC1 Development: (1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Cyril Van der Hagen ==
== Cyril Van der Hagen ==
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* AC1 Development: (1997, 1998, 1999, 2000, 2001)
* Positions: Artist
* Positions: Artist


== Chris Willis ==
== Chris Willis ==
* AC1 Development: (2004, 2005)
* AC1 Development: (2004, 2005)
* Positions: Artist
* Positions: Artist


== Ian Wilmoth ==
== Ian Wilmoth ==
Line 554: Line 647:
* Positions: Artist
* Positions: Artist
[[Image:Ian Wilmoth.jpg]]
[[Image:Ian Wilmoth.jpg]]


== Ronald Winter ==
== Ronald Winter ==
* AC1 Development: (1998, 1999, 2000, 2001)
* AC1 Development: (1998, 1999, 2000, 2001)
* Positions: Intern, Artist
* Positions: Intern, Artist


== Annabel Sara Worthington ==
== Annabel Sara Worthington ==

Revision as of 03:11, 8 November 2008

List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

Jeff Anderson


Joe Angell


Charles Bandes


Alex "Ibn" Beckers

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Online Community Relations Representative, Producer
  • In-game References: K'nath X'ela
  • Interviews: E3 2005 - ACVault


Jason Bell

  • AC1 Development: (2004, 2005)
  • Positions: Executive Vice President


Lee Berger

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer


Todd Berkebile

  • AC1 Development: (2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead


Jason Booth

  • AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
  • Positions: Artist, Lead Technical Artist, Creative Director (AC2)
  • In-game References: K'nath N'osaj
  • Interviews: GameSpy


Greg "GrogBro" Breault


Tim Brennan

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
  • Worked on Windows NT as a Microsoft intern.


John Cameron

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Andy "Frelorn" Cataldo


Brandon Chamberlain

  • AC1 Development: (2000, 2001)
  • Positions: QA Manager, Director of Online Services


Rob Ciccolini

  • AC1 Development: (2006)
  • Positions: Artist, Lead Engineer


Arthur Correa

  • AC1 Development: (2002)
  • Positions: Engineer


Brian Cottle

  • AC1 Development: (2006)
  • Positions: Artist


Heather "Zyrca" Cousineau


James Cowgill

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead


Jim Crowley

  • AC1 Development: 2007, 2008
  • Positions: AC1 Live Producer, Turbine CEO


Nikolaus Davidson

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead


Kwesi Davis

  • AC1 Development: (2001)
  • Positions: Tools Engineer


Eric Deans

  • AC1 Development: (2005, 2006)
  • Positions: Content Designer, Artist


Jay Demarrais

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


Sean Dickinson

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator


Bobo Do

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Intern, Artist


Chris Dyl

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
  • A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
  • Chief Technology Officer at Turbine.


Matt "Scenario" Elliot

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Artist, Lead Artist, Lead Technical Artist
  • In-game References: K'nath T'amt

Bryan Ellis

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Artist, Lead Artist


Michael Ferrier

  • AC1 Development: (1997, 1998, 1999)
  • Positions: User Interface Engineer


Katie Finin

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer


Matthew Ford

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Microsoft Producer


Chris Foster

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Live Team Lead, Creative Director
  • In-game References: K'nath S'hirc


Isabelle Garbani

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist, Lead Artist


Elliot Gilman

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Game Systems Engineer, Lead Content Integrator


Jonathan "Calandryll" Hanna

  • AC1 Development: (2005)
  • Positions: Director of Online Community Relations, Producer
  • Interviews: E3 2005 - ACVault, WarCry


Eric Heimburg

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Scott Herrington

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead, Executive Producer
  • Interviews: Digital Game Developer


Tim Holman

  • AC1 Development: (2002, 2003)
  • Positions: Producer


Sean Huxter

  • AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Original Developer, Artist, Lead Artist, Art Director
  • Website: Sean Huxter 3D Animator
  • Interviews: GameSpy


Damon Iannuzzelli

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Eri Izawa

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Live Team Lead
  • Website: Moby Games


Dave "Crowley" Javier


Steven "Ski-Dawg" Kaminsky

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer


Ken Karl

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
  • Positions: Beta Coordinator, Community Manager, Microsoft Producer


Cardell Kerr

  • AC1 Development: (2001)
  • Positions: Content Designer


Kintani

  • AC1 Development: (2005, 2006, 2007, 2008)
  • Positions: Quality Assurance, Content Designer
  • In-game References: Inkitan the Crazed
  • Interviews: ACVault


Sean Koriakin

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist
  • Interviews: StudioDaily


Chris Knowles

  • AC1 Development: (2002, 2003, 2004)
  • Positions: Content Designer, Data Integrator, Turbine Test
  • Moved on to Dungeons and Dragons Online.


Michael Kujawa

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer, Server/Networking Engineer


Jesse Kurlancheek

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Designer


Chris "Stormwaltz" L'Etoile

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Designer
  • In-game References: K'nath S'hirc


Brian Labore

  • AC1 Development: (2001)
  • Positions: Artist


Mark Lizotte

  • AC1 Development: (2001)
  • Positions: Artist


Chris Lye


Peter A. MacDonald

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Allan "Orion" Maki

  • AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Community Manager, Content Designer, Lead Designer
  • In-game References: K'nath La'nal


Darren Manes

  • AC1 Development: (2004, 2005)
  • Positions: Producer


Deb Kelly Matteson

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Quality Assurance Manager, Live Team Lead


William Mauritzen

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Ming Sun Ho

  • AC1 Development: (2004, 2005)
  • Positions: Technical Artist


Bert Molinari

  • AC1 Development: (2002)
  • Positions: Engineer


Jon Monsarrat


Maximilian Montserrat

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


James Morris

  • AC1 Development: (1998, 1999)
  • Positions: Sever/Networking Engineer


Jessica Mulligan

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer
  • Interviews: Gamasutra


Mark Murakami

  • AC1 Development: (2004, 2005)
  • Positions: Engineer


David A. Namerow

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Community Manager


Les Nelken

  • AC1 Development: (2001, 2002, 2003, 2004)
  • Positions: Content Designer, Lead Designer
  • In-game References: K'nath S'el


Daniel O'Brien

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer


Lisa H. Patacchiola

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Lead User Interface Systems Engineer


Kim "Mirin" Payson

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Original Developer, Content Designer, Producer, Lead Designer
  • In-game References: K'nath I'km
  • Also worked on Asheron's Call 2 and Lord of the Rings Online.


Luke Petre

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Chris Pierson

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Content Designer
  • Wikipedia: Chris Pierson
  • Biography: Wizards.com


Todd Porter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Sandra "Srand" Powers

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
  • In-game References: K'nath An'dras


Justin Quimby

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer, Lead Engineer


Toby Ragaini

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
  • Positions: Original Developer, Lead Designer, Associate Producer
  • Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
  • Interviews: Gamasutra Postmortem, GameSpy, IGNVault
  • Website: http://thinglefin.com/


Mike Raiter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Andy Reiff

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Engineer, Lead Game Systems Engineer
  • Designed, coded, and administered several successful MUDs before joining Turbine.
  • Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
  • Moved on to the Lord of the Rings Online.


Brandon "Meanbeard" Salinas


Aatish Salvi

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer


Dan Scherlis

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Producer, Executive Producer, CEO
  • Harvard MBA


Geoff Scott

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Sound Effects Design & Music


Toby Seltsam

  • AC1 Development: (2004, 2005, 2006)
  • Positions: Data Integrator, Content Design, QA Lead


Severlin

  • AC1 Development: (2006, 2007, 2008)
  • Positions: Senior Game Engineer
  • In-game References: Ves the Mad (Sev)


Michael Sheidow

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Zach Shukan

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist


Ben Smith

  • AC1 Development: (2001)
  • Positions: Artist


Randy Spong

  • AC1 Development: (2002, 2003, 2004, 2005)
  • Positions: Online Community Relations, Engineer


Jason Suinn

  • AC1 Development: (2004, 2005)
  • Positions: Content Designer, Designer


James Todd

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Server/Networking Engineer, Lead Server Engineer


Ken Troop

  • AC1 Development: (1999, 2000, 2001, 2002)
  • Positions: Designer, Lead Designer, Producer
  • Interviews:


Sean Turbitt

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist


Cyril Van der Hagen

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist


Chris Willis

  • AC1 Development: (2004, 2005)
  • Positions: Artist


Ian Wilmoth

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist


Ronald Winter

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist


Annabel Sara Worthington

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: User Interface Engineer, Engineer