Missile Defense: Difference between revisions
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
}} | }} | ||
{|{{Format|Panel}} | {|{{Format|Panel}} | ||
!bgcolor=# | !bgcolor=#0B2FA5 colspan=2| {{Icon|Missile Defense}} <big>Missile Defense</big> | ||
|- | |- | ||
|width=150px| Description | |width=150px| Description |
Latest revision as of 13:25, 29 October 2018
Related topics: Skills, Magic Defense, Melee Defense
Introduced: | Release | Updated: | Persuasion |
Missile Defense | |
---|---|
Description | Helps you avoid damage in missile (long-ranged) combat. |
Formula | (Quickness + Coordination) / 5 |
Base Status | Untrained |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Impregnability (Spell), Coordination (Spell), Quickness (Spell) |
Debuffs | Defenselessness (Spell), Clumsiness (Spell), Slowness (Spell) |
Notes Edit
- During the Persuasion event, the cost to train Missile Defense was reduced from 8 credits down to 6.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |