Unarmed Combat: Difference between revisions
(Redirecting to Unarmed Combat (Skill)) |
>Arkalor's Bot m (Text replace - "Category:Skill" to "Category:Skills") |
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# | {{Related|Skills|Weapons|:Category:Weapons|:Category:Unarmed Weapons|:Category:Retired Skills}} | ||
{{Intro | |||
| Patch Introduced = [[Release]] | |||
| Related Quests = | |||
| Updated = [[Master of Arms]] | |||
}} | |||
{|{{Format|Panel}} | |||
!bgcolor=#d0d0d0 colspan=2| {{Icon|Unarmed Combat}} <big>Unarmed Combat</big> | |||
|- | |||
|bgcolor=#d0d0d0 width=150px| Description | |||
| Helps you punch, kick, and wield punching weapons. | |||
|- | |||
|bgcolor=#d0d0d0| Formula | |||
| ([[Strength]] + [[Coordination]]) / 3 | |||
|- | |||
|bgcolor=#d0d0d0| Base Status | |||
| Untrained - Trained for free on Sho, and on Shadows with [[Skill Redistribution|changed innate abilities]]. | |||
|- | |||
|bgcolor=#d0d0d0| Cost to Train | |||
| 6 | |||
|- | |||
|bgcolor=#d0d0d0| Cost to Specialize | |||
| 6 | |||
|- | |||
|bgcolor=#d0d0d0| Buffs | |||
| [[Unarmed Combat Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]] | |||
|- | |||
|bgcolor=#d0d0d0| Debuffs | |||
| [[Unarmed Combat Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]] | |||
|- | |||
|} | |||
== Starting Equipment == | |||
== Notes == | |||
* Retired. Punching and kicking damage is now increased by the [[Light Weapons]] skill. | |||
* Damage is calculated based on [[Strength]] & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon. | |||
{{Skills}} | |||
[[Category:Skills]] | |||
[[Category:Retired Skills]] |
Revision as of 15:00, 12 April 2014
Related topics: Skills, Weapons, Category:Weapons, Category:Unarmed Weapons, Category:Retired Skills
Introduced: | Release | Updated: | Master of Arms |
Unarmed Combat | |
---|---|
Description | Helps you punch, kick, and wield punching weapons. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained - Trained for free on Sho, and on Shadows with changed innate abilities. |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | Unarmed Combat Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | Unarmed Combat Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Retired. Punching and kicking damage is now increased by the Light Weapons skill.
- Damage is calculated based on Strength & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |