Line 329: Line 329:


== Witch Cave ==
== Witch Cave ==
This was the first quest designed by Stormwaltz, base around the first dungeon he created, called Witch Cave.
This was the first quest designed by Stormwaltz, based around the first dungeon he created, called Witch Cave.


In an interview, Stormwaltz gave a few details about the quest:
In an interview, Stormwaltz gave a few details about the quest:

Revision as of 15:11, 2 August 2016

Trivia
AC Wictionary - Easter Eggs and Real World References - Fan Sites - Level VII Spell Names - Noteworthy Players - Retired Content - Seasonal Content - Settlement Names - Unreleased Content



Dark Majesty Unimplemented Creatures

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous creatures which never appeared in the final release of Dark Majesty. This includes:

Type Creature Level Notes
Armoredillo Hoary Armoredillo 15 Introduced in The Slumbering Giant.
Armoredillo Plate Armoredillo 15 Introduced in The Slumbering Giant.
Armoredillo Titanium Armoredillo 15 Introduced in That Which Is Ours.
Chittick Horned Chittick 16 Introduced in The Iron Coast.
Chittick Sharp Chittick 12 Never introduced.
Chittick Stinging Chittick 20 Introduced in The Iron Coast.
Deru Full Deru 20 Never introduced.
Deru Green Deru 13 Never introduced.
Deru Old Deru 20 Never introduced.
Deru Tall Deru 17 Never introduced.
Golem Gold Golem 173 / 200 There are two entries for this creature. Introduced in That Which Is Ours.
Golem Platinum Golem 232 / 300 There are two entries for this creature. Introduced in Verdict.
Golem Mega Magma Golem 597 Never introduced. This may be the Behemoth of Tenkarrdun.
Moarsman Ashen Moarsman 20 Introduced in That Which Is Ours.
Moarsman Desolation Moarsman 20 Introduced in That Which Is Ours.
Moarsman Lava Moarsman 20 Never introduced.
Monouga Colossal Monouga 107 Never introduced. This is not the Tremendous Monouga, which is listed separately.
Mu-Miyah Emperor Geraine I 42 Never introduced.
Mu-Miyah Guardian Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah High Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah Imperial Mu-miyah 42 Introduced in That Which Is Ours.
Mu-Miyah Royal Mu-miyah 42 Introduced in A Perfect Paradox.
Olthoi Olthoi Crawler 24 Never introduced.
Olthoi Olthoi Grub 18 Introduced in Heart of Woe.
Olthoi Olthoi Worm 14 Never introduced.
Shreth Gauloth Shreth 14 Introduced in Heart of Woe.
Shreth Rendeath Shreth 14 Introduced in Heart of Woe.
Slithis Slith Unknown Never introduced.
Tumerok Tumerok Honor Guard 18 Never introduced.
Tusker Albino Tusker 27 Never introduced.
Ursuin Dire Ursuin Cub Unknown Never introduced.
Ursuin Epser Ursuin Cub Unknown Never introduced.
Ursuin Field Ursuin Cub Unknown Introduced in A New Threat.
Ursuin Glacier Ursuin Unknown Never introduced.
Ursuin Glacier Ursuin Cub Unknown Never introduced.
Ursuin Linvak Ursuin Cub Unknown Introduced in A New Threat.
Ursuin Tiofor Ursuin Cub Unknown Introduced in A New Threat.
Virindi Virindi Controller Unknown. Never introduced. Listed as dropping an Orange as a trophy. Potentially a typo, and is supposed to be an orange virindi gem?

Dark Majesty Unimplemented Weapons

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous weapons which never appeared in the final release of Dark Majesty. This includes:

Type Weapon Damage Notes
Axe Alatar's Battle Axe 6 - 14, Slashing Never introduced.
Axe Fast Axe 5 - 10, Slashing Possibly a creature weapon.
Axe Ko 7 - 13, Slashing Never introduced.
Axe Staff 5 - 10, Slashing Perhaps a typo?
Axe Wari's Silifi 5 - 13, Slashing Possibly a creature weapon for the Undead Defender, before it was replaced by Wari al Sha'im?
Mace Kotiae 30 - 60, Bludgeoning Never introduced
Spear Tumerok War Taiaha 2 - 8, Piercing This is different from the Tumerok Spear and Aun Tanua's War Taiaha. Possibly a creature weapon.
Sword Defender's Sword 5 - 9, Slashing/Piercing 20% melee defense modifier. Never introduced.
Sword EmoteTest Sword 5 - 13, Slashing/Piercing An admin weapon.
Sword Fast Shamshir 2 - 9, Slashing/Piercing Possibly a creature weapon.
Sword Koji's Tachi 25 - 50, Slashing/Piercing Never introduced.
Thrown Weapon Slithis Spine 11 - 16, Piercing Most likely a creature weapon.
Thrown Weapon Slithis Splinter 7 - 10, Piercing Most likely a creature weapon.
Thrown Weapon Spitball 8 - 10, Acid Possibly a creature weapon.
Thrown Weapon Stone 1 - 2, Bludgeoning Possibly a creature weapon.
Bow Dericostian Longbow x 2.5 Possibly a creature weapon.
Bow Elysa's Longbow x 2.8 Possibly an NPC/admin weapon.
Crossbow Pariah's Heavy Crossbow x 1.25 Never introduced.
Unknown Sling x 1.0 Never introduced. There is a note that reads, "A slingstone's damage depends on the stone you're flinging." This may have been an abandoned type of thrown weapon.
Ammunition (bow) Arrow of Frore 11 - 14, Cold Never introduced. Possibly a creature weapon.
Ammunition (bow) Causting Arrow 5 - 9, Acid Never introduced. Possibly a creature weapon.
Ammunition (bow) Practice Arrow 5 - 6, Piercing Never introduced.
Ammunition (crossbow) Ice Quarrel 5 - 8, Cold Never introduced. Possibly a creature weapon.
Ammunition (crossbow) Practice Quarrel 7 - 8, Piercing Never introduced.
Ammunition (crystal crossbow) Hollow Point Armor Piercing Arrow 25 - 27, Piercing Never introduced. Possibly an admin weapon.
Ammunition (crystal crossbow) Hollow Point Explosive Arrow 34 - 37, Slashing Never introduced. Possibly an admin weapon.

Dark Majesty Unimplemented Armor

The Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous pieces of armor which never appeared in the final release of Dark Majesty. This includes:

coverage Armor Notes
Head Alatar's Helm Never introduced.
Head Fiery Helm Never introduced.
Head Heaume of the Inscrutable Mind Never introduced.
Chest Acid Yoroi Breastplate Never introduced.
Chest Asheron's Jumpsuit Possibly an NPC/admin weapon.
Chest Empyrean Jumpsuit Possibly an NPC/admin weapon.
Chest Featherlight Plate Breastplate Never introduced.
Chest Sentinel Jumpsuit An NPC/admin weapon.
Chest, Upper Arms, Lower Arms Alatar's Platemail Hauberk Never Introduced.
Chest, Upper Arms, Lower Arms Weaver's Coat Never Introduced.
Chest, Abdomen, Upper Arms, Lower Arms Kimono Top Never Introduced. This was also listed in Asheron's Call: Sybex Official Strategies and Secrets.
Lower Arms Fire Bracers Never introduced.
Hands Soft Leather Gloves Never introduced.
Abdomen Featherlight Plate Girth Never introduced.
Abdomen, Upper Legs Towel Never introduced. Clean, Dry Towel is listed separately.
Abdomen, Upper Legs, Lower Legs Weaver's Leggings Never introduced.
Lower Legs Featherlight Plate Greaves Never introduced.
Lower Legs, Feet Insulated Boots Never introduced.
Shield Cold Shield Never introduced.
Shield Fire Shield Never introduced. Fiery Shield is listed separately.

Dark Majesty Quest and Undead Story Arc

In an interview with Warcry, Stormwaltz shared the overall design for a major quest that didn't make the cut for Dark Majesty. From Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2:

01-02-2004 - Link

Q: Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?

A: One major thing I personally regret being unable to do was a large quest axed in the process of making Marae Lassel for ACDM. Before I'd even started implementing it, it became clear that I would not have time to make the dungeons and content for it and Long Live the Queen. I had wanted the broken machines in the dams to be repairable, which would cause waterfalls to spawn in front of them - the same sort of weenie object particle emitter trickery I used in the caldera of Mount Tenkarrdun.

The gameplay would need Boolean event logic, which there was no time to do while housing was under development. If all three dams were repaired at once (if A and B and C are true, then...), a huge, immobile whirlpool mob would have spawned at the junction of the three rivers. It would have been kind of like a huge Slithis made of Water Golem particles. Killing that mob would have opened a temporary horizontal portal on the surface of the water that led to His Eternal Splendor's redoubt. Yes, I'll say it outright; Geraine IV was the evil under Marae Lassel.

At that point I was very impressed by the sheer cojones of the Sleeper's Tomb quest in the EQ's Velious expansion. I was going to blatantly rip it off by having the questers bludgeon their way through a series of increasingly difficult guards, all of whom warned, "You know not what you do. Let the Master of Killiakta sleep!" Once they had awakened Geraine, he would have been the focus of a story arc in which the undead warred against each other, Winds faction versus Lords faction, culminating in Geraine, Aerfalle, Rytheran, and their more powerful followers sailing away to the west to Dericost.

Chris "Stormwaltz" L'Etoile

Remnants of this quest still exist. The most notable are The Great Machines found in the damns on Marae Lassel, which were to play a key role in this quest. Some of the Tall Tree utterances make reference to this quest. The Ossuary found in the East Fork Dam Hive may also be related. Finally, the Asheron's Call Dark Majesty: Sybex Official Strategies and Secrets contained the stats for numerous creatures which never appeared in the final release of Dark Majesty, among these creatures was Emperor Geraine I (possibly a typo as in the official lore he is Geraine IV). The Undead Story arc would later appear, slightly modified, in Asheron's Call 2.

Eastern Island

In the original version of the game, there was a large island to the east of Dereth, beyond Asheron's Island. In the original AC Explorer database, there are two points of interest listed on the island:

  • 55.6N, 90.9E - A castle. It is described as having vines on the sides, with energy shooting out of the center. A Dark Wisp was located here.
  • 52.5N, 85.9E - A lifestone. It is said that Sclavi, including the Essa variety, were nearby.

It is unknown how explorers managed to reach the island, but it may have been possible to be portal stormed here. Later on, the island was modified and then removed entirely and replaced with Aphus Lassel.

08-13-2004 - Link

The island was clipped around two years ago. Clipped meaning that we ran some tests on the island by carving large valleys through the landmass... Then we decided to add Aphus Lassel and erased a fair majority of the island, replacing it with the land of Tuskers.

So ultimately it was removed. And no, Asheron's Island was not part of that enormous island. Asheron's Island has always been in the same spot just off the coast of Eastham, so far as I can remember.

Orion

Fourth Sending of Darkness Live Events

In an interview with Warcry, Stormwaltz mentioned some ideas that were scrapped from the first story arc. From Asherons Call: 4 Years of AC and Counting, Part 2 - L'etoile, Part 2:

01-02-2004 - Link

Q: Things change in a game like Asheron's Call, change every month infact. What were some things that you wanted to impliment but just didn't have the time,tech or whatever else to get in the game?

A: So many things I'm sure I can't remember. Everything you do under a deadline undergoes a heavy-handed process of winnowing. You start with a grandiose vision and then cut it down to something that's feasible. A major event that I alluded to before was Isin Dule's contribution to the regional invasions of Black Ferah and Ler Rhan. He was supposed to be the climax, but that entire phase of the event was cut because it was taking too long to test all the generators (this was our first major use of triggered spawns). That worked out for the better of the story in the end, with Dule turning his coat.

Another abandoned thread was having Dave Namerow create and level a character named Saresh to build a monarchy that would throw its allegiance to Bael'Zharon upon his release. The fiction was that "Saresh" was the Shadow General Ferah in disguise. This was a too much work to maintain on all servers, and we never had a solid idea of how it could be leveraged into the main storyline.

Chris "Stormwaltz" L'Etoile

Frozen Wasteland Island

From Taste of Twilight: Stormwaltz Comments on the Aerlinthe Quest:

July 29, 2000 - Link Unknown

I'd also like to take a moment to note that the “frozen wasteland” island was not supposed to be open for play for some time yet, and it is only reachable through a bug. It is still in a very early stage of construction, as evidenced by the extreme performance hit in the ice gardens - the degrade art for those beautiful ice upwellings has not been completed, so everyone on the screen is rendering at full detail, no matter how far from it you are.

There are no plans to open the ice island anytime in the near future, although its construction began at the same time Aerlinthe's was. The landscapes of the new islands were designed by artists Pete “Obsidian Span” McDonald, Sean “Shadow Spire” Turbitt, and Bil “End of Beta Comet” Mauritsen.
- ChrisL (Stormwaltz}

Chris "Stormwaltz" L'Etoile

Obsidian Plains Mansion

Before mansions were activated and purchasable, a mansion existed briefly on the Obsidian Plains at 71.2S, 56.1W. It was removed during the The Gathering Storm event with the following note in the Dev Notes:

"The Mansion placed in the Dires has been removed. At present all housing will be placed in Osteth."

Rennaj

The Rennaj were a planned 4th heritage group. On Turbine's Beta page Sketches, there was an image with the file name rennajcity.gif, which in the image was labeled Rennaj City.

This was later referenced in a dev chat.

Date Unknown - Link Unknown

Q: SageMadHatter> First, Lillith (yes from CoD) and I would like to extend congrats on a great job done with the windmills! We only found out recently when lookup to the ceiling, that you can actually see the gears and sprockets turning in sync with each other! Great work.

All right, and now for the question/suggestion. Originally you guys had planned 4 heritage groups, for one of these heritage groups you have some concept art of a city (Rennaj City) Although the 4th heritage was drop... Could you guys look into perhaps in the distance future (okay, well maybe not years from now! but sometime...) considering bringing Rennaj City to life? :) It's a wonderful concept and I'm sure many of the fans would love to see a floating city :) Preferably a hidden secret floating city! I know I asked this before on the boards, but wanted to ask it in the semi-unofficial chat, who needs balance?


A: jason@Turbine> thanks..


jason@Turbine> if your gonna do windmills...


jason@Turbine> burn them..


letoile@turbine> More than four, in fact.


letoile@turbine> I'm not sure we could easily do the floating city in the current engine. Buildings themselves take a long time. In order to do this properly, we'd have to make the city a bunch of multiple floating buildings that all fit together. Jason, you want to add something to my fumbling here?


jason@Turbine> a large one would be hard, but small ones would just be a time suck.. perhaps one day, but I don't know when we'd have the time to work it in..

This developer chat, which occurred in June of 2000, may have been the inspiration for the Floating City Quest, which was added in October of 2000.

Tumerok War Spear

During The Changing of the Ways event, a new interaction was added to the Exploration Society Letters quest. After turning in a stamped letter, players would receive the Exploration Society Token. The NPCs would direct you to bring this token to Bach Lien, in the Explorer Society Outpost on the road between Rithwic and Dryreach. Unfortunately, no such NPC or outpost existed. Turbine confirmed this was a bug:

Date Unknown - Link Unknown

The search for Bach Lien is a bug. We apologize for the inconvenience that is has caused any of you. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she will remain a mystery.

Allan Maki
Community Representative
Turbine Entertainment Software

This was later reiterated in the Flesh and Blood State of the Code:

January 25, 2002 - Link

Q: I have heard some reference to a mysterious Bach Lien. However, I can find no such person anywhere in the game. Does she really exist?

A: Although she is mentioned as an extension to the Exploration Society Letters quests, the search for Bach Lien is a bug, as she does not appear in the game. We apologize for any inconvenience this may have caused. Perhaps some time in the future the complete iteration of her tale will reach the loremasters of Dereth but for now she remains a mystery.

This quest may have been the inspiration for the Tumerok Banners Quest or the Aun Tanua's War Taiaha Quest.

Witch Cave

This was the first quest designed by Stormwaltz, based around the first dungeon he created, called Witch Cave.

In an interview, Stormwaltz gave a few details about the quest:

Unknown - Link Unknown

Q: Is there a quest you made for AC that didn't get put in?

A: Several, in fact. My very first quest was to based around my very first dungeon, called the Witch Cave. It rapidly ballooned until it involved half of Dereth, and got lost in the press of immediate needs. One day I'll get it in. Some of the characters involved are actually already in the game, as part of other quests, but the dungeon itself is still hibernating on my hard drive.

Chris "Stormwaltz" L'Etoile

In the Stormwaltz quote On Harlune and the Storyline, he mentions it again, however, he now seems to be thankful it did not make it in:

March 23, 2002 - Link Unknown

When I created Harlune, I had no plan in mind beyond "he was a powerful life mage." But I created him early in beta, when I just tossed stuff out without considering the broader ramifications. I hadn't fully familiarized myself with the world yet. In retrospect, it's a good thing Witch Cave never made it in.

Chris "Stormwaltz" L'Etoile