Jump (Skill): Difference between revisions
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=== Notes === | === Notes === | ||
* All characters have this skill trained for free. | * All characters have this skill trained for free. | ||
* The Jump skill is a 10-to-1 conversion to Feet, so anyone with a jump skill of 350 can jump up to 35 feet high. | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Movement Skill]] | [[Category:Movement Skill]] |
Revision as of 09:23, 20 August 2010
Description
Helps you jump higher and fall farther.
Skill Costs
Train: Free
Specialize: 4
Formula
(Strength + Coordination) / 2
Spell Stacking
- Spell Stacking and override information for spells that affect Jump can be found at:
Notes
- All characters have this skill trained for free.
- The Jump skill is a 10-to-1 conversion to Feet, so anyone with a jump skill of 350 can jump up to 35 feet high.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |