mNo edit summary
(→‎140+: new section)
Line 12: Line 12:


Whoever balanced the 80+ dungeon was on crack. That place is insane. --[[User:Tlosk|Tlosk]] 10:18, 18 July 2008 (CDT)
Whoever balanced the 80+ dungeon was on crack. That place is insane. --[[User:Tlosk|Tlosk]] 10:18, 18 July 2008 (CDT)
== 140+ ==
Ok, the first left for 140. Got that. Why don't the level ranges on this entry match. 140 for first left, but 150+ for quest?
Tried to do the 140+ with 3 mages one UA'd. Mage 200,200,180 and UA 178. No maps once you hit the red dungeon part, so it's very hard to lose your orientation. Insane kill times on the mobs, if you pause 30 seconds after clearing a hallway hub, you WILL be covered in respawn you just cleared. On Solclaim it's nothing but bodies in the first 50 feet, people who obviously got the same misdirection from the wiki that I did. This is not possible to do without 3 years of augmentations, 275's or a full group, or some combination. It's ridiculous.

Revision as of 00:59, 1 November 2009

Right, the quest for the Atlatl came first, in Evolution, followed by this quest the next month. We can easily split it up into two separate quests. --Widgeon 18:54, 19 July 2008 (CDT)


I think this should be divided up, at least into two quests. One quest for the eyeslayers (Monouga Feeding Pits) and one for the logs (Monouga Laboratory). They are really two different things. The feeding pits/eyeslayer was added a patch or two before the logs, and its not necessary to spawn the monouga/get the ribs to complete the log quest. --An Adventurer 18:23, 19 July 2008 (CDT)


Heh, it's pretty crazy. When I looked at this quest I decided to start with the lowest level one, since it should have been easiest. Oops. Thick spawns on a fast respawn timer. I ended up sending my mage (level 230) down there and using fire rings to clear the area. I even killed the big monouga down there once. I'm just glad the other two aren't as bad, although I bet they could still be challenging if you tried to kill everything. --Widgeon 13:50, 18 July 2008 (CDT)


Whoever balanced the 80+ dungeon was on crack. That place is insane. --Tlosk 10:18, 18 July 2008 (CDT)

140+

Ok, the first left for 140. Got that. Why don't the level ranges on this entry match. 140 for first left, but 150+ for quest?

Tried to do the 140+ with 3 mages one UA'd. Mage 200,200,180 and UA 178. No maps once you hit the red dungeon part, so it's very hard to lose your orientation. Insane kill times on the mobs, if you pause 30 seconds after clearing a hallway hub, you WILL be covered in respawn you just cleared. On Solclaim it's nothing but bodies in the first 50 feet, people who obviously got the same misdirection from the wiki that I did. This is not possible to do without 3 years of augmentations, 275's or a full group, or some combination. It's ridiculous.