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'''August 2003''' - [[Announcements - 2003/08 - Into the Darkness |Announcements Page]]
[[Image:Into the Darkness Splash Screen Mini.jpg|right|frame|<center>Click image to go right to the new stuff.</center>]]
[[Image:Into the Darkness Splash Screen Mini.jpg|right|frame|<center>Click image to go right to the new stuff.</center>]]
'''August 2003'''
== Turbine Announcements ==
== Turbine Announcements ==
=== Teaser ===
=== Teaser Images ===
"High Priestess?" The whisper-soft hiss echoed off the walls of the earthen tunnel.
'''Turbine:'''
{|border=0
|-valign=top
| [[Image:Teaser 200308 A.jpg|200px]]
| [[Image:Teaser 200308 B.jpg|200px]]
|-valign=top
| [[Image:Teaser 200308 C.jpg|200px]]
| [[Image:Teaser 200308 D.jpg|200px]]
|-
|}


"What is it, Issk?" Nuhmudira looked at her protege, closing the book she had been reading over her forefinger so as to not lose her place. She was dressed in her midnight blue and white robes, overseeing the construction of tunnels that stretched deep into the world.
'''Exclusives:'''
{|border=0
|align=center| [http://www.thejackcat.com/ac/ Maggie the Jackcat]
|-valign=top
| [[Image:Teaser 200308JackCat.jpg|200px]]
|-
|}


"We have reached the inner chamber. So, too, have the virindi." Issk, a chomu sclavus, bowed his head and spread his hood wide. The gesture was an honorific offered only to the High Priestess of the faith. "She who sings" was due this reverence, especially when the news her underling delivered was disheartening. He awaited a response.
=== Teaser ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=236-into-the-darkness-aug-08&catid=69-2003&Itemid=68
  | Original = http://microsoftgamesinsider.com/AC1/aug-teaser.htm
|  Archive = Announcements - 2003/08 - Into the Darkness#Teaser
}}


"Send your best warriors to deter their progress. I will sing for assistance." She opened the book and watched as Issk rose to leave her presence. She called after him. "Issk, once warriors are in place, climb to the surface and recruit others to our cause." In her left hand, a new, simple-looking book appeared. "Give them this book. It will explain our cause more fully. The Isparians may question why I send you to speak to them, but they must be made to know that Aerbax means ill with his goals."
=== Release Notes ===
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=234-developers-notes-aug-03&catid=69-2003&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/devnotes_august03.htm
|  Archive = Announcements - 2003/08 - Into the Darkness#Release Notes
}}


Issk took the book, bowing his head and flourishing his hood once again.
=== Letter to the Players ===
*****
{{Patch Announcements Links
|  Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=230-letter-to-the-players-aug-03&catid=69-2003&Itemid=68
| Original = http://microsoftgamesinsider.com/AC1/letter8-03.htm
|  Archive = Announcements - 2003/08 - Into the Darkness#Letter to the Players
}}


== Discoveries ==
=== [[Town Crier]] Rumors ===
<font color=darkgoldenrod>Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."</font><br>


Alatar is going to have a fit. That was Antius' first thought as he cleared the ridge and looked down into the valley. All of the existing maps of the area would need to be changed.
<font color=darkgoldenrod>Town Crier tells you, "Aerbax and Nuhmudira seem to be at each other's throats. I wonder what this will mean for the refugees of Yanshi."</font><br>


The first terrified reports had come from the Sennon Valley and Hand-on-Sword settlements. Almost overnight, trees and grass had died, replaced by enormous mushrooms and other fungal growths. The whole area was now a twisted wasteland, utterly alien in the pale moonlight.  
<font color=darkgoldenrod>Town Crier tells you, "Has it been over a year since the destruction of Yanshi? I can't help but think of that poor jeweler who never returned to the Lifestone with the rest of the town's folk..."</font><br>


If we can't stop them, all of Dereth will look like this. It was a sobering thought.  He might have speculated further, had he not been frozen by the chittering sound behind him. Antius turned slowly, looking up at the blue-black armor, the burgundy eyes, the pincers poised to attack. One hand reached into his pocket for two of the gems that Ciandra had prepared for him, and he mentally thanked the Arcanum for their work. As he crushed the stones and their magic exploded around him, he drew his sword in a flash and lunged.
<font color=darkgoldenrod>Town Crier tells you, "I can't wait until I have done enough for Candeth Keep to be recognized as a founder. I hear the shops there are exquisite!"</font><br>
*****


<font color=darkgoldenrod>Town Crier tells you, "I hear word that the keep in the South Dires is almost completed. Merchants from all three races of the alliance have moved in to provide adventurers with supplies and places of rest."</font><br>


"...capable of boiling the most corrosive of materials I have ever seen." Hiro grumbled, crumbling a sprig of henbane into a bubbling concoction. "I'll be, it did work. Do you see that, Ciandra? Who would have ever thought?"  
<font color=darkgoldenrod>Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"</font><br>


Ciandra smiled and turned back to her class.
<font color=darkgoldenrod>Town Crier tells you, "I never thought I'd see the day where Alchemists would be smiling again."</font><br>


"With the discovery of aqua vitae, we have ushered in a new era for alchemy on Dereth. I will be collating the notes for this latest find and distributing them as I can. Please, remain vigilant in your research and remember to turn in your findings to either myself or Hiro." She dismissed the class and pocketed the gem.
<font color=darkgoldenrod>Town Crier tells you, "I voted for Locke Ridge..."</font><br>
*****


<font color=darkgoldenrod>Town Crier tells you, "I was worried when the Olthoi first began to congregate in the north, but now they have twisted the land into their own! This can only mean bad things for us."</font><br>


"Garsh has failed." Niarltah said across the large stone table.
<font color=darkgoldenrod>Town Crier tells you, "I'm trusting in the good faith of the populace to keep me well protected. I figure now that you can craft your own protections I might just be safe on my walkabouts."</font><br>


"So too have your heroes." Muldaveus leaned forward, speaking directly at the leader of the tumeroks. "Our forces were routed despite being well provisioned and prepared." He leaned back as the tumerok leader nodded in agreement. "The question now is, what do we do next?"
<font color=darkgoldenrod>Town Crier tells you, "I've heard tell that all but one of the potions we once used for casting spells is used in crafting new protective stones."</font><br>


"When I led the massacre at Holtburg, so many years ago, it was only through tenacity and perseverance that I was able to bring my troops to victory. Even then, one Isparian proved to be a difficult foe for many. I have not forgotten those days." Niarltah paused. "Redouble our efforts. We have chosen our place for victory; winning at Fort Tethana will make that battle all the easier. If we fail at Tethana, there are always other options, newer options."
<font color=darkgoldenrod>Town Crier tells you, "I've heard tell that High Queen Elysa is forming an expedition to enter the tunnels deep beneath Asheron's Island. I wonder if there is any truth to it."</font><br>


"Yes," the gray giant agreed, then drew in a quick breath. "But what of the olthoi?"
<font color=darkgoldenrod>Town Crier tells you, "I've heard that one of Asheron's emissaries has been spotted in Yanshi. Perhaps he is there keeping the peace."</font><br>


"For the moment they are of little concern. The ona I sent to track the whereabouts of the olthoi hives will return to us and warn us of how great the threat is. Let us focus upon the task at hand, Muldaveus."
<font color=darkgoldenrod>Town Crier tells you, "Iquba's tavern in Qalabar's been awfully crowded these days, but no one seems to be buying any ale, just examining some strange keys."</font><br>


Niarltah stood and walked across the room toward an enclave of great tumerok and lugian warriors. Muldaveus rose and followed close behind.
<font color=darkgoldenrod>Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."</font><br>
***** 


<font color=darkgoldenrod>Town Crier tells you, "It seems as though the Gotrok Lugians and their Renegade Tumerok comrades are continuing to siege Fort Tethana."</font><br>


Elysa stood on a balcony, unable to sleep. She saw nothing in the night but stars� Alb'arel was behind her and Rez'arel had not yet risen. And yet she knew that, somewhere in the night, Asheron was instructing his golems to repair the damage done to his tower. Somewhere in the night, Antius scouted the new hives on her command. Somewhere in the night, in the darkness...the olthoi waited.
<font color=darkgoldenrod>Town Crier tells you, "Our refusal to speak last month was for our own reasons. We're underpaid and it's as though our voices are no longer heard. Many of us decided that we'd be silent for a cycle of the moons in protest. Did it work?"</font><br>


She remembered the weight of the quiver on her shoulder, the feel of the bow in her hand. She remembered the horror of the Queen's hive, over a decade past now, remembered watching Thorsten die. She had thought that it would be over, that her people would never face such a nightmare again.  
<font color=darkgoldenrod>Town Crier tells you, "Rumors persist that the Harbinger is reforming much more quickly. If it's true what more could we possibly face. We have the Renegade Tumeroks, the Gotrok Lugians, Aerbax, Olthoi and now a thing that is an elemental force. It's good to see that Nuhmudira is doing something about it over there. Of course... it would be better if she didn't have a Sclavus speaking for her."</font><br>


So naive, so wrong! The olthoi were coming, and now she would have to take her people into the darkness once again.  
<font color=darkgoldenrod>Town Crier tells you, "Some adventurers came back from the stronghold northwest of Mount Esper the other day -- they reported that it'd gotten much more difficult. Something about new monsters moving in! They were going to check two other dungeons, but I don't remember which ones."</font><br>
*****


<font color=darkgoldenrod>Town Crier tells you, "Swear to me or die! Ha, ha, just joking. Who would be that cruel?"</font><br>


A single claw reached over a shoulder and unfastened the mask; three tentacles stretched out to drag along the corridor of the newly constructed tunnel. A consul, independent entity Vincadi, made his way to where Aerbax stood. As Aerbax watched Vincadi in the tunnels, the mirror spoke to him from the energy source.
<font color=darkgoldenrod>Town Crier tells you, "The Tumeroks have grown a huge tree in the center of Candeth Keep. They say that it's the heart of the city. Supposedly they can talk to it or some such nonsense. Don't get me wrong, I respect their beliefs, I'm just not sure I believe them."</font><br>


"Master Aerbax. Flesh being Nuhmudira has acquired the objective's locality. The tunnels of the flesh beings fill with a force set to invade our current position."
<font color=darkgoldenrod>Town Crier tells you, "There are rumors of new Olthoi hives in the North! I do hope all the homeowners there have a Horn of Vigilance... Available, by the way, at all sellers named Coron Usgin in Zaikhal. Guaranteed to keep Olthoi away! At least, uh, I think they are. Well, I believe you can return it to Coron Usgin if not satisfied, a one hundred percent pyreal-back guarantee! I think..."</font><br>


It requires more power to make the shift to the Singularity. Collect the specimen at any cost and fulfill your goal. You have progressed well. Do not allow a failure now.
<font color=darkgoldenrod>Town Crier tells you, "They have infested most of the world, and now the Olthoi have begun to blight our lands. And to make matters worse, it looks as though they are beginning to establish new hives in the Olthoi North!"</font><br>


"Our progress astounds even those who cannot comprehend our undertaking. See that the flesh beings are shackled. We will achieve our objective." The claw replaced the mask and the tentacles retreated beneath his tattered cloak. "I will bring forth the fleshless eyes. Vincadi, recruit the flesh beings to our cause and conduct your research, as well."
<font color=darkgoldenrod>Town Crier tells you, "Yanshi has suddenly become popular again. I've heard that a Virindi and a Sclavus have taken up in the ruins, professing their allegiance to new leaders. I can only see ill coming from this."</font><br>


Vincadi's mask tilted slightly. "You believe that the meatbags will assist us?"
<font color=darkgoldenrod>Town Crier tells you, "Yeah, we're all talking again. But the truth of the matter is that we're still unhappy. Tumeroks and Lugians standing by our side! Ha! Tell them to leave us alone in the wilderness, then we'll talk peace."</font><br>


Is it wise to rely upon flawed beings to accomplish your work?
----


The questions came simultaneously and were parsed to different receptors. His answer came swiftly and without difficulty, "The 'meatbags' have proven ever predictable and reliable in assisting a cause they know nothing of. They will assist us, as they have before."
=== New [[Quests]] ===
* [[Harbinger (Quest)|Harbinger]]
* [[Olthoi Armor]]
* [[Town Founder]]


"Excellent."
==== Live Events ====
* [[Renegade Commander Kianar]] appeared near [[Fort Tethana]] and dropped a [[Tumerok Hunting Brace]].


Excellent.
==== Updated Quests ====
* [[Sword of Lost Light (Quest)]] - Many of the quest items have been updated.
* [[Sword of Lost Hope (Quest)]] - Sword has new stats and artwork.
* [[Lady Aerfalle (Quest)]] - The three infusions from the volcanoes can now be given to [[Lilly of Glenden Wood]] for xp.


----
----


=== Letter to the Players ===
=== New [[NPCs]] ===
* [[Aun Amanaualuan the Elder Shaman]]
* [[Aun Amanaualuan the Elder Shaman]]
* [[Odvik the Inn Keeper]]
* [[Rkos the Armorer]]
* [[Thimrin Woodsetter]]
* [[Tunlok Weapons Master]]


Welcome to the August 2003 Letter to the Players.  Before we get into game changes, let's take a quick look at what's come before.
----


'''The Ongoing Saga'''
=== New [[Locations]] ===
* [[Candeth Keep]] - Construction completed and town is now active.
Olthoi Brood Hive 40+ - 66.5N, 70.6E
Olthoi Brood Hive 40+ - 71.2N, 60.3E
Olthoi Brood Hive 60+ - 60.2N, 61.2E
Olthoi Brood Hive 60+ - 51.8N, 59.8E


Last month, a number of old enemies attacked Dereth - from the renegade Tumeroks and Lugians besieging Fort Tethana, to the deep holes beneath Martine's Retreat dug by the minions of Aerbax, to the terrifying invasion of Asheron's Island by the Olthoi. No, this is not a safe time to be a human in Dereth, and the dangers continue to multiply.   Most recently, the power that rests below Yanshi has stirred - and thus come to the attention of two major powers, Nuhmudira and Aerbax.  Both seek it for their own purposes, and it has brought them into conflict with each other.  But this power is not easily harnessed, even by the likes of these two...
==== Updated Locations ====
* New Lifestone - 88.9S 67.3W
* [[Olthoi North]] - Landscape is now severely blighted by the olthoi presence, with far less vegetation and lots of purplish thatch.


While all of this rages on, some Derethians are turning to older sources of power in the hopes that these may prove to be more useful than previously thought.
----
 
'''The Sword of Lost Light'''
 
The August update includes a number of changes to the quest for the Sword of Lost Light, one of the original signature quests in the game.  The basic flow of the quest has not changed, but there are a number of changes to the swords themselves that deserve some comment.  For instance, it's important to note that only new Swords of Lost Light, obtained after the August update, will be significantly different.  Pre-existing swords are no longer attuned (which means they can be given and hooked), but they just aren't as good as the new swords.  The new swords are also not attuned, but infusing a new Sword of Lost Light not only improves it, but it also causes the sword to be wieldable only by the player who infused it. Note that the infusions themselves are still attuned.
 
Both the new Sword of Lost Light and the new Sword of Lost Hope have some other special properties, but you'll have to discover those yourself.
 
'''New Alchemy Effects'''
 
Good news!  The enterprising alchemists at the Arcanum have discovered a new use for their skills.  Starting with the August update, alchemists will be able to craft gems that cast a beneficial spell on the user.  Gems can be created to cast the full suite of life magic protections (including Armor), as well as Regeneration, Rejuvenation, and Mana Renewal spells.  The strength of the gems ranges from a level 3 spell to a level 6 spell; experienced alchemists will find it fairly easy to create the lower gems, but the higher gems will be challenging for all but master alchemists.  These alchemy gems can be sold or traded, but be warned - one of the most important ingredients is not available in stores.
 
Alchemists should visit the Arcanum settlement near Xarabydun for more information.
 
'''"Your movement disrupted healing!"'''
 
Some time ago, we countered an animation exploit by enforcing a limit on how far a player could move during spellcasting and healing. If you moved too far while attempting either of these actions, you would get the message, "Your movement disrupted spellcasting!" or "Your movement disrupted healing!" and the action would fail.
 
After listening to your feedback and examining the system, we've made two small changes.  First, Non-Player Killers are no longer affected by this restriction at all.  As the exploit was primarily used during PK fights, we felt that the limit was unnecessary in NPK play.


In addition, we have increased the allowable radius for Player Killers slightly.  This should still prevent the exploit while reducing some of the frustration that players feel when lag or other issues cause them to fail their actions due to movement.
=== New [[Items]] ===
* [[Tumerok Hunting Brace]]
* [[Sturdy Steel Keyring]]
* [[The New Alchemy]]
* [[Crucible]]
* [[Felscuda the Scholar]]


'''Item Enchantment Changes'''
* [[Gem of Greater Acid Protection]]
* [[Gem of Greater Cold Protection]]
* [[Gem of Greater Fire Protection]]
* [[Gem of Greater Lightning Protection]]
* [[Gem of Greater Piercing Protection]]
* [[Gem of Greater Blade Protection]]
* [[Gem of Greater Regeneration]]
* [[Gem of Greater Rejuvenation]]
* [[Gem of Greater Mana Renewal]]


Starting with the August update, we've made two small changes to the way players use Item Enchantment - casting spells on your opponent's weapons, and casting spells on individual ammunition.
* [[Adolescent Brood Matron Tarsus]]
* [[Adolescent Brood Matron Tibia]]
* [[Adolescent Brood Matron Tail]]
* [[Adolescent Brood Queen Claw]]
* [[Adolescent Brood Queen Head]]
* [[Adolescent Brood Queen Metathorax]]
* [[Adolescent Brood Queen Femur]]
* [[Adolescent Brood Queen Crest]]
* [[Adolescent Brood Queen Carapace]]


'''Enchanting Wielded Objects'''
* [[Fine Olthoi Sollerets]]
* [[Fine Olthoi Greaves]]
* [[Fine Olthoi Bracers]]
* [[Fine Olthoi Pauldrons]]
* [[Fine Olthoi Breastplate]]
* [[Fine Olthoi Girth]]
* [[Fine Olthoi Tassets]]
* [[Fine Olthoi Gauntlets]]
* [[Fine Olthoi Brood Queen Helm]]


In the past, casting Blood Loather on an enemy's sword or Brittlemail on an enemy's shield was quite easy.  If the item had no inherent magic resistance - and as long as you could target the object and cast the spell - you didn't have to worry about being resisted.  Unfortunately, this had the side effect of making high levels of Item Enchantment skill less valuable than high levels of other magic schools, as there was no resistance that you needed to overcome.
* [[Good Olthoi Sollerets]]
* [[Good Olthoi Greaves]]
* [[Good Olthoi Bracers]]
* [[Good Olthoi Pauldrons]]
* [[Good Olthoi Breastplate]]
* [[Good Olthoi Girth]]
* [[Good Olthoi Tassets]]
* [[Good Olthoi Gauntlets]]
* [[Good Olthoi Brood Queen Helm]]


Starting this month, however, wielded objects that do not have their own inherent magic resistance will now be able to benefit from the Magic Defense of their wielder. This will only affect negative spells cast by an outside agent, not beneficial spells or any spells innate to the object. In addition, if an item is unenchantable, it remains unenchantable.
==== Updated Items ====
 
* [[Asheron's Supreme Raiment]] - [[Moderate Endurance]] spell added
'''Enchanting Ammunition'''
* [[Empyrean Scalemail Shirt]] - Status updated and now enchantable.
 
* [[Melee Defense Tattoo]] - [[Moderate Invulnerability]] spell added
Previously, it was possible to cast Item Enchantment spells on a single arrow, bolt, or atlatl dart.  This led to situations where, with proper preparation, players could cause large amounts of damage with single shots.  This was unfortunately causing some difficulties with balancing quest monsters, so starting with the August update, ammunition is no longer a valid target for Item Enchantment spells.
* [[Obsidian Dagger]] - Stats updated
 
* [[Profatrix Mask]] - New artwork.
'''Bugs Stomped'''
* [[Shadow Captain's Heaume]] - Stats updated
 
* [[Virindi Servant's Amulet]] - Spells updated
We're very pleased to announce that we've tracked down and (we believe) fixed a number of long-standing bugs.  Although we would normally save this type of announcement for the Build Notes, these particular bugs have caused us more than enough grief, and we are very excited to see the end of them.
* [[Virindi Singularity Key]] - Can now be given (uncarved) to [[Aun Mareura the Collector]] in [[Timaru]] for 25k xp and a [[Plentiful Healing Kit]] (Blue Kit).
 
* Coordinates should no longer disappear from below the radar when it is in the 3D part of the screen.
* If you start to open a corpse or container, and then change your mind, you will no longer be forced to run back to it the next time you go into combat mode.
* Sometimes players would have difficulty IDing an object - they would find that for some reason the game simply wouldn't display any details about the object.  This could be fixed temporarily by IDing a different object and then returning to the first.  We believe we have fixed this issue.  (As a side effect of this fix, you may notice the ID panel closing more frequently.  For example if you ID an object in a container and then close the container, the ID panel will now close as well, although before it would sometimes remain open.)
* In addition, you can also now ID objects that are in packs even when the packs are in another container, such as housing storage.
 
'''Renegade Bows and Crossbows'''
 
As many of you know, the Renegade Bow and Renegade Crossbow initially came into the game with incorrect wield requirements.  Our July hotfix adjusted these requirements, but if you had wielded one of these weapons before the hotfix, it was possible to continue wielding it even if you did not meet the new requirements.
 
The first time that you enter the game after the August event, these weapons will check to make sure that you can legitimately wield them.  If you do not meet the wield requirements, the weapon will be removed from your hand and a message will be displayed on your screen.  If you have room in your main pack, the weapon will be placed there.  If you do not have room in your main pack, however, the weapon will drop on the ground in front of you.  We suggest that if you are currently wielding one of these weapons, and you no longer meet the wield requirements, that you unwield the weapon now in order to avoid being surprised after the update.
 
Those are the most important updates for this month.  Of course, in addition to the changes mentioned here, you can expect plenty of exciting new content and the continuation of our ongoing storyline.  See you in Dereth!
 
----
----
 
== Discoveries ==
=== [[Town Crier]] Rumors ===
 
----
=== [[Ulgrim]] Rumors ===
 
 
----
=== New [[Quests]] ===
* [[Harbinger (Quest)|Harbinger]]


----
----


=== New NPCs ===
=== New [[Titles]] ===
 
* Champion of Dereth - [[Harbinger (Quest)]]


----
----
=== New Locations ===


----
=== New [[Creatures]] ===
=== New Items ===
{{Creature Class|Olthoi}}
:* [[Adolescent Olthoi Brood Matron]]
:* [[Adolescent Olthoi Brood Queen]]
:* [[Young Olthoi Brood Matron]]
:* [[Young Olthoi Brood Queen]]


----
{{Creature Class|Slithis}}
=== New Creatures ===
:* [[Iorik Eye Stalk]]
:* [[Iorik Tendril]]
:* [[Iorik Tentacle]]
:* [[Sishalti Eye Stalk]]
:* [[Sishalti Tendril]]
:* [[Sishalti Tentacle]]


----
----


=== Splash Screen ===
[[Image:Into the Darkness Splash Screen.jpg]]


[[Category:Patch]]
[[Category:Patch]]

Revision as of 01:57, 9 April 2009

August 2003 - Announcements Page

File:Into the Darkness Splash Screen Mini.jpg
Click image to go right to the new stuff.

Turbine Announcements

Teaser Images

Turbine:

Exclusives:

Maggie the Jackcat

Teaser

Release Notes

Letter to the Players

Discoveries

Town Crier Rumors

Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."

Town Crier tells you, "Aerbax and Nuhmudira seem to be at each other's throats. I wonder what this will mean for the refugees of Yanshi."

Town Crier tells you, "Has it been over a year since the destruction of Yanshi? I can't help but think of that poor jeweler who never returned to the Lifestone with the rest of the town's folk..."

Town Crier tells you, "I can't wait until I have done enough for Candeth Keep to be recognized as a founder. I hear the shops there are exquisite!"

Town Crier tells you, "I hear word that the keep in the South Dires is almost completed. Merchants from all three races of the alliance have moved in to provide adventurers with supplies and places of rest."

Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"

Town Crier tells you, "I never thought I'd see the day where Alchemists would be smiling again."

Town Crier tells you, "I voted for Locke Ridge..."

Town Crier tells you, "I was worried when the Olthoi first began to congregate in the north, but now they have twisted the land into their own! This can only mean bad things for us."

Town Crier tells you, "I'm trusting in the good faith of the populace to keep me well protected. I figure now that you can craft your own protections I might just be safe on my walkabouts."

Town Crier tells you, "I've heard tell that all but one of the potions we once used for casting spells is used in crafting new protective stones."

Town Crier tells you, "I've heard tell that High Queen Elysa is forming an expedition to enter the tunnels deep beneath Asheron's Island. I wonder if there is any truth to it."

Town Crier tells you, "I've heard that one of Asheron's emissaries has been spotted in Yanshi. Perhaps he is there keeping the peace."

Town Crier tells you, "Iquba's tavern in Qalabar's been awfully crowded these days, but no one seems to be buying any ale, just examining some strange keys."

Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."

Town Crier tells you, "It seems as though the Gotrok Lugians and their Renegade Tumerok comrades are continuing to siege Fort Tethana."

Town Crier tells you, "Our refusal to speak last month was for our own reasons. We're underpaid and it's as though our voices are no longer heard. Many of us decided that we'd be silent for a cycle of the moons in protest. Did it work?"

Town Crier tells you, "Rumors persist that the Harbinger is reforming much more quickly. If it's true what more could we possibly face. We have the Renegade Tumeroks, the Gotrok Lugians, Aerbax, Olthoi and now a thing that is an elemental force. It's good to see that Nuhmudira is doing something about it over there. Of course... it would be better if she didn't have a Sclavus speaking for her."

Town Crier tells you, "Some adventurers came back from the stronghold northwest of Mount Esper the other day -- they reported that it'd gotten much more difficult. Something about new monsters moving in! They were going to check two other dungeons, but I don't remember which ones."

Town Crier tells you, "Swear to me or die! Ha, ha, just joking. Who would be that cruel?"

Town Crier tells you, "The Tumeroks have grown a huge tree in the center of Candeth Keep. They say that it's the heart of the city. Supposedly they can talk to it or some such nonsense. Don't get me wrong, I respect their beliefs, I'm just not sure I believe them."

Town Crier tells you, "There are rumors of new Olthoi hives in the North! I do hope all the homeowners there have a Horn of Vigilance... Available, by the way, at all sellers named Coron Usgin in Zaikhal. Guaranteed to keep Olthoi away! At least, uh, I think they are. Well, I believe you can return it to Coron Usgin if not satisfied, a one hundred percent pyreal-back guarantee! I think..."

Town Crier tells you, "They have infested most of the world, and now the Olthoi have begun to blight our lands. And to make matters worse, it looks as though they are beginning to establish new hives in the Olthoi North!"

Town Crier tells you, "Yanshi has suddenly become popular again. I've heard that a Virindi and a Sclavus have taken up in the ruins, professing their allegiance to new leaders. I can only see ill coming from this."

Town Crier tells you, "Yeah, we're all talking again. But the truth of the matter is that we're still unhappy. Tumeroks and Lugians standing by our side! Ha! Tell them to leave us alone in the wilderness, then we'll talk peace."


New Quests

Live Events

Updated Quests


New NPCs


New Locations

  • Candeth Keep - Construction completed and town is now active.

Olthoi Brood Hive 40+ - 66.5N, 70.6E Olthoi Brood Hive 40+ - 71.2N, 60.3E Olthoi Brood Hive 60+ - 60.2N, 61.2E Olthoi Brood Hive 60+ - 51.8N, 59.8E

Updated Locations

  • New Lifestone - 88.9S 67.3W
  • Olthoi North - Landscape is now severely blighted by the olthoi presence, with far less vegetation and lots of purplish thatch.

New Items

Updated Items


New Titles


New Creatures

Olthoi

Slithis


Splash Screen