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== Group II ==
== Group II ==
{{Spell Table|
{{Spell Row|Type=Item|Timaru's Shelter|30 min|5.0|70|10|Increases the target's Magic Defense skill by 10 points. Additional protection can be layered over this.|{{Spell Formula|Platinum Scarab|Colcothar|Colcothar|Poplar Talisman|Powdered Hematite|Poplar Talisman|Colcothar|Poplar Talisman}}}}
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== Group III ==
{{Spell Table|
{{Spell Table|


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== Group IV ==
== Group III ==
{{Spell Table|
{{Spell Table|


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== Group V ==
== Group IV ==
{{Spell Table|
{{Spell Table|


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== Group VI ==
== Group V ==
{{Spell Table|
{{Spell Table|



Revision as of 05:02, 29 July 2009

Related topics: Spells, Spell Research, Imperil (Spell)

 
  • Spell Words: Helkas Quasith
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Armor Other I 30 min 5.0 10 1 Increases the target's natural armor by 20 points.
Armor Self I 30 min 0.0 15 1 Increases the caster's natural armor by 20 points.
Armor Self II 30 min 0.0 30 50 Increases the caster's natural armor by 50 points.
Armor Other II 30 min 5.0 20 50 Increases the target's natural armor by 50 points.
Armor Self III 30 min 0.0 40 100 Increases the caster's natural armor by 75 points.
Armor Other III 30 min 5.0 30 100 Increases the target's natural armor by 75 points.
Force Armor 30 min 0.0 40 100 Increases the caster's natural armor by 75 points.  
Armor Self IV 30 min 0.0 50 150 Increases the caster's natural armor by 100 points.
Armor Other IV 30 min 5.0 40 150 Increases the target's natural armor by 100 points.
Armor Self V 30 min 0.0 60 200 Increases the caster's natural armor by 150 points.
Armor Other V 30 min 5.0 50 200 Increases the target's natural armor by 150 points.
Lesser Mists of Bur 60 min 5.0 50 240 Increases the target's natural armor by 195 points.  
Armor Self VI 45 min 0.0 70 250 Increases the caster's natural armor by 200 points.
Armor Other VI 45 min 5.0 60 250 Increases the target's natural armor by 200 points.
Panoply of the Queenslayer 180 min 5.0 70 250 Increases the target's natural armor by 200 points for three hours.  
Tusker Hide 90 min 5.0 100 250 Increases the target's natural armor by 200 points.
This spell needs classification or is not yet available in game. Lesser Tusker Hide 60 sec 5.0 100 250 Increases your natural armor by 200 points.  
Minor Mists of Bur 30 min 5.0 50 255 Increases the target's natural armor by 205 points.  
Executor's Boon 60 min 5.0 70 300 Increases the target's natural armor by 225 points.
Executor's Blessing 60 min 0.0 70 300 Increases the caster's natural armor by 225 points.
Mists of Bur 30 min 5.0 50 305 Increases the target's natural armor by 230 points.  
Aegis of the Golden Flame 60 min 0.0 70 310 Increases the caster's natural armor by 235 points.  
Kukuur Hide 2 min 0.0 100 350 Increases the caster's natural armor by 300 points.  
Incantation of Armor Other 90 min 5.0 80 400 Increases the target's natural armor by 250 points.  
Incantation of Armor Self 90 min 0.0 80 400 Increases the caster's natural armor by 250 points.  
Scarab's Shell 120 min 5.0 70 401 Increases the target's natural armor by 260 points.  
Frozen Armor 120 min 5.0 70 401 A layer of thin but sturdy frost covers you, increasing your natural armor by 260.  
Harbinger Blood Infusion 15 min 5.0 100 410 The Harbinger's blood suffuses your being, increasing your natural armor by 300 points.  
Demonskin 17 min 5.0 60 900 The target's skin becomes hardened against physical damage.  


Group II

Type Spell Links Duration Range Mana Difficulty Description Base Components
Minor Armor Item 0.0 10 20 Increases the target's natural armor by 20 points. Additional spells can be layered over this.  
Hunter's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
Conscript's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
Augur's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
Major Armor Item 0.0 10 40 Increases the target's natural armor by 40 points. Additional spells can be layered over this.  
Epic Armor Item 0.0 10 60 Increases the target's natural armor by 60 points. Additional spells can be layered over this.  
Icy Shield 60 min 0.0 10 100 Increases the target's natural armor by 100 points. Additional spells can be layered over this.  

Group III

Type Spell Links Duration Range Mana Difficulty Description Base Components
Prodigal Armor 15 min 0.0 70 300 Increases the caster's natural armor by 1000 points.  

Group IV

Type Spell Links Duration Range Mana Difficulty Description Base Components
Inky Armor 60 min 0.0 10 1 Your skin is coated with a fine layer of Niffis ink. Your natural armor is increased by 5 points. Additional spells can be layered over this.  
Ruschk Skin 120 min 0.0 10 10 Increases the target's natural armor by 10 points. Additional spells can be layered over this.  

Group V

Type Spell Links Duration Range Mana Difficulty Description Base Components
Blackmoor’s Favor 24 hrs 1 5.0 100 Increases Natural Armor by 50 points for 24 hours. Additional spells can be layered over this.